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StatRat

WoW Forever

WOW FOREVER · CLASS GUIDES

Choose your class

Compare playstyles, learn your first fights and plan your talent points. Each class has an overview and a levelling guide, with practical tips from the Forever community.

9 classes · 27 talent paths · Guides & talent planners

WoW Forever beta · Updated 3 October 2026

Druid

Damage · Tank · Healer

One character, several roles. Use animal forms for close combat, nature magic for ranged damage, or healing spells to support a group.

Balance · Feral Combat · Restoration

Hunter

Ranged damage · Pet control

Fight at range with a bow or gun and a beast companion. Good Hunter play combines damage, positioning and deliberate pet commands.

Beast Mastery · Marksmanship · Survival

Mage

Ranged damage · Crowd control

Use spells to defeat enemies before they reach you. Frost, Fire and Arcane offer different damage patterns, with shared control and group utility.

Arcane · Fire · Frost

Paladin

Melee damage · Tank · Healer

Use Holy magic and weapon attacks. Explore Retribution, healing and protection, with a dedicated early gear guide.

Holy · Protection · Retribution

Priest

Healer · Ranged damage

Combine damage, healing and protection. Learn to keep yourself moving through quests while saving enough mana to help your group.

Discipline · Holy · Shadow

Rogue

Melee damage · Stealth · Control

Choose your fights from stealth, build combo points and spend them on finishers. Your weapon and positioning shape how the class feels.

Assassination · Combat · Subtlety

Shaman

Melee / Ranged damage · Healer

Combine weapon attacks, elemental spells and totems. Choose the tools that help the current fight while keeping mana for the next one.

Elemental · Enhancement · Restoration

Warlock

Ranged damage · Demons · Control

Use demons, curses and damage over time. Balance the health and mana of both you and your companion to keep a quest route moving.

Affliction · Demonology · Destruction

Warrior

Melee damage · Tank

Build Rage in combat and spend it on attacks or defence. Weapons, shields and pull size make a large difference to the experience.

Arms · Fury · Protection