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StatRat

WoW Forever

Priest levelling guide

From character creation to early dungeons. Learn your first fights, training choices, upgrades and group role.

WoW Forever beta · Early levelling (1–30) · Updated 3 October 2026

QUICK START

Get a usable wand early and bind its attack. Keep healing and shielding close to your damage keys. You can develop a solo damage route and still prepare to heal an early dungeon.

ROLE

Healer · Ranged damage

RESOURCE

Mana

01

Create your character

Log in, select the realm you intend to play on and choose Create Character. If you are joining friends, agree on realm and faction before creating the character.

Alliance

Human, Dwarf, Night Elf, Gnome

Horde

Troll, Undead

Choose an available race, select Priest, customise the appearance and name the character. Enter the world with the new character. Read the racial descriptions, but choose a character you want to keep playing.

Read more: Blizzard’s race and class combinations.

02

Your first quests and fights

Find your health, resource bar, spellbook and quest log. Place your main attack and your survival tools on comfortable keys. Accept nearby starter quests, read the objectives and begin with one enemy at a time.

Use Smite in the first quests, then add Shadow Word: Pain when learned. Once you have a wand, practise opening with a spell and letting the wand finish a weakened enemy.

Loot defeated enemies and return to complete your objectives. Before leaving the hub again, sell unwanted items, repair if needed and check your trainer for new abilities or ranks. Keep enough supplies for the next quest loop.

A crafted Lesser Magic Wand is usable from level 5; Greater Magic Wand from 13 is another early comparison. If wanding is your finishing routine, buying the wand can matter more than an unused spell rank.

Open with the damage you need, apply Shadow Word: Pain to a target that will take its ticks, then let the wand finish. In a Spirit Tap route, the killing blow matters: plan which enemy you finish rather than assuming every group kill triggers your recovery.

03

Training and talents

Level 4

Shadow Word: Pain. Apply it to enemies that will survive long enough to take its ticks. Skip an unnecessary refresh near the end of a kill.

Level 6

Power Word: Shield. Prevents damage and casting pushback. Use it where that benefit repays the mana, not automatically on every easy pull.

Level 10

Mind Blast. Adds burst. Compare a spell-heavy opening with a wand finish over several kills, including the drinking afterwards.

Level 10

Resurrection. Train before your first healing assignment; a damage talent route still has group utility.

Level 18

Dispel Magic. Remove a harmful magical effect or an enemy magic buff. Check whether the specific effect is dispellable.

Level 20

Mind Flay. Requires Shadow talent investment. Its channel and slow provide another way to control an approaching target.

Level 30

Penance. An optional Discipline talent route. A creator-recommended transition is a choice, not a mandatory paid respec.

Level 40

Shadowform. A deeper Shadow unlock. Review which healing spells require leaving the form before treating it as permanent.

An early wand route can combine Wand Specialization in Discipline with Spirit Tap in Shadow. Mobalytics also recommends a Shadow-led route, while Method discusses a later Discipline transition. Choose around the attacks you actually use and your recovery between fights.

Spend around your current toolkit. A talent that improves an attack you have not learned yet may help later, but does little for the next fight. Check prerequisites and point costs in the planner.

+ Plan your talent points

Read talents and plan a route for your Priest. Open the full Priest calculator for more space.

Loading talent trees…

Use Power Word: Shield when it prevents dangerous damage or pushback. Shielding every trivial enemy spends mana that the wand route is supposed to save. Keep a proper heal available for damage that gets through.

Penance at the Discipline threshold and Shadowform deeper in Shadow are different routes. A respec suggested by one creator is not a compulsory levelling step; compare its training and respec cost with keeping a route you already understand.

04

Gear, professions and supplies

Compare wand damage when you use it regularly. Keep useful healing equipment and enough water for a group session; a larger mana pool alone will not make every spell affordable.

Tailoring can turn quest cloth into caster equipment. Enchanting offers access to crafted wands, but compare the cost of making one with an available purchase before committing materials.

Spend with a purpose. Compare the upgrade with the money or materials it takes, and keep enough for training and the supplies you routinely use. A reliable quest route matters more than buying every small improvement.

Horde: prepare Hidden Enemies with Thrall and its Skull Rock and Neeru Fireblade prerequisites before the RFC kill objectives. Staff of Orgrimmar is a predictable quest reward to compare with your healing weapon.

Alliance: prepare Old Ironforge Incursion for Deepblaze before Hall of Thanes. For a later Deadmines trip, Underground Assault offers Sable Wand. Compare wand damage for solo finishing separately from the spell and mana stats you need to heal.

05

Your first dungeon

Join as healer only when you have healing spells, suitable equipment and supplies ready. Start with conservative pulls, communicate your mana and learn the damage pattern before trying to add extra damage.

Plan a first run around levels 13–18: Ragefire Chasm is in Orgrimmar; Hall of Thanes is below Ironforge’s High Seat. Choose the dungeon and quests that fit your faction and route.

First wand

Lesser Magic Wand at level 5 and Greater Magic Wand at 13 are crafted comparisons. Inspect the price before committing materials to make your own.

RFC · quests

Hidden Enemies offers Staff of Orgrimmar. The Power to Destroy offers Ghastly Trousers; check the Undercity quest before travelling to Orgrimmar.

Hall of Thanes · weapons

Golemheart Stave, Fang of Magmatus, or the Deepblaze quest reward can improve a caster setup. Compare healing needs separately from wand finishing damage.

Keep your healing rank sufficient for the incoming damage. Dispel a harmful magic effect when appropriate and communicate drinking before the tank starts a new pack. Psychic Scream can pull extra enemies in a corridor; use it with the surroundings in mind.

Collect the linked quests before the run and compare the reward afterwards. A useful quest reward can end a gearing detour without repeated boss farming.

06

Spell ranks and training budget

Select a level to see its recorded unlocks, or choose All levels for the complete 1–60 list. Open a spell name to inspect its effect and requirements. The priorities assume Wand sustain / Shadow solo levelling; buy the appropriate healing or tanking ranks when you take another role.

Priest training · levels 1–60Wand / Shadow solo priorities

Keep your main attacks and recovery tools current. Learn useful control early; defer unused damage ranks before spending your travel and equipment gold.

238 recorded ranks

Priest spell ranks, client unlock levels and training advice
LevelSpell & rankTraining advice
1
Lesser HealRank 1

30 Mana · 40 yd range

1.5 sec cast

Heal your target for 47 to 57.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

1
Power Word: FortitudeRank 1

60 Mana · 30 yd range

Instant

Power infuses the target, increasing their Stamina by 4 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

1
SmiteRank 1

20 Mana · 30 yd range

1.5 sec cast

Smite an enemy for 15 to 19 Holy damage.

Trainer / starting spell
Train

Keep it current during wand-based early levelling. After committing to Shadow, defer later ranks if Smite leaves your rotation.

4
Lesser HealRank 2

45 Mana · 40 yd range

2 sec cast

Heal your target for 76 to 90.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

4
Shadow Word: PainRank 1

25 Mana · 30 yd range

Instant

A word of darkness that causes 30 Shadow damage over 18 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

6
Power Word: ShieldRank 1

45 Mana · 40 yd range

Instant · 4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 48 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Trainer / starting spell
Train

Useful against pushback and damage spikes. Shield when it solves a problem; casting it on every easy pull adds recovery time.

6
SmiteRank 2

30 Mana · 30 yd range

2 sec cast

Smite an enemy for 28 to 34 Holy damage.

Trainer / starting spell
Train

Keep it current during wand-based early levelling. After committing to Shadow, defer later ranks if Smite leaves your rotation.

8
FadeRank 1

40 Mana

Instant · 30 sec cooldown

Fade out, discouraging enemies from attacking you for 10 sec.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

8
RenewRank 1

30 Mana · 40 yd range

Instant

Heals the target of 45 damage over 15 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

10
Confounding FlashUnranked

3% of base mana

0.5 sec cast · 2 min cooldown

Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

Gnome racial
Situational

Gnome racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

10
Desperate PrayerRank 1

Instant · 10 min cooldown

Instantly heals the caster for 145 to 181.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

10
Divine GraceRank 1

40 yd range

Instant · 10 min cooldown

Instantly heals a friendly target below 50% Health for 145 to 181 and removes Weakened Soul from that target. Cannot be cast on self.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

10
Hex of WeaknessRank 1

35 Mana · 30 yd range

Instant

Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

10
Lesser HealRank 3

75 Mana · 40 yd range

2.5 sec cast

Heal your target for 138 to 160.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

10
Mind BlastRank 1

50 Mana · 30 yd range

1.5 sec cast · 8 sec cooldown

Blasts the target for 40 to 44 Shadow damage, but causes a high amount of threat.

Trainer / starting spell
Train

Useful opening burst on a Shadow route. On wand-heavy short fights, compare its mana cost with finishing cheaply.

10
ResurrectionRank 1

75% of base mana · 30 yd range

10 sec cast

Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

10
Shadow Word: PainRank 2

50 Mana · 30 yd range

Instant

A word of darkness that causes 60 Shadow damage over 18 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

10
StarshardsRank 1

50 Mana · 30 yd range

Channeled · 30 sec cooldown

Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec.

Night Elf racial
Situational

Night Elf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

10
Touch of WeaknessRank 1

25 Mana

Instant

The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

12
Inner FireRank 1

30 Mana

Instant

A burst of Holy energy fills the caster, increasing armor by 315. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

12
Power Word: FortitudeRank 2

155 Mana · 30 yd range

Instant

Power infuses the target, increasing their Stamina by 10 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

12
Power Word: ShieldRank 2

80 Mana · 40 yd range

Instant · 4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 92 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Trainer / starting spell
Train

Useful against pushback and damage spikes. Shield when it solves a problem; casting it on every easy pull adds recovery time.

14
Cure DiseaseUnranked

15% of base mana · 30 yd range

Instant

Removes 1 disease from the friendly target.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

14
Psychic ScreamRank 1

100 Mana

Instant · 30 sec cooldown

The caster lets out a psychic scream, causing 2 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

14
RenewRank 2

65 Mana · 40 yd range

Instant

Heals the target of 75 damage over 15 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

14
SmiteRank 3

60 Mana · 30 yd range

2.5 sec cast

Smite an enemy for 47 to 53 Holy damage.

Trainer / starting spell
Train

Keep it current during wand-based early levelling. After committing to Shadow, defer later ranks if Smite leaves your rotation.

16
HealRank 1

155 Mana · 40 yd range

3 sec cast

Heal your target for 282 to 324.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

16
Mind BlastRank 2

80 Mana · 30 yd range

1.5 sec cast · 8 sec cooldown

Blasts the target for 69 to 75 Shadow damage, but causes a high amount of threat.

Trainer / starting spell
Train

Useful opening burst on a Shadow route. On wand-heavy short fights, compare its mana cost with finishing cheaply.

18
Desperate PrayerRank 2

Instant · 10 min cooldown

Instantly heals the caster for 267 to 325.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

18
Dispel MagicRank 1

18% of base mana · 30 yd range

Instant

Dispels magic on the target, removing 1 harmful spell from a friend or 1 beneficial spell from an enemy.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

18
Divine GraceRank 2

40 yd range

Instant · 10 min cooldown

Instantly heals a friendly target below 50% Health for 267 to 325 and removes Weakened Soul from that target. Cannot be cast on self.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

18
Power Word: ShieldRank 3

130 Mana · 40 yd range

Instant · 4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 162 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Trainer / starting spell
Train

Useful against pushback and damage spikes. Shield when it solves a problem; casting it on every easy pull adds recovery time.

18
Shadow Word: PainRank 3

95 Mana · 30 yd range

Instant

A word of darkness that causes 108 Shadow damage over 18 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

18
StarshardsRank 2

85 Mana · 30 yd range

Channeled · 30 sec cooldown

Rains starshards down on the enemy target's head, causing 300 Arcane damage over 6 sec.

Night Elf racial
Situational

Night Elf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

20
ChastiseRank 1

50 Mana · 20 yd range

Instant · 2 min cooldown

Chastise the target, causing 43 to 49 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

20
Contingency PlanRank 1

30 yd range

Instant · 10 min cooldown

Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan.

Gnome racial
Situational

Gnome racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

20
Dark SacrificeRank 1

Instant · 10 min cooldown

Cannibalize 440 of your own Health over 15 sec to gain 440 Mana, plus your Spirit.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

20
Devouring PlagueRank 1

215 Mana · 30 yd range

Instant · 1 min cooldown

Afflicts the target with a disease that causes 128 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

Trainer / starting spell
Situational

Now a normal Priest spell in Forever. Buy for a Shadow route that uses it; weigh its mana and cooldown against short fights.

20
Elune's GraceUnranked

3% of base mana

Instant · 5 min cooldown

Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

Night Elf racial
Situational

Night Elf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

20
FadeRank 2

75 Mana

Instant · 30 sec cooldown

Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 1).

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

20
Fear WardUnranked

100 Mana · 30 yd range

Instant · 3 min cooldown

Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

20
FeedbackRank 1

55 Mana

Instant · 3 min cooldown

The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

20
Flash HealRank 1

125 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 183 to 223.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

20
Hex of WeaknessRank 2

55 Mana · 30 yd range

Instant

Weakens the target enemy, reducing melee attack power by 57 and reducing the effectiveness of any healing by 20%. Lasts 2 min

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

20
Holy FireRank 1

85 Mana · 30 yd range

3.5 sec cast

Consumes the enemy in holy flames that cause 56 to 70 Holy damage and an additional 20 Holy damage over 10 sec.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

20
Holy NovaRank 1

185 Mana

Instant

Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

Talent unlock
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

20
Inner FireRank 2

65 Mana

Instant

A burst of Holy energy fills the caster, increasing armor by 495. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

20
Inner FocusUnranked

Instant · 3 min cooldown

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

20
Mind FlayRank 1

45 Mana · 20 yd range

Channeled

Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Talent unlock
Train

A Shadow talent channel and slow. Buy ranks when this is part of your build; do not budget for it on a Discipline-only route.

20
Mind SootheRank 1

50 Mana · 40 yd range

Instant

Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 40 or lower. Lasts 15 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
RenewRank 3

105 Mana · 40 yd range

Instant

Heals the target of 125 damage over 15 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

20
Shackle UndeadRank 1

90 Mana · 30 yd range

1.5 sec cast

Shackles the target undead enemy for up to 30 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
ShadowguardRank 1

50 Mana

Instant

The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

20
Touch of WeaknessRank 2

45 Mana

Instant

The next melee attack against the caster will cause 12 Shadow damage and reduce the attacker's melee attack power by 57 for 2 min.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

22
HealRank 2

205 Mana · 40 yd range

3 sec cast

Heal your target for 394 to 448.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

22
Mind BlastRank 3

110 Mana · 30 yd range

1.5 sec cast · 8 sec cooldown

Blasts the target for 103 to 109 Shadow damage, but causes a high amount of threat.

Trainer / starting spell
Train

Useful opening burst on a Shadow route. On wand-heavy short fights, compare its mana cost with finishing cheaply.

22
Mind VisionRank 1

65 Mana · 100 yd range

Channeled

Allows the caster to see through the target's eyes for 1 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

22
ResurrectionRank 2

75% of base mana · 30 yd range

10 sec cast

Brings a dead player back to life with 160 health and 300 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

22
SmiteRank 4

95 Mana · 30 yd range

2.5 sec cast

Smite an enemy for 60 to 68 Holy damage.

Trainer / starting spell
Train

Keep it current during wand-based early levelling. After committing to Shadow, defer later ranks if Smite leaves your rotation.

24
Holy FireRank 2

95 Mana · 30 yd range

3.5 sec cast

Consumes the enemy in holy flames that cause 64 to 78 Holy damage and an additional 25 Holy damage over 10 sec.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

24
Mana BurnRank 1

95 Mana · 30 yd range

3 sec cast

Drains 198 to 210 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

24
Power Word: FortitudeRank 3

400 Mana · 30 yd range

Instant

Power infuses the target, increasing their Stamina by 26 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

24
Power Word: ShieldRank 4

175 Mana · 40 yd range

Instant · 4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 236 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Trainer / starting spell
Train

Useful against pushback and damage spikes. Shield when it solves a problem; casting it on every easy pull adds recovery time.

25
Binding HealRank 1

155 Mana · 40 yd range

1.5 sec cast

Heals a friendly target and the caster for 236 to 284. Low threat.

Talent unlock
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

25
Vampiric EmbraceUnranked

40 Mana · 30 yd range

Instant · 1 min cooldown

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

26
Desperate PrayerRank 3

Instant · 10 min cooldown

Instantly heals the caster for 441 to 529.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

26
Divine GraceRank 3

40 yd range

Instant · 10 min cooldown

Instantly heals a friendly target below 50% Health for 441 to 529 and removes Weakened Soul from that target. Cannot be cast on self.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

26
Flash HealRank 2

155 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 236 to 284.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

26
RenewRank 4

140 Mana · 40 yd range

Instant

Heals the target of 160 damage over 15 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

26
Shadow Word: PainRank 4

155 Mana · 30 yd range

Instant

A word of darkness that causes 180 Shadow damage over 18 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

26
StarshardsRank 3

140 Mana · 30 yd range

Channeled · 30 sec cooldown

Rains starshards down on the enemy target's head, causing 528 Arcane damage over 6 sec.

Night Elf racial
Situational

Night Elf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

28
Devouring PlagueRank 2

350 Mana · 30 yd range

Instant · 1 min cooldown

Afflicts the target with a disease that causes 232 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

Trainer / starting spell
Situational

Now a normal Priest spell in Forever. Buy for a Shadow route that uses it; weigh its mana and cooldown against short fights.

28
HealRank 3

255 Mana · 40 yd range

3 sec cast

Heal your target for 510 to 576.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

28
Holy NovaRank 2

290 Mana

Instant

Causes an explosion of holy light around the caster, causing 47 to 55 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 80 to 90. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

28
Mind BlastRank 4

150 Mana · 30 yd range

1.5 sec cast · 8 sec cooldown

Blasts the target for 153 to 161 Shadow damage, but causes a high amount of threat.

Trainer / starting spell
Train

Useful opening burst on a Shadow route. On wand-heavy short fights, compare its mana cost with finishing cheaply.

28
Mind FlayRank 2

70 Mana · 20 yd range

Channeled

Assault the target's mind with Shadow energy, causing 102 Shadow damage over 3 sec and slowing their movement speed by 50%.

Trainer · requires talent
Train

A Shadow talent channel and slow. Buy ranks when this is part of your build; do not budget for it on a Discipline-only route.

28
Psychic ScreamRank 2

140 Mana

Instant · 30 sec cooldown

The caster lets out a psychic scream, causing 3 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

28
ShadowguardRank 2

85 Mana

Instant

The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 22 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

30
ChastiseRank 2

100 Mana · 20 yd range

Instant · 2 min cooldown

Chastise the target, causing 87 to 99 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

30
Contingency PlanRank 2

30 yd range

Instant · 10 min cooldown

Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 290 damage and begin healing for 200 Health over 15 sec. A target may be affected by only one Contingency Plan.

Gnome racial
Situational

Gnome racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

30
Dark SacrificeRank 2

Instant · 10 min cooldown

Cannibalize 720 of your own Health over 15 sec to gain 720 Mana, plus your Spirit.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

30
Divine SpiritRank 1

285 Mana · 30 yd range

Instant

Holy power infuses the target, increasing their Spirit by 17 for 1 hour.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
FadeRank 3

125 Mana

Instant · 30 sec cooldown

Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 2).

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

30
FeedbackRank 2

100 Mana

Instant · 3 min cooldown

The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 35 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

30
Hex of WeaknessRank 3

90 Mana · 30 yd range

Instant

Weakens the target enemy, reducing melee attack power by 85 and reducing the effectiveness of any healing by 20%. Lasts 2 min

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

30
Holy FireRank 3

125 Mana · 30 yd range

3.5 sec cast

Consumes the enemy in holy flames that cause 80 to 98 Holy damage and an additional 30 Holy damage over 10 sec.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

30
Inner FireRank 3

105 Mana

Instant

A burst of Holy energy fills the caster, increasing armor by 720. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

30
Mind ControlRank 1

350 Mana · 20 yd range

Channeled

Controls a humanoid mind up to level 44, but increases the time between its attacks by 25%. Lasts up to 1 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
PenanceRank 1

100 Mana · 40 yd range

Channeled · 12 sec cooldown

Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

Talent unlock
Defer

Requires Discipline talent investment. Buy later ranks if you choose that route; it is not part of a Shadow-only build.

30
Power Word: ShieldRank 5

210 Mana · 40 yd range

Instant · 4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 302 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Trainer / starting spell
Train

Useful against pushback and damage spikes. Shield when it solves a problem; casting it on every easy pull adds recovery time.

30
Prayer of HealingRank 1

410 Mana · 40 yd range

3 sec cast

A powerful prayer that heals the target and their party for 179 to 191. Party members must be within 40 yards of target.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

30
Shadow ProtectionRank 1

250 Mana · 30 yd range

Instant

Increases the target's resistance to Shadow spells by 30 for 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
SilenceUnranked

225 Mana · 20 yd range

Instant · 45 sec cooldown

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Talent unlock
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
SmiteRank 5

140 Mana · 30 yd range

2.5 sec cast

Smite an enemy for 81 to 91 Holy damage.

Trainer / starting spell
Train

Keep it current during wand-based early levelling. After committing to Shadow, defer later ranks if Smite leaves your rotation.

30
Touch of WeaknessRank 3

75 Mana

Instant

The next melee attack against the caster will cause 18 Shadow damage and reduce the attacker's melee attack power by 85 for 2 min.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

32
Abolish DiseaseUnranked

15% of base mana · 30 yd range

Instant

Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

32
Binding HealRank 2

185 Mana · 40 yd range

1.5 sec cast

Heal yourself and a friendly target for 295 to 353. This causes low threat.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

32
Flash HealRank 3

185 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 295 to 353.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

32
Mana BurnRank 2

140 Mana · 30 yd range

3 sec cast

Drains 315 to 335 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

32
RenewRank 5

170 Mana · 40 yd range

Instant

Heals the target of 205 damage over 15 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

32
Shadow Word: DeathRank 1

175 Mana · 30 yd range

Instant · 15 sec cooldown

A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

34
Desperate PrayerRank 4

Instant · 10 min cooldown

Instantly heals the caster for 571 to 681.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

34
Divine GraceRank 4

40 yd range

Instant · 10 min cooldown

Instantly heals a friendly target below 50% Health for 571 to 681 and removes Weakened Soul from that target. Cannot be cast on self.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

34
HealRank 4

305 Mana · 40 yd range

3 sec cast

Heal your target for 633 to 713.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

34
LevitateUnranked

100 Mana

Instant

Reagents: Light Feather

Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

34
Mind BlastRank 5

185 Mana · 30 yd range

1.5 sec cast · 8 sec cooldown

Blasts the target for 198 to 210 Shadow damage, but causes a high amount of threat.

Trainer / starting spell
Train

Useful opening burst on a Shadow route. On wand-heavy short fights, compare its mana cost with finishing cheaply.

34
ResurrectionRank 3

75% of base mana · 30 yd range

10 sec cast

Brings a dead player back to life with 300 health and 520 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

34
Shadow Word: PainRank 5

230 Mana · 30 yd range

Instant

A word of darkness that causes 288 Shadow damage over 18 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

34
StarshardsRank 4

190 Mana · 30 yd range

Channeled · 30 sec cooldown

Rains starshards down on the enemy target's head, causing 762 Arcane damage over 6 sec.

Night Elf racial
Situational

Night Elf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

36
Devouring PlagueRank 3

495 Mana · 30 yd range

Instant · 1 min cooldown

Afflicts the target with a disease that causes 344 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

Trainer / starting spell
Situational

Now a normal Priest spell in Forever. Buy for a Shadow route that uses it; weigh its mana and cooldown against short fights.

36
Dispel MagicRank 2

18% of base mana · 30 yd range

Instant

Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

36
Holy FireRank 4

145 Mana · 30 yd range

3.5 sec cast

Consumes the enemy in holy flames that cause 90 to 112 Holy damage and an additional 35 Holy damage over 10 sec.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

36
Holy NovaRank 3

400 Mana

Instant

Causes an explosion of holy light around the caster, causing 73 to 83 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 111 to 127. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

36
Mind FlayRank 3

100 Mana · 20 yd range

Channeled

Assault the target's mind with Shadow energy, causing 153 Shadow damage over 3 sec and slowing their movement speed by 50%.

Trainer · requires talent
Train

A Shadow talent channel and slow. Buy ranks when this is part of your build; do not budget for it on a Discipline-only route.

36
Mind SootheRank 2

70 Mana · 40 yd range

Instant

Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 55 or lower. Lasts 15 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

36
Power Word: FortitudeRank 4

745 Mana · 30 yd range

Instant

Power infuses the target, increasing their Stamina by 42 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

36
Power Word: ShieldRank 6

250 Mana · 40 yd range

Instant · 4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 380 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Trainer / starting spell
Train

Useful against pushback and damage spikes. Shield when it solves a problem; casting it on every easy pull adds recovery time.

36
ShadowguardRank 3

120 Mana

Instant

The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 33 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

38
Binding HealRank 3

215 Mana · 40 yd range

1.5 sec cast

Heal yourself and a friendly target for 362 to 430. This causes low threat.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

38
Flash HealRank 4

215 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 362 to 430.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

38
RenewRank 6

205 Mana · 40 yd range

Instant

Heals the target of 270 damage over 15 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

38
SmiteRank 6

185 Mana · 30 yd range

2.5 sec cast

Smite an enemy for 93 to 105 Holy damage.

Trainer / starting spell
Train

Keep it current during wand-based early levelling. After committing to Shadow, defer later ranks if Smite leaves your rotation.

40
ChastiseRank 3

135 Mana · 20 yd range

Instant · 2 min cooldown

Chastise the target, causing 132 to 148 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

40
Contingency PlanRank 3

30 yd range

Instant · 10 min cooldown

Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 467 damage and begin healing for 280 Health over 15 sec. A target may be affected by only one Contingency Plan.

Gnome racial
Situational

Gnome racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

40
Dark SacrificeRank 3

Instant · 10 min cooldown

Cannibalize 1,020 of your own Health over 15 sec to gain 1,020 Mana, plus your Spirit.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

40
Divine SpiritRank 2

420 Mana · 30 yd range

Instant

Holy power infuses the target, increasing their Spirit by 23 for 1 hour.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
FadeRank 4

175 Mana

Instant · 30 sec cooldown

Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 3).

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

40
FeedbackRank 3

140 Mana

Instant · 3 min cooldown

The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 54 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

40
Greater HealRank 1

370 Mana · 40 yd range

3 sec cast

A slow casting spell that heals a single target for 819 to 919.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

40
Hex of WeaknessRank 4

130 Mana · 30 yd range

Instant

Weakens the target enemy, reducing melee attack power by 106 and reducing the effectiveness of any healing by 20%. Lasts 2 min

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

40
Inner FireRank 4

165 Mana

Instant

A burst of Holy energy fills the caster, increasing armor by 945. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

40
Mana BurnRank 3

185 Mana · 30 yd range

3 sec cast

Drains 450 to 476 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Mind BlastRank 6

225 Mana · 30 yd range

1.5 sec cast · 8 sec cooldown

Blasts the target for 259 to 275 Shadow damage, but causes a high amount of threat.

Trainer / starting spell
Train

Useful opening burst on a Shadow route. On wand-heavy short fights, compare its mana cost with finishing cheaply.

40
PenanceRank 2

185 Mana · 40 yd range

Channeled · 12 sec cooldown

Launches a volley of holy light at the target, causing 113 Holy damage to an enemy, or 291 healing to an ally, instantly and every 1 sec for 2 sec.

Trainer · requires talent
Defer

Requires Discipline talent investment. Buy later ranks if you choose that route; it is not part of a Shadow-only build.

40
Power InfusionUnranked

20% of base mana · 30 yd range

Instant · 3 min cooldown

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Talent unlock
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Prayer of HealingRank 2

560 Mana · 40 yd range

3 sec cast

A powerful prayer that heals the target and their party for 266 to 282. Party members must be within 40 yards of target.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Prayer of MendingRank 1

210 Mana · 40 yd range

Instant · 10 sec cooldown

Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Talent unlock
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Shackle UndeadRank 2

120 Mana · 30 yd range

1.5 sec cast

Shackles the target undead enemy for up to 40 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
Shadow Word: DeathRank 2

205 Mana · 30 yd range

Instant · 15 sec cooldown

A word of dark binding that inflicts 368 to 390 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

40
ShadowformUnranked

40% of base mana

Instant · 1.5 sec cooldown

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

40
Touch of WeaknessRank 4

105 Mana

Instant

The next melee attack against the caster will cause 28 Shadow damage and reduce the attacker's melee attack power by 106 for 2 min.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

42
Desperate PrayerRank 5

Instant · 10 min cooldown

Instantly heals the caster for 819 to 969.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

42
Divine GraceRank 5

40 yd range

Instant · 10 min cooldown

Instantly heals a friendly target below 50% Health for 819 to 969 and removes Weakened Soul from that target. Cannot be cast on self.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

42
Holy FireRank 5

170 Mana · 30 yd range

3.5 sec cast

Consumes the enemy in holy flames that cause 103 to 127 Holy damage and an additional 65 Holy damage over 10 sec.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

42
Power Word: ShieldRank 7

300 Mana · 40 yd range

Instant · 4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 485 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Trainer / starting spell
Train

Useful against pushback and damage spikes. Shield when it solves a problem; casting it on every easy pull adds recovery time.

42
Psychic ScreamRank 3

180 Mana

Instant · 30 sec cooldown

The caster lets out a psychic scream, causing 4 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

42
Shadow ProtectionRank 2

450 Mana · 30 yd range

Instant

Increases the target's resistance to Shadow spells by 45 for 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
Shadow Word: PainRank 6

305 Mana · 30 yd range

Instant

A word of darkness that causes 426 Shadow damage over 18 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

42
StarshardsRank 5

245 Mana · 30 yd range

Channeled · 30 sec cooldown

Rains starshards down on the enemy target's head, causing 1,068 Arcane damage over 6 sec.

Night Elf racial
Situational

Night Elf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

44
Binding HealRank 4

265 Mana · 40 yd range

1.5 sec cast

Heal yourself and a friendly target for 479 to 567. This causes low threat.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

44
Devouring PlagueRank 4

645 Mana · 30 yd range

Instant · 1 min cooldown

Afflicts the target with a disease that causes 488 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

Trainer / starting spell
Situational

Now a normal Priest spell in Forever. Buy for a Shadow route that uses it; weigh its mana and cooldown against short fights.

44
Flash HealRank 5

265 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 479 to 567.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

44
Holy NovaRank 4

520 Mana

Instant

Causes an explosion of holy light around the caster, causing 103 to 117 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 151 to 175. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

44
Mind ControlRank 2

550 Mana · 20 yd range

Channeled

Controls a humanoid mind up to level 59, but increases the time between attacks by 25%. Lasts up to 1 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

44
Mind FlayRank 4

135 Mana · 20 yd range

Channeled

Assault the target's mind with Shadow energy, causing 225 Shadow damage over 3 sec and slowing their movement speed by 50%.

Trainer · requires talent
Train

A Shadow talent channel and slow. Buy ranks when this is part of your build; do not budget for it on a Discipline-only route.

44
Mind VisionRank 2

150 Mana

Channeled

Unlimited range

Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

44
RenewRank 7

250 Mana · 40 yd range

Instant

Heals the target of 370 damage over 15 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

44
ShadowguardRank 4

160 Mana

Instant

The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 50 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

46
Greater HealRank 2

455 Mana · 40 yd range

3 sec cast

A slow casting spell that heals a single target for 1,065 to 1,191.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

46
Mind BlastRank 7

265 Mana · 30 yd range

1.5 sec cast · 8 sec cooldown

Blasts the target for 325 to 343 Shadow damage, but causes a high amount of threat.

Trainer / starting spell
Train

Useful opening burst on a Shadow route. On wand-heavy short fights, compare its mana cost with finishing cheaply.

46
ResurrectionRank 4

75% of base mana · 30 yd range

10 sec cast

Brings a dead player back to life with 500 health and 750 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

46
SmiteRank 7

230 Mana · 30 yd range

2.5 sec cast

Smite an enemy for 124 to 138 Holy damage.

Trainer / starting spell
Train

Keep it current during wand-based early levelling. After committing to Shadow, defer later ranks if Smite leaves your rotation.

48
Holy FireRank 6

200 Mana · 30 yd range

3.5 sec cast

Consumes the enemy in holy flames that cause 133 to 165 Holy damage and an additional 50 Holy damage over 10 sec.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

48
Mana BurnRank 4

225 Mana · 30 yd range

3 sec cast

Drains 585 to 619 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

48
Power Word: FortitudeRank 5

1,170 Mana · 30 yd range

Instant

Power infuses the target, increasing their Stamina by 56 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

48
Power Word: ShieldRank 8

355 Mana · 40 yd range

Instant · 4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 608 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Trainer / starting spell
Train

Useful against pushback and damage spikes. Shield when it solves a problem; casting it on every easy pull adds recovery time.

48
Prayer of FortitudeRank 1

2,600 Mana · 40 yd range

Instant

Reagents: Holy Candle

Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

48
Shadow Word: DeathRank 3

250 Mana · 30 yd range

Instant · 15 sec cooldown

A word of dark binding that inflicts 402 to 426 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

50
Binding HealRank 5

315 Mana · 40 yd range

1.5 sec cast

Heal yourself and a friendly target for 607 to 717. This causes low threat.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
ChastiseRank 4

180 Mana · 20 yd range

Instant · 2 min cooldown

Chastise the target, causing 201 to 227 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

50
Contingency PlanRank 4

30 yd range

Instant · 10 min cooldown

Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 596 damage and begin healing for 510 Health over 15 sec. A target may be affected by only one Contingency Plan.

Gnome racial
Situational

Gnome racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

50
Dark SacrificeRank 4

Instant · 10 min cooldown

Cannibalize 1,330 of your own Health over 15 sec to gain 1,330 Mana, plus your Spirit.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

50
Desperate PrayerRank 6

Instant · 10 min cooldown

Instantly heals the caster for 1,090 to 1,284.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

50
Divine GraceRank 6

40 yd range

Instant · 10 min cooldown

Instantly heals a friendly target below 50% Health for 1,090 to 1,284 and removes Weakened Soul from that target. Cannot be cast on self.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

50
Divine SpiritRank 3

785 Mana · 30 yd range

Instant

Holy power infuses the target, increasing their Spirit by 33 for 1 hour.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
FadeRank 5

225 Mana

Instant · 30 sec cooldown

Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 4).

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

50
FeedbackRank 4

190 Mana

Instant · 3 min cooldown

The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 77 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

50
Flash HealRank 6

315 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 607 to 717.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

50
Hex of WeaknessRank 5

180 Mana · 30 yd range

Instant

Weakens the target enemy, reducing melee attack power by 155 and reducing the effectiveness of any healing by 20%. Lasts 2 min

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

50
Inner FireRank 5

235 Mana

Instant

A burst of Holy energy fills the caster, increasing armor by 1,170. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

50
PenanceRank 3

270 Mana · 40 yd range

Channeled · 12 sec cooldown

Launches a volley of holy light at the target, causing 180 Holy damage to an enemy, or 482 healing to an ally, instantly and every 1 sec for 2 sec.

Trainer · requires talent
Defer

Requires Discipline talent investment. Buy later ranks if you choose that route; it is not part of a Shadow-only build.

50
Prayer of HealingRank 3

770 Mana · 40 yd range

3 sec cast

A powerful prayer that heals the target and their party for 401 to 423. Party members must be within 40 yards of target.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
Prayer of MendingRank 2

305 Mana · 40 yd range

Instant · 10 sec cooldown

Places a spell on the target that heals them for 298 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
RenewRank 8

305 Mana · 40 yd range

Instant

Heals the target of 510 damage over 15 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

50
Shadow Word: PainRank 7

385 Mana · 30 yd range

Instant

A word of darkness that causes 582 Shadow damage over 18 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

50
StarshardsRank 6

300 Mana · 30 yd range

Channeled · 30 sec cooldown

Rains starshards down on the enemy target's head, causing 1,440 Arcane damage over 6 sec.

Night Elf racial
Situational

Night Elf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

50
Touch of WeaknessRank 5

145 Mana

Instant

The next melee attack on the caster will cause 40 Shadow damage and reduce the attacker's melee attack power by the attacker by 155 for 2 min.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

52
Devouring PlagueRank 5

810 Mana · 30 yd range

Instant · 1 min cooldown

Afflicts the target with a disease that causes 656 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

Trainer / starting spell
Situational

Now a normal Priest spell in Forever. Buy for a Shadow route that uses it; weigh its mana and cooldown against short fights.

52
Greater HealRank 3

545 Mana · 40 yd range

3 sec cast

A slow casting spell that heals a single target for 1,356 to 1,514.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

52
Holy NovaRank 5

635 Mana

Instant

Causes an explosion of holy light around the caster, causing 139 to 159 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 225 to 259. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

52
Mind BlastRank 8

310 Mana · 30 yd range

1.5 sec cast · 8 sec cooldown

Blasts the target for 406 to 428 Shadow damage, but causes a high amount of threat.

Trainer / starting spell
Train

Useful opening burst on a Shadow route. On wand-heavy short fights, compare its mana cost with finishing cheaply.

52
Mind FlayRank 5

165 Mana · 20 yd range

Channeled

Assault the target's mind with Shadow energy, causing 294 Shadow damage over 3 sec and slowing their movement speed by 50%.

Trainer · requires talent
Train

A Shadow talent channel and slow. Buy ranks when this is part of your build; do not budget for it on a Discipline-only route.

52
Mind SootheRank 3

90 Mana · 40 yd range

Instant

Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

52
ShadowguardRank 5

200 Mana

Instant

The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 70 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

54
Holy FireRank 7

230 Mana · 30 yd range

3.5 sec cast

Consumes the enemy in holy flames that cause 163 to 205 Holy damage and an additional 65 Holy damage over 10 sec.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

54
Power Word: ShieldRank 9

425 Mana · 40 yd range

Instant · 4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 768 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Trainer / starting spell
Train

Useful against pushback and damage spikes. Shield when it solves a problem; casting it on every easy pull adds recovery time.

54
SmiteRank 8

280 Mana · 30 yd range

2.5 sec cast

Smite an enemy for 166 to 186 Holy damage.

Trainer / starting spell
Train

Keep it current during wand-based early levelling. After committing to Shadow, defer later ranks if Smite leaves your rotation.

56
Binding HealRank 6

380 Mana · 40 yd range

1.5 sec cast

Heal yourself and a friendly target for 773 to 909. This causes low threat.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

56
Flash HealRank 7

380 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 773 to 909.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

56
Mana BurnRank 5

270 Mana · 30 yd range

3 sec cast

Drains 746 to 788 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

56
Prayer of Shadow ProtectionUnranked

1,300 Mana · 40 yd range

Instant

Reagents: Sacred Candle

Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

56
Psychic ScreamRank 4

210 Mana

Instant · 30 sec cooldown

The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

56
RenewRank 9

365 Mana · 40 yd range

Instant

Heals the target of 670 damage over 15 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

56
Shadow ProtectionRank 3

650 Mana · 30 yd range

Instant

Increases the target's resistance to Shadow spells by 60 for 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

56
Shadow Word: DeathRank 4

340 Mana · 30 yd range

Instant · 15 sec cooldown

A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

58
Desperate PrayerRank 7

Instant · 10 min cooldown

Instantly heals the caster for 1,285 to 1,513.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

58
Divine GraceRank 7

40 yd range

Instant · 10 min cooldown

Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

58
Greater HealRank 4

655 Mana · 40 yd range

3 sec cast

A slow casting spell that heals a single target for 1,700 to 1,894.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

58
Mind BlastRank 9

350 Mana · 30 yd range

1.5 sec cast · 8 sec cooldown

Blasts the target for 477 to 503 Shadow damage, but causes a high amount of threat.

Trainer / starting spell
Train

Useful opening burst on a Shadow route. On wand-heavy short fights, compare its mana cost with finishing cheaply.

58
Mind ControlRank 3

750 Mana · 20 yd range

Channeled

Controls a humanoid mind up to level 64, but increases the time between attacks by 25%. Lasts up to 1 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
ResurrectionRank 5

75% of base mana · 30 yd range

10 sec cast

Brings a dead player back to life with 750 health and 1,000 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

58
Shadow Word: PainRank 8

470 Mana · 30 yd range

Instant

A word of darkness that causes 762 Shadow damage over 18 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

58
StarshardsRank 7

350 Mana · 30 yd range

Channeled · 30 sec cooldown

Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.

Night Elf racial
Situational

Night Elf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

60
ChastiseRank 5

225 Mana · 20 yd range

Instant · 2 min cooldown

Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

Dwarf racial
Situational

Dwarf racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

60
Contingency PlanRank 5

30 yd range

Instant · 10 min cooldown

Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.

Gnome racial
Situational

Gnome racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

60
Dark SacrificeRank 5

Instant · 10 min cooldown

Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

60
Devouring PlagueRank 6

985 Mana · 30 yd range

Instant · 1 min cooldown

Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

Trainer / starting spell
Situational

Now a normal Priest spell in Forever. Buy for a Shadow route that uses it; weigh its mana and cooldown against short fights.

60
Divine SpiritRank 4

970 Mana · 30 yd range

Instant

Holy power infuses the target, increasing their Spirit by 40 for 1 hour.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
FadeRank 6

275 Mana

Instant · 30 sec cooldown

Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 5).

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

60
FeedbackRank 5

230 Mana

Instant · 3 min cooldown

The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

Human racial
Situational

Human racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

60
Greater HealRank 5

710 Mana · 40 yd range

3 sec cast

A slow casting spell that heals a single target for 1,853 to 2,067.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

60
Hex of WeaknessRank 6

240 Mana · 30 yd range

Instant

Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

60
Holy FireRank 8

255 Mana · 30 yd range

3.5 sec cast

Consumes the enemy in holy flames that cause 184 to 232 Holy damage and an additional 75 Holy damage over 10 sec.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Holy NovaRank 6

750 Mana

Instant

Causes an explosion of holy light around the caster, causing 174 to 200 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 288 to 334. These effects cause no threat. Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Inner FireRank 6

315 Mana

Instant

A burst of Holy energy fills the caster, increasing armor by 1,395. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

60
Mind FlayRank 6

205 Mana · 20 yd range

Channeled

Assault the target's mind with Shadow energy, causing 390 Shadow damage over 3 sec and slowing their movement speed by 50%.

Trainer · requires talent
Train

A Shadow talent channel and slow. Buy ranks when this is part of your build; do not budget for it on a Discipline-only route.

60
PenanceRank 4

355 Mana · 40 yd range

Channeled · 12 sec cooldown

Launches a volley of holy light at the target, causing 131 Holy damage to an enemy, or 673 healing to an ally, instantly and every 1 sec for 2 sec.

Trainer · requires talent
Situational

Source check: this beta record lists less damage than Rank 3, but more healing. Confirm the current tooltip and buy for the role you actually use.

60
Power Word: FortitudeRank 6

1,695 Mana · 30 yd range

Instant

Power infuses the target, increasing their Stamina by 70 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

60
Power Word: ShieldRank 10

500 Mana · 40 yd range

Instant · 4 sec cooldown

Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Trainer / starting spell
Train

Useful against pushback and damage spikes. Shield when it solves a problem; casting it on every easy pull adds recovery time.

60
Prayer of FortitudeRank 2

3,400 Mana · 40 yd range

Instant

Reagents: Sacred Candle

Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
Prayer of HealingRank 4

1,030 Mana · 40 yd range

3 sec cast

A powerful prayer that heals the target and their party for 567 to 599. Party members must be within 40 yards of target.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Prayer of HealingRank 5

1,070 Mana · 40 yd range

3 sec cast

A powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.

Trainer / starting spell
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Prayer of MendingRank 3

390 Mana · 40 yd range

Instant · 10 sec cooldown

Places a spell on the target that heals them for 413 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Trainer · requires talent
Defer

Lower priority for Wand / Shadow solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Prayer of SpiritRank 1

1,940 Mana · 40 yd range

Instant

Reagents: Sacred Candle

Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
RenewRank 10

410 Mana · 40 yd range

Instant

Heals the target of 830 damage over 15 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Wand / Shadow solo toolkit.

60
Shackle UndeadRank 3

150 Mana · 30 yd range

1.5 sec cast

Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
ShadowguardRank 6

250 Mana

Instant

The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

Troll racial
Situational

Troll racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

60
Touch of WeaknessRank 6

195 Mana

Instant

The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.

Undead racial
Situational

Undead racial spell in the source mapping. Train if this is your race and you use the ability; availability remains beta-dependent.

Train — main toolkit. Utility — useful effect; damage-only upgrades can wait. Situational — buy for your route or role. Defer — lower priority for this solo build.

Client records: build 1.60.1.70170 · 3 October 2026. These are unlock levels, not a guarantee of trainer stock. Talent levels are minimums; points, quests, race and special sources still apply. Pet rows use the pet’s level. Training prices are not included; check your trainer’s quote. Later beta content may change.

Spell data adapted from TalentsForever, CC BY 4.0. Training priorities by StatRat. Spell text © Blizzard Entertainment.

07

Sources and beta updates

Written for WoW Forever beta. Ability values and talent choices can change with updates; check your current in-game tooltips when a detail differs.

Method — wand play and levelling transitions · Mobalytics — Shadow levelling · Icy Veins — Ragefire Chasm rewards · Wowhead — Hall of Thanes quests and rewards · TalentsForever — licensed beta spell and talent records · Wowhead — level-20 Priest equipment

Community tips are linked beside the relevant advice. They describe player experience; they are not measured class rankings.