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StatRat

WoW Forever

Mage levelling guide

From character creation to early dungeons. Learn your first fights, training choices, upgrades and group role.

WoW Forever beta · Early levelling (1–30) · Updated 3 October 2026

QUICK START

Frost is a useful first route for learning range and control. Keep water ready, bind Frost Nova and Polymorph separately, and leave yourself an escape path.

ROLE

Ranged damage · Crowd control

RESOURCE

Mana

01

Create your character

Log in, select the realm you intend to play on and choose Create Character. If you are joining friends, agree on realm and faction before creating the character.

Alliance

Human, Gnome, Skyborne

Horde

Orc, Undead, Troll

Choose an available race, select Mage, customise the appearance and name the character. Enter the world with the new character. Read the racial descriptions, but choose a character you want to keep playing.

Read more: Blizzard’s race and class combinations.

02

Your first quests and fights

Find your health, resource bar, spellbook and quest log. Place your main attack and your survival tools on comfortable keys. Accept nearby starter quests, read the objectives and begin with one enemy at a time.

Cast from range, keep enough space to finish another spell, and use your learned defensive tools before enemies overwhelm you. Start with single targets while learning how movement interrupts your casts.

Loot defeated enemies and return to complete your objectives. Before leaving the hub again, sell unwanted items, repair if needed and check your trainer for new abilities or ranks. Keep enough supplies for the next quest loop.

Keep Frostbolt current and use the slow to create casting time. Frost Nova is a reset: root, move, then cast from the new position. Standing beside the rooted enemy throws away the defensive benefit.

A frozen-target Ice Lance needs the right condition. Read your talent interactions before adding it as an unconditional filler on every enemy; being a Frost Mage does not make every target frozen.

03

Training and talents

Level 4

Frostbolt. The main attack for the Frost route. The slow creates room for the next cast; begin from useful range.

Level 8

Polymorph. Separate a dangerous humanoid or beast from a pull. Damage breaks the control, so keep area effects away from it.

Level 10

Frost Nova. Root, move out of melee reach, then resume casting. A rooted enemy can still hit a player beside it.

Level 20

Blink. A movement and escape tool. Check the landing area instead of blinking into a fresh pack.

Level 20

Ice Lance. A Frost talent at its earliest normal unlock, not automatically a trainer spell. Use its frozen-target interaction when your build supplies the condition.

Level 24

Counterspell. Interrupt dangerous casts. Bind it separately from your damage rotation so it is available when needed.

Level 26

Cone of Cold. Adds a close-range slow and damage option. Use it to create space rather than standing in melee waiting for another cast.

For a Frost start, Improved Frostbolt shortens the cast and Elemental Precision helps spells land. Permafrost supports your slows. Read the current tooltip rather than importing the values from a Classic build.

Spend around your current toolkit. A talent that improves an attack you have not learned yet may help later, but does little for the next fight. Check prerequisites and point costs in the planner.

+ Plan your talent points

Read talents and plan a route for your Mage. Open the full Mage calculator for more space.

Loading talent trees…

Train current water ranks and conjure before a quest loop. Measure kills and drinking together when comparing routes. A faster burst rotation can lose overall if it spends the next minute recovering.

Single-target Frost is a practical starting point. Large Blizzard pulls need terrain, control and enough mana to finish the entire pack. Increase pull size after proving the smaller pull, rather than copying a level-60 clip.

04

Gear, professions and supplies

Compare cloth rewards for spell power, mana and survivability. Keep your wand usable if it is part of your finishing routine. Avoid judging an upgrade only by its colour.

Tailoring uses cloth gathered during quests and can make caster equipment. Enchanting can complement it, while Herbalism and Alchemy suit a player who prefers gathering and consumables.

Spend with a purpose. Compare the upgrade with the money or materials it takes, and keep enough for training and the supplies you routinely use. A reliable quest route matters more than buying every small improvement.

Before Hall of Thanes, Alliance characters can prepare Old Ironforge Incursion for the Deepblaze caster reward. During the run, compare a Golemheart Stave drop with your complete weapon and off-hand setup.

For a Frost crafting route, compare Filigreed Silky Leggings with affordable quest gear. Training Frostbolt, current water and useful control normally deserves attention before paying heavily for an off-school spell rank you never cast.

05

Your first dungeon

Prepare water before the first pull and tell the tank when you need a drink. Agree on a Polymorph target, avoid breaking it, and use area damage only once the tank has control.

Plan a first run around levels 13–18: Ragefire Chasm is in Orgrimmar; Hall of Thanes is below Ironforge’s High Seat. Choose the dungeon and quests that fit your faction and route.

RFC · cloth

Robe of Evocation from Jergosh and Crystalline Cuffs from Taragaman are named caster comparisons. Inspect their actual spell and mana stats against your quest equipment.

Hall of Thanes · weapons

Fang of Magmatus and Golemheart Stave are spell-power weapon options. Use the dagger with a useful off-hand; compare the complete setup with a staff.

Alliance · quest

Old Ironforge Incursion offers Deepblaze as a caster reward. Take the quest before the run so the weapon does not depend on a boss drop.

Conjure water before the run and agree on a Polymorph target. Remove a dispellable curse when you have Remove Lesser Curse. Nova a loose enemy to create space, then move away so it does not simply hit the healer beside it.

Collect the linked quests before the run and compare the reward afterwards. A useful quest reward can end a gearing detour without repeated boss farming.

06

Spell ranks and training budget

Select a level to see its recorded unlocks, or choose All levels for the complete 1–60 list. Open a spell name to inspect its effect and requirements. The priorities assume Frost solo levelling; buy the appropriate healing or tanking ranks when you take another role.

Mage training · levels 1–60Frost solo priorities

Keep your main attacks and recovery tools current. Learn useful control early; defer unused damage ranks before spending your travel and equipment gold.

191 recorded ranks

Mage spell ranks, client unlock levels and training advice
LevelSpell & rankTraining advice
1
Arcane IntellectRank 1

60 Mana · 30 yd range

Instant

Increases the target's Intellect by 2 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

1
FireballRank 1

30 Mana · 35 yd range

1.5 sec cast

Hurls a fiery ball that causes 16 to 24 Fire damage and an additional 2 Fire damage over 4 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

1
Frost ArmorRank 1

60 Mana

Instant

Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

4
Conjure WaterRank 1

60 Mana

3 sec cast

Conjures 20 bottles of water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill.

4
FrostboltRank 1

25 Mana · 30 yd range

1.5 sec cast

Launches a bolt of frost at the enemy, causing 20 to 22 Frost damage and slowing movement speed by 40% for 5 sec.

Trainer / starting spell
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

6
Conjure FoodRank 1

60 Mana

3 sec cast

Conjures 20 muffins, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

6
Fire BlastRank 1

40 Mana · 20 yd range

Instant · 8 sec cooldown

Blasts the enemy for 27 to 35 Fire damage.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

6
FireballRank 2

45 Mana · 35 yd range

2 sec cast

Hurls a fiery ball that causes 32 to 46 Fire damage and an additional 3 Fire damage over 6 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

8
Arcane MissilesRank 1

85 Mana · 30 yd range

Channeled

Launches Arcane Missiles at the enemy, causing 25 Arcane damage each second for 3 sec.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

8
FrostboltRank 2

35 Mana · 30 yd range

1.8 sec cast

Launches a bolt of frost at the enemy, causing 33 to 37 Frost damage and slowing movement speed by 40% for 6 sec.

Trainer / starting spell
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

8
PolymorphRank 1

60 Mana · 30 yd range

1.5 sec cast

Transforms the enemy into a sheep, forcing it to wander around for up to 20 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Trainer / starting spell
Utility

First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time.

10
Conjure WaterRank 2

105 Mana

3 sec cast

Conjures 20 bottles of fresh water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill.

10
Frost ArmorRank 2

110 Mana

Instant

Increases Armor by 110. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

10
Frost NovaRank 1

55 Mana

Instant · 25 sec cooldown

Blasts enemies near the caster for 21 to 23 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

Trainer / starting spell
Utility

The first rank gives the root. For solo control, extra damage ranks can wait while gold is tight.

12
Conjure FoodRank 2

105 Mana

3 sec cast

Conjures 20 loaves of bread, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

12
Dampen MagicRank 1

100 Mana · 30 yd range

Instant

Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

12
FireballRank 3

65 Mana · 35 yd range

2.5 sec cast

Hurls a fiery ball that causes 48 to 64 Fire damage and an additional 6 Fire damage over 6 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

12
Slow FallUnranked

40 Mana

Instant

Reagents: Light Feather

Slows falling speed for 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

14
Arcane ExplosionRank 1

75 Mana

Instant

Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

14
Arcane IntellectRank 2

185 Mana · 30 yd range

Instant

Increases the target's Intellect by 7 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

14
Fire BlastRank 2

75 Mana · 20 yd range

Instant · 8 sec cooldown

Blasts the enemy for 57 to 69 Fire damage.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

14
FrostboltRank 3

50 Mana · 30 yd range

2.2 sec cast

Launches a bolt of frost at the enemy, causing 46 to 52 Frost damage and slowing movement speed by 40% for 6 sec.

Trainer / starting spell
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

16
Arcane MissilesRank 2

140 Mana · 30 yd range

Channeled

Launches Arcane Missiles at the enemy, causing 32 Arcane damage each second for 4 sec.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

16
FlamestrikeRank 1

195 Mana · 30 yd range

3 sec cast

Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 44 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

18
Amplify MagicRank 1

150 Mana · 30 yd range

Instant

Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 23 and healing spells by up to 45. Lasts 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

18
FireballRank 4

95 Mana · 35 yd range

3 sec cast

Hurls a fiery ball that causes 66 to 90 Fire damage and an additional 12 Fire damage over 8 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

18
Remove Lesser CurseUnranked

10% of base mana · 30 yd range

Instant

Removes 1 Curse or Bane from a friendly target.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

20
Arcane BlastRank 1

15% of base mana · 30 yd range

2.5 sec cast

Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

Talent unlock
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

20
BlinkUnranked

35% of base mana

Instant · 15 sec cooldown

Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

20
BlizzardRank 1

320 Mana · 30 yd range

Channeled

Ice shards pelt the target area doing 192 Frost damage over 8 sec.

Trainer / starting spell
Situational

Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank.

20
Conjure WaterRank 3

180 Mana

3 sec cast

Conjures 20 bottles of purified water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill.

20
EvocationUnranked

Channeled · 8 min cooldown

While channeling this spell, your mana regeneration is active and increased by 1,500%. Lasts 8 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

20
Fire WardRank 1

85 Mana

Instant · 30 sec cooldown

Absorbs 162 Fire damage. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
Frost ArmorRank 3

170 Mana

Instant

Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

20
FrostboltRank 4

65 Mana · 30 yd range

2.6 sec cast

Launches a bolt of frost at the enemy, causing 61 to 67 Frost damage and slowing movement speed by 40% for 7 sec.

Trainer / starting spell
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

20
Ice LanceRank 1

45 Mana · 30 yd range

Instant

Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

20
Mana ShieldRank 1

40 Mana

Instant

Absorbs 120 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
PolymorphRank 2

90 Mana · 30 yd range

1.5 sec cast

Transforms the enemy into a sheep, forcing it to wander around for up to 30 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Trainer / starting spell
Utility

First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time.

20
PyroblastRank 1

125 Mana · 35 yd range

6 sec cast

Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Talent unlock
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

20
Teleport: IronforgeUnranked

120 Mana

10 sec cast

Reagents: Rune of Teleportation

Teleports the caster to Ironforge.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
Teleport: OrgrimmarUnranked

120 Mana

10 sec cast

Reagents: Rune of Teleportation

Teleports the caster to Orgrimmar.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
Teleport: StormwindUnranked

120 Mana

10 sec cast

Reagents: Rune of Teleportation

Teleports the caster to Stormwind.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
Teleport: UndercityUnranked

120 Mana

10 sec cast

Reagents: Rune of Teleportation

Teleports the caster to Undercity.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

22
Arcane ExplosionRank 2

120 Mana

Instant

Causes an explosion of arcane magic around the caster, causing 55 to 61 Arcane damage to all targets within 10 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

22
Conjure FoodRank 3

180 Mana

3 sec cast

Conjures 20 loaves of rye, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

22
Fire BlastRank 3

115 Mana · 20 yd range

Instant · 8 sec cooldown

Blasts the enemy for 96 to 116 Fire damage.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

22
Frost WardRank 1

85 Mana

Instant · 30 sec cooldown

Absorbs 162 Frost damage. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

22
ScorchRank 1

50 Mana · 30 yd range

1.5 sec cast

Scorch the enemy for 38 to 46 Fire damage.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

24
Arcane MissilesRank 3

235 Mana · 30 yd range

Channeled

Launches Arcane Missiles at the enemy, causing 46 Arcane damage each second for 5 sec.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

24
CounterspellUnranked

100 Mana · 30 yd range

Instant · 30 sec cooldown

Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

24
Dampen MagicRank 2

200 Mana · 30 yd range

Instant

Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 30 and healing spells by up to 60. Lasts 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

24
FireballRank 5

140 Mana · 35 yd range

3.5 sec cast

Hurls a fiery ball that causes 98 to 130 Fire damage and an additional 16 Fire damage over 8 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

24
FlamestrikeRank 2

330 Mana · 30 yd range

3 sec cast

Calls down a pillar of fire, burning all enemies within the area for 100 to 126 Fire damage and an additional 84 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

24
PyroblastRank 2

150 Mana · 35 yd range

6 sec cast

Hurls an immense fiery boulder that causes 126 to 162 Fire damage and an additional 56 Fire damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

25
Ice BlockUnranked

15 Mana

Instant · 5 min cooldown

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Talent unlock
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

26
Cone of ColdRank 1

210 Mana

Instant · 10 sec cooldown

Targets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

26
Frost NovaRank 2

85 Mana

Instant · 25 sec cooldown

Blasts enemies near the caster for 34 to 38 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

Trainer / starting spell
Utility

The first rank gives the root. For solo control, extra damage ranks can wait while gold is tight.

26
FrostboltRank 5

100 Mana · 30 yd range

3 sec cast

Launches a bolt of frost at the enemy, causing 97 to 105 Frost damage and slowing movement speed by 40% for 7 sec.

Trainer / starting spell
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

28
Arcane IntellectRank 3

520 Mana · 30 yd range

Instant

Increases the target's Intellect by 15 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

28
BlizzardRank 2

520 Mana · 30 yd range

Channeled

Ice shards pelt the target area doing 344 Frost damage over 8 sec.

Trainer / starting spell
Situational

Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank.

28
Conjure Mana AgateUnranked

530 Mana

3 sec cast

Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

28
Ice LanceRank 2

55 Mana · 30 yd range

Instant

Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

28
Mana ShieldRank 2

60 Mana

Instant

Absorbs 210 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

28
ScorchRank 2

65 Mana · 30 yd range

1.5 sec cast

Scorch the enemy for 54 to 64 Fire damage.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

30
Amplify MagicRank 2

250 Mana · 30 yd range

Instant

Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 45 and healing spells by up to 90. Lasts 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
Arcane BlastRank 2

15% of base mana · 30 yd range

2.5 sec cast

Blasts the target with energy, dealing 131 to 151 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

30
Arcane ExplosionRank 3

185 Mana

Instant

Causes an explosion of arcane magic around the caster, causing 94 to 102 Arcane damage to all targets within 10 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
Blast WaveRank 1

215 Mana

Instant · 45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Talent unlock
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

30
Cold SnapUnranked

Instant · 10 min cooldown

Finishes the remaining cooldown on all your other Frost spells.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

30
Conjure WaterRank 4

285 Mana

3 sec cast

Conjures 20 bottles of spring water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill.

30
Fire BlastRank 4

165 Mana · 20 yd range

Instant · 8 sec cooldown

Blasts the enemy for 156 to 186 Fire damage.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
Fire WardRank 2

135 Mana

Instant · 30 sec cooldown

Absorbs 285 Fire damage. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
FireballRank 6

185 Mana · 35 yd range

3.5 sec cast

Hurls a fiery ball that causes 138 to 182 Fire damage and an additional 24 Fire damage over 8 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

30
Ice ArmorRank 1

240 Mana

Instant

Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

30
Presence of MindUnranked

Instant · 3 min cooldown

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Talent unlock
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
PyroblastRank 3

195 Mana · 35 yd range

6 sec cast

Hurls an immense fiery boulder that causes 179 to 227 Fire damage and an additional 76 Fire damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

30
Teleport: DarnassusUnranked

120 Mana

10 sec cast

Reagents: Rune of Teleportation

Teleports the caster to Darnassus.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
Teleport: Thunder BluffUnranked

120 Mana

10 sec cast

Reagents: Rune of Teleportation

Teleports the caster to Thunder Bluff.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

32
Arcane MissilesRank 4

320 Mana · 30 yd range

Channeled

Launches Arcane Missiles at the enemy, causing 68 Arcane damage each second for 5 sec.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

32
Conjure FoodRank 4

285 Mana

3 sec cast

Conjures 20 loaves of pumpernickel, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

32
FlamestrikeRank 3

490 Mana · 30 yd range

3 sec cast

Calls down a pillar of fire, burning all enemies within the area for 159 to 197 Fire damage and an additional 132 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

32
Frost WardRank 2

135 Mana

Instant · 30 sec cooldown

Absorbs 284 Frost damage. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

32
FrostboltRank 6

130 Mana · 30 yd range

3 sec cast

Launches a bolt of frost at the enemy, causing 134 to 146 Frost damage and slowing movement speed by 40% for 8 sec.

Trainer / starting spell
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

34
Cone of ColdRank 2

290 Mana

Instant · 10 sec cooldown

Targets in a cone in front of the caster take 142 to 156 Frost damage and are slowed by 40% for 6 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

34
Ice LanceRank 3

70 Mana · 30 yd range

Instant

Deals 44 to 52 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

34
Mage ArmorRank 1

270 Mana

Instant

Increases your resistance to all magic by 5 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

34
ScorchRank 3

80 Mana · 30 yd range

1.5 sec cast

Scorch the enemy for 67 to 79 Fire damage.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

36
Blast WaveRank 2

270 Mana

Instant · 45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 200 to 238 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

36
BlizzardRank 3

720 Mana · 30 yd range

Channeled

Ice shards pelt the target area doing 504 Frost damage over 8 sec.

Trainer / starting spell
Situational

Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank.

36
Dampen MagicRank 3

300 Mana · 30 yd range

Instant

Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 60 and healing spells by up to 120. Lasts 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

36
FireballRank 7

220 Mana · 35 yd range

3.5 sec cast

Hurls a fiery ball that causes 171 to 221 Fire damage and an additional 24 Fire damage over 8 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

36
Mana ShieldRank 3

80 Mana

Instant

Absorbs 300 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

36
PyroblastRank 4

240 Mana · 35 yd range

6 sec cast

Hurls an immense fiery boulder that causes 230 to 288 Fire damage and an additional 100 Fire damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

38
Arcane ExplosionRank 4

250 Mana

Instant

Causes an explosion of arcane magic around the caster, causing 133 to 145 Arcane damage to all targets within 10 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

38
Conjure Mana JadeUnranked

800 Mana

3 sec cast

Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

38
Fire BlastRank 5

220 Mana · 20 yd range

Instant · 8 sec cooldown

Blasts the enemy for 226 to 268 Fire damage.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

38
FrostboltRank 7

160 Mana · 30 yd range

3 sec cast

Launches a bolt of frost at the enemy, causing 181 to 197 Frost damage and slowing movement speed by 40% for 8 sec.

Trainer / starting spell
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

40
Arcane BlastRank 3

15% of base mana · 30 yd range

2.5 sec cast

Blasts the target with energy, dealing 168 to 194 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Arcane MissilesRank 5

410 Mana · 30 yd range

Channeled

Launches Arcane Missiles at the enemy, causing 97 Arcane damage each second for 5 sec.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Arcane PowerUnranked

Instant · 3 min cooldown

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Talent unlock
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
CombustionUnranked

Instant · 3 min cooldown

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Talent unlock
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Conjure WaterRank 5

420 Mana

3 sec cast

Conjures 20 bottles of mineral water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill.

40
Fire WardRank 3

195 Mana

Instant · 30 sec cooldown

Absorbs 463 Fire damage. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
FlamestrikeRank 4

650 Mana · 30 yd range

3 sec cast

Calls down a pillar of fire, burning all enemies within the area for 226 to 278 Fire damage and an additional 188 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Frost NovaRank 3

115 Mana

Instant · 25 sec cooldown

Blasts enemies near the caster for 52 to 58 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

Trainer / starting spell
Utility

The first rank gives the root. For solo control, extra damage ranks can wait while gold is tight.

40
Frostfire BoltRank 1

205 Mana · 35 yd range

3 sec cast

Launches a bolt of frostfire at the enemy, causing 102 to 118 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
Ice ArmorRank 2

320 Mana

Instant

Increases Armor by 380 and frost resistance by 9. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

40
Ice BarrierRank 1

305 Mana

Instant · 30 sec cooldown

Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

40
PolymorphRank 3

120 Mana · 30 yd range

1.5 sec cast

Transforms the enemy into a sheep, forcing it to wander around for up to 40 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Trainer / starting spell
Utility

First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time.

40
Portal: IronforgeUnranked

850 Mana · 10 yd range

10 sec cast · 1 min cooldown

Reagents: Rune of Portals

Creates a portal, teleporting group members that use it to Ironforge.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
Portal: OrgrimmarUnranked

850 Mana · 10 yd range

10 sec cast · 1 min cooldown

Reagents: Rune of Portals

Creates a portal, teleporting group members that use it to Orgrimmar.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
Portal: StormwindUnranked

850 Mana · 10 yd range

10 sec cast · 1 min cooldown

Reagents: Rune of Portals

Creates a portal, teleporting group members that use it to Stormwind.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
Portal: UndercityUnranked

850 Mana · 10 yd range

10 sec cast · 1 min cooldown

Reagents: Rune of Portals

Creates a portal, teleporting group members that use it to Undercity.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
ScorchRank 4

100 Mana · 30 yd range

1.5 sec cast

Scorch the enemy for 89 to 105 Fire damage.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

42
Amplify MagicRank 3

350 Mana · 30 yd range

Instant

Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 150. Lasts 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
Arcane IntellectRank 4

945 Mana · 30 yd range

Instant

Increases the target's Intellect by 22 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

42
Cone of ColdRank 3

380 Mana

Instant · 10 sec cooldown

Targets in a cone in front of the caster take 200 to 220 Frost damage and are slowed by 40% for 6 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
Conjure FoodRank 5

420 Mana

3 sec cast

Conjures 20 loaves of sourdough, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

42
FireballRank 8

260 Mana · 35 yd range

3.5 sec cast

Hurls a fiery ball that causes 212 to 274 Fire damage and an additional 32 Fire damage over 8 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

42
Frost WardRank 3

195 Mana

Instant · 30 sec cooldown

Absorbs 463 Frost damage. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
Ice LanceRank 4

105 Mana · 30 yd range

Instant

Deals 76 to 90 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

42
PyroblastRank 5

285 Mana · 35 yd range

6 sec cast

Hurls an immense fiery boulder that causes 291 to 363 Fire damage and an additional 124 Fire damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

44
Blast WaveRank 3

355 Mana

Instant · 45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 276 to 326 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

44
BlizzardRank 4

935 Mana · 30 yd range

Channeled

Ice shards pelt the target area doing 704 Frost damage over 8 sec.

Trainer / starting spell
Situational

Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank.

44
FrostboltRank 8

195 Mana · 30 yd range

3 sec cast

Launches a bolt of frost at the enemy, causing 243 to 263 Frost damage and slowing movement speed by 40% for 9 sec.

Trainer / starting spell
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

44
Mana ShieldRank 4

100 Mana

Instant

Absorbs 390 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

46
Arcane ExplosionRank 5

315 Mana

Instant

Causes an explosion of arcane magic around the caster, causing 180 to 196 Arcane damage to all targets within 10 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

46
Fire BlastRank 6

280 Mana · 20 yd range

Instant · 8 sec cooldown

Blasts the enemy for 315 to 371 Fire damage.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

46
Ice BarrierRank 2

360 Mana

Instant · 30 sec cooldown

Instantly shields you, absorbing 561 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

46
Mage ArmorRank 2

380 Mana

Instant

Increases your resistance to all magic by 10 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

46
ScorchRank 5

115 Mana · 30 yd range

1.5 sec cast

Scorch the enemy for 111 to 131 Fire damage.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

48
Arcane MissilesRank 6

500 Mana · 30 yd range

Channeled

Launches Arcane Missiles at the enemy, causing 133 Arcane damage each second for 5 sec.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

48
Conjure Mana CitrineUnranked

1,130 Mana

3 sec cast

Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

48
Dampen MagicRank 4

400 Mana · 30 yd range

Instant

Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 90 and healing spells by up to 180. Lasts 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

48
FireballRank 9

305 Mana · 35 yd range

3.5 sec cast

Hurls a fiery ball that causes 271 to 347 Fire damage and an additional 40 Fire damage over 8 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

48
FlamestrikeRank 5

815 Mana · 30 yd range

3 sec cast

Calls down a pillar of fire, burning all enemies within the area for 298 to 366 Fire damage and an additional 256 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

48
Ice LanceRank 5

120 Mana · 30 yd range

Instant

Deals 95 to 111 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

48
PyroblastRank 6

335 Mana · 35 yd range

6 sec cast

Hurls an immense fiery boulder that causes 368 to 456 Fire damage and an additional 152 Fire damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
Arcane BlastRank 4

15% of base mana · 30 yd range

2.5 sec cast

Blasts the target with energy, dealing 269 to 311 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
Cone of ColdRank 4

465 Mana

Instant · 10 sec cooldown

Targets in a cone in front of the caster take 260 to 286 Frost damage and are slowed by 40% for 6 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
Conjure WaterRank 6

585 Mana

3 sec cast

Conjures 20 bottles of sparkling water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill.

50
Fire WardRank 4

255 Mana

Instant · 30 sec cooldown

Absorbs 668 Fire damage. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
FrostboltRank 9

225 Mana · 30 yd range

3 sec cast

Launches a bolt of frost at the enemy, causing 305 to 331 Frost damage and slowing movement speed by 40% for 9 sec.

Trainer / starting spell
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

50
Frostfire BoltRank 2

285 Mana · 35 yd range

3 sec cast

Launches a bolt of frostfire at the enemy, causing 181 to 209 Frostfire damage, slowing movement speed by 40% and causing an additional 39 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
Ice ArmorRank 3

410 Mana

Instant

Increases Armor by 470 and frost resistance by 12. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

50
Portal: DarnassusUnranked

850 Mana · 10 yd range

10 sec cast · 1 min cooldown

Reagents: Rune of Portals

Creates a portal, teleporting group members that use it to Darnassus.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
Portal: Thunder BluffUnranked

850 Mana · 10 yd range

10 sec cast · 1 min cooldown

Reagents: Rune of Portals

Creates a portal, teleporting group members that use it to Thunder Bluff.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
Teleport: DalaranUnranked

120 Mana

10 sec cast

Reagents: Rune of Teleportation

Teleports the caster to Dalaran.

Portal trainer
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

52
Blast WaveRank 4

450 Mana

Instant · 45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 365 to 431 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

52
BlizzardRank 5

1,160 Mana · 30 yd range

Channeled

Ice shards pelt the target area doing 920 Frost damage over 8 sec.

Trainer / starting spell
Situational

Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank.

52
Conjure FoodRank 6

585 Mana

3 sec cast

Conjures 20 sweet rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

52
Frost WardRank 4

255 Mana

Instant · 30 sec cooldown

Absorbs 668 Frost damage. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

52
Ice BarrierRank 3

420 Mana

Instant · 30 sec cooldown

Instantly shields you, absorbing 692 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

52
Mana ShieldRank 5

120 Mana

Instant

Absorbs 480 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

52
ScorchRank 6

135 Mana · 30 yd range

1.5 sec cast

Scorch the enemy for 143 to 169 Fire damage.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

54
Amplify MagicRank 4

450 Mana · 30 yd range

Instant

Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

54
Arcane ExplosionRank 6

390 Mana

Instant

Causes an explosion of arcane magic around the caster, causing 238 to 258 Arcane damage to all targets within 10 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

54
Fire BlastRank 7

340 Mana · 20 yd range

Instant · 8 sec cooldown

Blasts the enemy for 417 to 489 Fire damage.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

54
FireballRank 10

350 Mana · 35 yd range

3.5 sec cast

Hurls a fiery ball that causes 338 to 430 Fire damage and an additional 48 Fire damage over 8 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

54
Frost NovaRank 4

145 Mana

Instant · 25 sec cooldown

Blasts enemies near the caster for 71 to 79 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

Trainer / starting spell
Utility

The first rank gives the root. For solo control, extra damage ranks can wait while gold is tight.

54
PyroblastRank 7

385 Mana · 35 yd range

6 sec cast

Hurls an immense fiery boulder that causes 448 to 554 Fire damage and an additional 184 Fire damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

56
Arcane BrillianceUnranked

3,400 Mana · 40 yd range

Instant

Reagents: Arcane Powder

Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

Tome / special source
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

56
Arcane IntellectRank 5

1,510 Mana · 30 yd range

Instant

Increases the target's Intellect by 31 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

56
Arcane MissilesRank 7

595 Mana · 30 yd range

Channeled

Launches Arcane Missiles at the enemy, causing 174 Arcane damage each second for 5 sec.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

56
Arcane MissilesRank 8

655 Mana · 30 yd range

Channeled

Launches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec.

Tome / special source
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

56
FlamestrikeRank 6

990 Mana · 30 yd range

3 sec cast

Calls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

56
FrostboltRank 10

260 Mana · 30 yd range

3 sec cast

Launches a bolt of frost at the enemy, causing 382 to 412 Frost damage and slowing movement speed by 40% for 9 sec.

Trainer / starting spell
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

56
Ice LanceRank 6

160 Mana · 30 yd range

Instant

Deals 136 to 160 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

58
Cone of ColdRank 5

555 Mana

Instant · 10 sec cooldown

Targets in a cone in front of the caster take 328 to 358 Frost damage and are slowed by 40% for 6 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
Conjure Mana RubyUnranked

1,470 Mana

3 sec cast

Conjures a mana ruby that can be used to instantly restore 1,000 to 1,200 mana. Conjured items disappear if logged out for more than 15 minutes.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

58
Ice BarrierRank 4

480 Mana

Instant · 30 sec cooldown

Instantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

58
Mage ArmorRank 3

490 Mana

Instant

Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

58
ScorchRank 7

150 Mana · 30 yd range

1.5 sec cast

Scorch the enemy for 166 to 196 Fire damage.

Trainer / starting spell
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Arcane BlastRank 5

15% of base mana · 30 yd range

2.5 sec cast

Blasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Blast WaveRank 5

545 Mana

Instant · 45 sec cooldown

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 453 to 533 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
BlizzardRank 6

1,400 Mana · 30 yd range

Channeled

Ice shards pelt the target area doing 1,168 Frost damage over 8 sec.

Trainer / starting spell
Situational

Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank.

60
Conjure FoodRank 7

705 Mana

3 sec cast

Conjures 10 cinnamon rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

Tome / special source
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

60
Conjure WaterRank 7

780 Mana

3 sec cast

Conjures 10 bottles of crystal water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

Tome / special source
Train

Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill.

60
Dampen MagicRank 5

500 Mana · 30 yd range

Instant

Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
Fire WardRank 5

320 Mana

Instant · 30 sec cooldown

Absorbs 913 Fire damage. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
FireballRank 11

395 Mana · 35 yd range

3.5 sec cast

Hurls a fiery ball that causes 397 to 505 Fire damage and an additional 56 Fire damage over 8 sec.

Trainer / starting spell
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

60
FireballRank 12

410 Mana · 35 yd range

3.5 sec cast

Hurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec.

Tome / special source
Defer

Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait.

60
Frost WardRank 5

320 Mana

Instant · 30 sec cooldown

Absorbs 913 Frost damage. Lasts 30 sec.

Tome / special source
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
FrostboltRank 11

290 Mana · 30 yd range

3 sec cast

Launches a bolt of frost at the enemy, causing 457 to 493 Frost damage and slowing movement speed by 40% for 9 sec.

Tome / special source
Train

Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route.

60
Frostfire BoltRank 3

370 Mana · 35 yd range

3 sec cast

Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
Ice ArmorRank 4

500 Mana

Instant

Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Frost solo toolkit.

60
Mana ShieldRank 6

140 Mana

Instant

Absorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
PolymorphPig

150 Mana · 30 yd range

1.5 sec cast

Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Tome / special source
Utility

First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time.

60
PolymorphRank 4

150 Mana · 30 yd range

1.5 sec cast

Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Trainer / starting spell
Utility

First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time.

60
PolymorphTurtle

150 Mana · 30 yd range

1.5 sec cast

Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Tome / special source
Utility

First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time.

60
PyroblastRank 8

440 Mana · 35 yd range

6 sec cast

Hurls an immense fiery boulder that causes 520 to 646 Fire damage and an additional 212 Fire damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

Train — main toolkit. Utility — useful effect; damage-only upgrades can wait. Situational — buy for your route or role. Defer — lower priority for this solo build.

Client records: build 1.60.1.70170 · 3 October 2026. These are unlock levels, not a guarantee of trainer stock. Talent levels are minimums; points, quests, race and special sources still apply. Pet rows use the pet’s level. Training prices are not included; check your trainer’s quote. Later beta content may change.

Spell data adapted from TalentsForever, CC BY 4.0. Training priorities by StatRat. Spell text © Blizzard Entertainment.

07

Sources and beta updates

Written for WoW Forever beta. Ability values and talent choices can change with updates; check your current in-game tooltips when a detail differs.

Mobalytics — Frost levelling · Mobalytics — Arcane, Fire and Frost changes · FF — Frost control and beta builds · Icy Veins — Ragefire Chasm rewards · Wowhead — Hall of Thanes quests and rewards · TalentsForever — licensed beta spell and talent records · Method — Mage training and builds

Community tips are linked beside the relevant advice. They describe player experience; they are not measured class rankings.