QUICK START
Frost is a useful first route for learning range and control. Keep water ready, bind Frost Nova and Polymorph separately, and leave yourself an escape path.
ROLE
Ranged damage · Crowd control
RESOURCE
Mana
01
Create your character
Log in, select the realm you intend to play on and choose Create Character. If you are joining friends, agree on realm and faction before creating the character.
Alliance
Human, Gnome, Skyborne
Horde
Orc, Undead, Troll
Choose an available race, select Mage, customise the appearance and name the character. Enter the world with the new character. Read the racial descriptions, but choose a character you want to keep playing.
Read more: Blizzard’s race and class combinations.
02
Your first quests and fights
Find your health, resource bar, spellbook and quest log. Place your main attack and your survival tools on comfortable keys. Accept nearby starter quests, read the objectives and begin with one enemy at a time.
Cast from range, keep enough space to finish another spell, and use your learned defensive tools before enemies overwhelm you. Start with single targets while learning how movement interrupts your casts.
Loot defeated enemies and return to complete your objectives. Before leaving the hub again, sell unwanted items, repair if needed and check your trainer for new abilities or ranks. Keep enough supplies for the next quest loop.
Keep Frostbolt current and use the slow to create casting time. Frost Nova is a reset: root, move, then cast from the new position. Standing beside the rooted enemy throws away the defensive benefit.
A frozen-target Ice Lance needs the right condition. Read your talent interactions before adding it as an unconditional filler on every enemy; being a Frost Mage does not make every target frozen.
03
Training and talents
Level 4
Frostbolt. The main attack for the Frost route. The slow creates room for the next cast; begin from useful range.
Level 8
Polymorph. Separate a dangerous humanoid or beast from a pull. Damage breaks the control, so keep area effects away from it.
Level 10
Frost Nova. Root, move out of melee reach, then resume casting. A rooted enemy can still hit a player beside it.
Level 20
Blink. A movement and escape tool. Check the landing area instead of blinking into a fresh pack.
Level 20
Ice Lance. A Frost talent at its earliest normal unlock, not automatically a trainer spell. Use its frozen-target interaction when your build supplies the condition.
Level 24
Counterspell. Interrupt dangerous casts. Bind it separately from your damage rotation so it is available when needed.
Level 26
Cone of Cold. Adds a close-range slow and damage option. Use it to create space rather than standing in melee waiting for another cast.
For a Frost start, Improved Frostbolt shortens the cast and Elemental Precision helps spells land. Permafrost supports your slows. Read the current tooltip rather than importing the values from a Classic build.
Spend around your current toolkit. A talent that improves an attack you have not learned yet may help later, but does little for the next fight. Check prerequisites and point costs in the planner.
+ Plan your talent points
Read talents and plan a route for your Mage. Open the full Mage calculator for more space.
Loading talent trees…
Train current water ranks and conjure before a quest loop. Measure kills and drinking together when comparing routes. A faster burst rotation can lose overall if it spends the next minute recovering.
Single-target Frost is a practical starting point. Large Blizzard pulls need terrain, control and enough mana to finish the entire pack. Increase pull size after proving the smaller pull, rather than copying a level-60 clip.
04
Gear, professions and supplies
Compare cloth rewards for spell power, mana and survivability. Keep your wand usable if it is part of your finishing routine. Avoid judging an upgrade only by its colour.
Tailoring uses cloth gathered during quests and can make caster equipment. Enchanting can complement it, while Herbalism and Alchemy suit a player who prefers gathering and consumables.
Spend with a purpose. Compare the upgrade with the money or materials it takes, and keep enough for training and the supplies you routinely use. A reliable quest route matters more than buying every small improvement.
Before Hall of Thanes, Alliance characters can prepare Old Ironforge Incursion for the Deepblaze caster reward. During the run, compare a Golemheart Stave drop with your complete weapon and off-hand setup.
For a Frost crafting route, compare Filigreed Silky Leggings with affordable quest gear. Training Frostbolt, current water and useful control normally deserves attention before paying heavily for an off-school spell rank you never cast.
05
Your first dungeon
Prepare water before the first pull and tell the tank when you need a drink. Agree on a Polymorph target, avoid breaking it, and use area damage only once the tank has control.
Plan a first run around levels 13–18: Ragefire Chasm is in Orgrimmar; Hall of Thanes is below Ironforge’s High Seat. Choose the dungeon and quests that fit your faction and route.
RFC · cloth
Robe of Evocation from Jergosh and Crystalline Cuffs from Taragaman are named caster comparisons. Inspect their actual spell and mana stats against your quest equipment.
Hall of Thanes · weapons
Fang of Magmatus and Golemheart Stave are spell-power weapon options. Use the dagger with a useful off-hand; compare the complete setup with a staff.
Alliance · quest
Old Ironforge Incursion offers Deepblaze as a caster reward. Take the quest before the run so the weapon does not depend on a boss drop.
Conjure water before the run and agree on a Polymorph target. Remove a dispellable curse when you have Remove Lesser Curse. Nova a loose enemy to create space, then move away so it does not simply hit the healer beside it.
Collect the linked quests before the run and compare the reward afterwards. A useful quest reward can end a gearing detour without repeated boss farming.
06
Spell ranks and training budget
Select a level to see its recorded unlocks, or choose All levels for the complete 1–60 list. Open a spell name to inspect its effect and requirements. The priorities assume Frost solo levelling; buy the appropriate healing or tanking ranks when you take another role.
Keep your main attacks and recovery tools current. Learn useful control early; defer unused damage ranks before spending your travel and equipment gold.
191 recorded ranks
| Level | Spell & rank | Training advice |
|---|---|---|
| 1 | Arcane IntellectRank 160 Mana · 30 yd range Instant Increases the target's Intellect by 2 for 1 hour. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 1 | FireballRank 130 Mana · 35 yd range 1.5 sec cast Hurls a fiery ball that causes 16 to 24 Fire damage and an additional 2 Fire damage over 4 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 1 | Frost ArmorRank 160 Mana Instant Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 4 | Conjure WaterRank 160 Mana 3 sec cast Conjures 20 bottles of water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill. |
| 4 | FrostboltRank 125 Mana · 30 yd range 1.5 sec cast Launches a bolt of frost at the enemy, causing 20 to 22 Frost damage and slowing movement speed by 40% for 5 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 6 | Conjure FoodRank 160 Mana 3 sec cast Conjures 20 muffins, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 6 | Fire BlastRank 140 Mana · 20 yd range Instant · 8 sec cooldown Blasts the enemy for 27 to 35 Fire damage. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 6 | FireballRank 245 Mana · 35 yd range 2 sec cast Hurls a fiery ball that causes 32 to 46 Fire damage and an additional 3 Fire damage over 6 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 8 | Arcane MissilesRank 185 Mana · 30 yd range Channeled Launches Arcane Missiles at the enemy, causing 25 Arcane damage each second for 3 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 8 | FrostboltRank 235 Mana · 30 yd range 1.8 sec cast Launches a bolt of frost at the enemy, causing 33 to 37 Frost damage and slowing movement speed by 40% for 6 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 8 | PolymorphRank 160 Mana · 30 yd range 1.5 sec cast Transforms the enemy into a sheep, forcing it to wander around for up to 20 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. |
Utility First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time. |
| 10 | Conjure WaterRank 2105 Mana 3 sec cast Conjures 20 bottles of fresh water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill. |
| 10 | Frost ArmorRank 2110 Mana Instant Increases Armor by 110. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 10 | Frost NovaRank 155 Mana Instant · 25 sec cooldown Blasts enemies near the caster for 21 to 23 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. |
Utility The first rank gives the root. For solo control, extra damage ranks can wait while gold is tight. |
| 12 | Conjure FoodRank 2105 Mana 3 sec cast Conjures 20 loaves of bread, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 12 | Dampen MagicRank 1100 Mana · 30 yd range Instant Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 12 | FireballRank 365 Mana · 35 yd range 2.5 sec cast Hurls a fiery ball that causes 48 to 64 Fire damage and an additional 6 Fire damage over 6 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 12 | Slow FallUnranked40 Mana Instant Reagents: Light Feather Slows falling speed for 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 14 | Arcane ExplosionRank 175 Mana Instant Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 14 | Arcane IntellectRank 2185 Mana · 30 yd range Instant Increases the target's Intellect by 7 for 1 hour. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 14 | Fire BlastRank 275 Mana · 20 yd range Instant · 8 sec cooldown Blasts the enemy for 57 to 69 Fire damage. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 14 | FrostboltRank 350 Mana · 30 yd range 2.2 sec cast Launches a bolt of frost at the enemy, causing 46 to 52 Frost damage and slowing movement speed by 40% for 6 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 16 | Arcane MissilesRank 2140 Mana · 30 yd range Channeled Launches Arcane Missiles at the enemy, causing 32 Arcane damage each second for 4 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 16 | FlamestrikeRank 1195 Mana · 30 yd range 3 sec cast Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 44 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 18 | Amplify MagicRank 1150 Mana · 30 yd range Instant Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 23 and healing spells by up to 45. Lasts 10 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 18 | FireballRank 495 Mana · 35 yd range 3 sec cast Hurls a fiery ball that causes 66 to 90 Fire damage and an additional 12 Fire damage over 8 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 18 | Remove Lesser CurseUnranked10% of base mana · 30 yd range Instant Removes 1 Curse or Bane from a friendly target. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 20 | Arcane BlastRank 115% of base mana · 30 yd range 2.5 sec cast Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 20 | BlinkUnranked35% of base mana Instant · 15 sec cooldown Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 20 | BlizzardRank 1320 Mana · 30 yd range Channeled Ice shards pelt the target area doing 192 Frost damage over 8 sec. |
Situational Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank. |
| 20 | Conjure WaterRank 3180 Mana 3 sec cast Conjures 20 bottles of purified water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill. |
| 20 | EvocationUnrankedChanneled · 8 min cooldown While channeling this spell, your mana regeneration is active and increased by 1,500%. Lasts 8 sec. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 20 | Fire WardRank 185 Mana Instant · 30 sec cooldown Absorbs 162 Fire damage. Lasts 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 20 | Frost ArmorRank 3170 Mana Instant Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 20 | FrostboltRank 465 Mana · 30 yd range 2.6 sec cast Launches a bolt of frost at the enemy, causing 61 to 67 Frost damage and slowing movement speed by 40% for 7 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 20 | Ice LanceRank 145 Mana · 30 yd range Instant Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 20 | Mana ShieldRank 140 Mana Instant Absorbs 120 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 20 | PolymorphRank 290 Mana · 30 yd range 1.5 sec cast Transforms the enemy into a sheep, forcing it to wander around for up to 30 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. |
Utility First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time. |
| 20 | PyroblastRank 1125 Mana · 35 yd range 6 sec cast Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 20 | Teleport: IronforgeUnranked120 Mana 10 sec cast Reagents: Rune of Teleportation Teleports the caster to Ironforge. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 20 | Teleport: OrgrimmarUnranked120 Mana 10 sec cast Reagents: Rune of Teleportation Teleports the caster to Orgrimmar. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 20 | Teleport: StormwindUnranked120 Mana 10 sec cast Reagents: Rune of Teleportation Teleports the caster to Stormwind. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 20 | Teleport: UndercityUnranked120 Mana 10 sec cast Reagents: Rune of Teleportation Teleports the caster to Undercity. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 22 | Arcane ExplosionRank 2120 Mana Instant Causes an explosion of arcane magic around the caster, causing 55 to 61 Arcane damage to all targets within 10 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 22 | Conjure FoodRank 3180 Mana 3 sec cast Conjures 20 loaves of rye, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 22 | Fire BlastRank 3115 Mana · 20 yd range Instant · 8 sec cooldown Blasts the enemy for 96 to 116 Fire damage. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 22 | Frost WardRank 185 Mana Instant · 30 sec cooldown Absorbs 162 Frost damage. Lasts 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 22 | ScorchRank 150 Mana · 30 yd range 1.5 sec cast Scorch the enemy for 38 to 46 Fire damage. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 24 | Arcane MissilesRank 3235 Mana · 30 yd range Channeled Launches Arcane Missiles at the enemy, causing 46 Arcane damage each second for 5 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 24 | CounterspellUnranked100 Mana · 30 yd range Instant · 30 sec cooldown Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 24 | Dampen MagicRank 2200 Mana · 30 yd range Instant Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 30 and healing spells by up to 60. Lasts 10 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 24 | FireballRank 5140 Mana · 35 yd range 3.5 sec cast Hurls a fiery ball that causes 98 to 130 Fire damage and an additional 16 Fire damage over 8 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 24 | FlamestrikeRank 2330 Mana · 30 yd range 3 sec cast Calls down a pillar of fire, burning all enemies within the area for 100 to 126 Fire damage and an additional 84 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 24 | PyroblastRank 2150 Mana · 35 yd range 6 sec cast Hurls an immense fiery boulder that causes 126 to 162 Fire damage and an additional 56 Fire damage over 12 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 25 | Ice BlockUnranked15 Mana Instant · 5 min cooldown You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 26 | Cone of ColdRank 1210 Mana Instant · 10 sec cooldown Targets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 26 | Frost NovaRank 285 Mana Instant · 25 sec cooldown Blasts enemies near the caster for 34 to 38 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. |
Utility The first rank gives the root. For solo control, extra damage ranks can wait while gold is tight. |
| 26 | FrostboltRank 5100 Mana · 30 yd range 3 sec cast Launches a bolt of frost at the enemy, causing 97 to 105 Frost damage and slowing movement speed by 40% for 7 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 28 | Arcane IntellectRank 3520 Mana · 30 yd range Instant Increases the target's Intellect by 15 for 1 hour. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 28 | BlizzardRank 2520 Mana · 30 yd range Channeled Ice shards pelt the target area doing 344 Frost damage over 8 sec. |
Situational Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank. |
| 28 | Conjure Mana AgateUnranked530 Mana 3 sec cast Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 28 | Ice LanceRank 255 Mana · 30 yd range Instant Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 28 | Mana ShieldRank 260 Mana Instant Absorbs 210 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 28 | ScorchRank 265 Mana · 30 yd range 1.5 sec cast Scorch the enemy for 54 to 64 Fire damage. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 30 | Amplify MagicRank 2250 Mana · 30 yd range Instant Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 45 and healing spells by up to 90. Lasts 10 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | Arcane BlastRank 215% of base mana · 30 yd range 2.5 sec cast Blasts the target with energy, dealing 131 to 151 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 30 | Arcane ExplosionRank 3185 Mana Instant Causes an explosion of arcane magic around the caster, causing 94 to 102 Arcane damage to all targets within 10 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | Blast WaveRank 1215 Mana Instant · 45 sec cooldown A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 30 | Cold SnapUnrankedInstant · 10 min cooldown Finishes the remaining cooldown on all your other Frost spells. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 30 | Conjure WaterRank 4285 Mana 3 sec cast Conjures 20 bottles of spring water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill. |
| 30 | Fire BlastRank 4165 Mana · 20 yd range Instant · 8 sec cooldown Blasts the enemy for 156 to 186 Fire damage. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | Fire WardRank 2135 Mana Instant · 30 sec cooldown Absorbs 285 Fire damage. Lasts 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | FireballRank 6185 Mana · 35 yd range 3.5 sec cast Hurls a fiery ball that causes 138 to 182 Fire damage and an additional 24 Fire damage over 8 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 30 | Ice ArmorRank 1240 Mana Instant Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 30 | Presence of MindUnrankedInstant · 3 min cooldown When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | PyroblastRank 3195 Mana · 35 yd range 6 sec cast Hurls an immense fiery boulder that causes 179 to 227 Fire damage and an additional 76 Fire damage over 12 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 30 | Teleport: DarnassusUnranked120 Mana 10 sec cast Reagents: Rune of Teleportation Teleports the caster to Darnassus. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | Teleport: Thunder BluffUnranked120 Mana 10 sec cast Reagents: Rune of Teleportation Teleports the caster to Thunder Bluff. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 32 | Arcane MissilesRank 4320 Mana · 30 yd range Channeled Launches Arcane Missiles at the enemy, causing 68 Arcane damage each second for 5 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 32 | Conjure FoodRank 4285 Mana 3 sec cast Conjures 20 loaves of pumpernickel, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 32 | FlamestrikeRank 3490 Mana · 30 yd range 3 sec cast Calls down a pillar of fire, burning all enemies within the area for 159 to 197 Fire damage and an additional 132 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 32 | Frost WardRank 2135 Mana Instant · 30 sec cooldown Absorbs 284 Frost damage. Lasts 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 32 | FrostboltRank 6130 Mana · 30 yd range 3 sec cast Launches a bolt of frost at the enemy, causing 134 to 146 Frost damage and slowing movement speed by 40% for 8 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 34 | Cone of ColdRank 2290 Mana Instant · 10 sec cooldown Targets in a cone in front of the caster take 142 to 156 Frost damage and are slowed by 40% for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 34 | Ice LanceRank 370 Mana · 30 yd range Instant Deals 44 to 52 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 34 | Mage ArmorRank 1270 Mana Instant Increases your resistance to all magic by 5 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 34 | ScorchRank 380 Mana · 30 yd range 1.5 sec cast Scorch the enemy for 67 to 79 Fire damage. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 36 | Blast WaveRank 2270 Mana Instant · 45 sec cooldown A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 200 to 238 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 36 | BlizzardRank 3720 Mana · 30 yd range Channeled Ice shards pelt the target area doing 504 Frost damage over 8 sec. |
Situational Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank. |
| 36 | Dampen MagicRank 3300 Mana · 30 yd range Instant Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 60 and healing spells by up to 120. Lasts 10 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 36 | FireballRank 7220 Mana · 35 yd range 3.5 sec cast Hurls a fiery ball that causes 171 to 221 Fire damage and an additional 24 Fire damage over 8 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 36 | Mana ShieldRank 380 Mana Instant Absorbs 300 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 36 | PyroblastRank 4240 Mana · 35 yd range 6 sec cast Hurls an immense fiery boulder that causes 230 to 288 Fire damage and an additional 100 Fire damage over 12 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 38 | Arcane ExplosionRank 4250 Mana Instant Causes an explosion of arcane magic around the caster, causing 133 to 145 Arcane damage to all targets within 10 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 38 | Conjure Mana JadeUnranked800 Mana 3 sec cast Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 38 | Fire BlastRank 5220 Mana · 20 yd range Instant · 8 sec cooldown Blasts the enemy for 226 to 268 Fire damage. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 38 | FrostboltRank 7160 Mana · 30 yd range 3 sec cast Launches a bolt of frost at the enemy, causing 181 to 197 Frost damage and slowing movement speed by 40% for 8 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 40 | Arcane BlastRank 315% of base mana · 30 yd range 2.5 sec cast Blasts the target with energy, dealing 168 to 194 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | Arcane MissilesRank 5410 Mana · 30 yd range Channeled Launches Arcane Missiles at the enemy, causing 97 Arcane damage each second for 5 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | Arcane PowerUnrankedInstant · 3 min cooldown For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | CombustionUnrankedInstant · 3 min cooldown When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | Conjure WaterRank 5420 Mana 3 sec cast Conjures 20 bottles of mineral water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill. |
| 40 | Fire WardRank 3195 Mana Instant · 30 sec cooldown Absorbs 463 Fire damage. Lasts 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 40 | FlamestrikeRank 4650 Mana · 30 yd range 3 sec cast Calls down a pillar of fire, burning all enemies within the area for 226 to 278 Fire damage and an additional 188 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | Frost NovaRank 3115 Mana Instant · 25 sec cooldown Blasts enemies near the caster for 52 to 58 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. |
Utility The first rank gives the root. For solo control, extra damage ranks can wait while gold is tight. |
| 40 | Frostfire BoltRank 1205 Mana · 35 yd range 3 sec cast Launches a bolt of frostfire at the enemy, causing 102 to 118 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 40 | Ice ArmorRank 2320 Mana Instant Increases Armor by 380 and frost resistance by 9. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 40 | Ice BarrierRank 1305 Mana Instant · 30 sec cooldown Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 40 | PolymorphRank 3120 Mana · 30 yd range 1.5 sec cast Transforms the enemy into a sheep, forcing it to wander around for up to 40 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. |
Utility First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time. |
| 40 | Portal: IronforgeUnranked850 Mana · 10 yd range 10 sec cast · 1 min cooldown Reagents: Rune of Portals Creates a portal, teleporting group members that use it to Ironforge. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 40 | Portal: OrgrimmarUnranked850 Mana · 10 yd range 10 sec cast · 1 min cooldown Reagents: Rune of Portals Creates a portal, teleporting group members that use it to Orgrimmar. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 40 | Portal: StormwindUnranked850 Mana · 10 yd range 10 sec cast · 1 min cooldown Reagents: Rune of Portals Creates a portal, teleporting group members that use it to Stormwind. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 40 | Portal: UndercityUnranked850 Mana · 10 yd range 10 sec cast · 1 min cooldown Reagents: Rune of Portals Creates a portal, teleporting group members that use it to Undercity. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 40 | ScorchRank 4100 Mana · 30 yd range 1.5 sec cast Scorch the enemy for 89 to 105 Fire damage. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 42 | Amplify MagicRank 3350 Mana · 30 yd range Instant Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 150. Lasts 10 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 42 | Arcane IntellectRank 4945 Mana · 30 yd range Instant Increases the target's Intellect by 22 for 1 hour. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 42 | Cone of ColdRank 3380 Mana Instant · 10 sec cooldown Targets in a cone in front of the caster take 200 to 220 Frost damage and are slowed by 40% for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 42 | Conjure FoodRank 5420 Mana 3 sec cast Conjures 20 loaves of sourdough, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 42 | FireballRank 8260 Mana · 35 yd range 3.5 sec cast Hurls a fiery ball that causes 212 to 274 Fire damage and an additional 32 Fire damage over 8 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 42 | Frost WardRank 3195 Mana Instant · 30 sec cooldown Absorbs 463 Frost damage. Lasts 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 42 | Ice LanceRank 4105 Mana · 30 yd range Instant Deals 76 to 90 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 42 | PyroblastRank 5285 Mana · 35 yd range 6 sec cast Hurls an immense fiery boulder that causes 291 to 363 Fire damage and an additional 124 Fire damage over 12 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 44 | Blast WaveRank 3355 Mana Instant · 45 sec cooldown A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 276 to 326 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 44 | BlizzardRank 4935 Mana · 30 yd range Channeled Ice shards pelt the target area doing 704 Frost damage over 8 sec. |
Situational Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank. |
| 44 | FrostboltRank 8195 Mana · 30 yd range 3 sec cast Launches a bolt of frost at the enemy, causing 243 to 263 Frost damage and slowing movement speed by 40% for 9 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 44 | Mana ShieldRank 4100 Mana Instant Absorbs 390 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 46 | Arcane ExplosionRank 5315 Mana Instant Causes an explosion of arcane magic around the caster, causing 180 to 196 Arcane damage to all targets within 10 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 46 | Fire BlastRank 6280 Mana · 20 yd range Instant · 8 sec cooldown Blasts the enemy for 315 to 371 Fire damage. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 46 | Ice BarrierRank 2360 Mana Instant · 30 sec cooldown Instantly shields you, absorbing 561 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 46 | Mage ArmorRank 2380 Mana Instant Increases your resistance to all magic by 10 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 46 | ScorchRank 5115 Mana · 30 yd range 1.5 sec cast Scorch the enemy for 111 to 131 Fire damage. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 48 | Arcane MissilesRank 6500 Mana · 30 yd range Channeled Launches Arcane Missiles at the enemy, causing 133 Arcane damage each second for 5 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 48 | Conjure Mana CitrineUnranked1,130 Mana 3 sec cast Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 48 | Dampen MagicRank 4400 Mana · 30 yd range Instant Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 90 and healing spells by up to 180. Lasts 10 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 48 | FireballRank 9305 Mana · 35 yd range 3.5 sec cast Hurls a fiery ball that causes 271 to 347 Fire damage and an additional 40 Fire damage over 8 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 48 | FlamestrikeRank 5815 Mana · 30 yd range 3 sec cast Calls down a pillar of fire, burning all enemies within the area for 298 to 366 Fire damage and an additional 256 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 48 | Ice LanceRank 5120 Mana · 30 yd range Instant Deals 95 to 111 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 48 | PyroblastRank 6335 Mana · 35 yd range 6 sec cast Hurls an immense fiery boulder that causes 368 to 456 Fire damage and an additional 152 Fire damage over 12 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 50 | Arcane BlastRank 415% of base mana · 30 yd range 2.5 sec cast Blasts the target with energy, dealing 269 to 311 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 50 | Cone of ColdRank 4465 Mana Instant · 10 sec cooldown Targets in a cone in front of the caster take 260 to 286 Frost damage and are slowed by 40% for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 50 | Conjure WaterRank 6585 Mana 3 sec cast Conjures 20 bottles of sparkling water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill. |
| 50 | Fire WardRank 4255 Mana Instant · 30 sec cooldown Absorbs 668 Fire damage. Lasts 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 50 | FrostboltRank 9225 Mana · 30 yd range 3 sec cast Launches a bolt of frost at the enemy, causing 305 to 331 Frost damage and slowing movement speed by 40% for 9 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 50 | Frostfire BoltRank 2285 Mana · 35 yd range 3 sec cast Launches a bolt of frostfire at the enemy, causing 181 to 209 Frostfire damage, slowing movement speed by 40% and causing an additional 39 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 50 | Ice ArmorRank 3410 Mana Instant Increases Armor by 470 and frost resistance by 12. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 50 | Portal: DarnassusUnranked850 Mana · 10 yd range 10 sec cast · 1 min cooldown Reagents: Rune of Portals Creates a portal, teleporting group members that use it to Darnassus. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 50 | Portal: Thunder BluffUnranked850 Mana · 10 yd range 10 sec cast · 1 min cooldown Reagents: Rune of Portals Creates a portal, teleporting group members that use it to Thunder Bluff. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 50 | Teleport: DalaranUnranked120 Mana 10 sec cast Reagents: Rune of Teleportation Teleports the caster to Dalaran. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 52 | Blast WaveRank 4450 Mana Instant · 45 sec cooldown A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 365 to 431 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 52 | BlizzardRank 51,160 Mana · 30 yd range Channeled Ice shards pelt the target area doing 920 Frost damage over 8 sec. |
Situational Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank. |
| 52 | Conjure FoodRank 6585 Mana 3 sec cast Conjures 20 sweet rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 52 | Frost WardRank 4255 Mana Instant · 30 sec cooldown Absorbs 668 Frost damage. Lasts 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 52 | Ice BarrierRank 3420 Mana Instant · 30 sec cooldown Instantly shields you, absorbing 692 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 52 | Mana ShieldRank 5120 Mana Instant Absorbs 480 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 52 | ScorchRank 6135 Mana · 30 yd range 1.5 sec cast Scorch the enemy for 143 to 169 Fire damage. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 54 | Amplify MagicRank 4450 Mana · 30 yd range Instant Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 54 | Arcane ExplosionRank 6390 Mana Instant Causes an explosion of arcane magic around the caster, causing 238 to 258 Arcane damage to all targets within 10 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 54 | Fire BlastRank 7340 Mana · 20 yd range Instant · 8 sec cooldown Blasts the enemy for 417 to 489 Fire damage. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 54 | FireballRank 10350 Mana · 35 yd range 3.5 sec cast Hurls a fiery ball that causes 338 to 430 Fire damage and an additional 48 Fire damage over 8 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 54 | Frost NovaRank 4145 Mana Instant · 25 sec cooldown Blasts enemies near the caster for 71 to 79 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. |
Utility The first rank gives the root. For solo control, extra damage ranks can wait while gold is tight. |
| 54 | PyroblastRank 7385 Mana · 35 yd range 6 sec cast Hurls an immense fiery boulder that causes 448 to 554 Fire damage and an additional 184 Fire damage over 12 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 56 | Arcane BrillianceUnranked3,400 Mana · 40 yd range Instant Reagents: Arcane Powder Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 56 | Arcane IntellectRank 51,510 Mana · 30 yd range Instant Increases the target's Intellect by 31 for 1 hour. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 56 | Arcane MissilesRank 7595 Mana · 30 yd range Channeled Launches Arcane Missiles at the enemy, causing 174 Arcane damage each second for 5 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 56 | Arcane MissilesRank 8655 Mana · 30 yd range Channeled Launches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 56 | FlamestrikeRank 6990 Mana · 30 yd range 3 sec cast Calls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 56 | FrostboltRank 10260 Mana · 30 yd range 3 sec cast Launches a bolt of frost at the enemy, causing 382 to 412 Frost damage and slowing movement speed by 40% for 9 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 56 | Ice LanceRank 6160 Mana · 30 yd range Instant Deals 136 to 160 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 58 | Cone of ColdRank 5555 Mana Instant · 10 sec cooldown Targets in a cone in front of the caster take 328 to 358 Frost damage and are slowed by 40% for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 58 | Conjure Mana RubyUnranked1,470 Mana 3 sec cast Conjures a mana ruby that can be used to instantly restore 1,000 to 1,200 mana. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 58 | Ice BarrierRank 4480 Mana Instant · 30 sec cooldown Instantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 58 | Mage ArmorRank 3490 Mana Instant Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 58 | ScorchRank 7150 Mana · 30 yd range 1.5 sec cast Scorch the enemy for 166 to 196 Fire damage. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 60 | Arcane BlastRank 515% of base mana · 30 yd range 2.5 sec cast Blasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 60 | Blast WaveRank 5545 Mana Instant · 45 sec cooldown A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 453 to 533 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 60 | BlizzardRank 61,400 Mana · 30 yd range Channeled Ice shards pelt the target area doing 1,168 Frost damage over 8 sec. |
Situational Train if your build and route actually use controlled area pulls. Frost single-target levelling does not require buying every AoE rank. |
| 60 | Conjure FoodRank 7705 Mana 3 sec cast Conjures 10 cinnamon rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 60 | Conjure WaterRank 7780 Mana 3 sec cast Conjures 10 bottles of crystal water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes. |
Train Keep your conjured water current. Faster mana recovery affects the entire quest loop, not just one kill. |
| 60 | Dampen MagicRank 5500 Mana · 30 yd range Instant Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | Fire WardRank 5320 Mana Instant · 30 sec cooldown Absorbs 913 Fire damage. Lasts 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | FireballRank 11395 Mana · 35 yd range 3.5 sec cast Hurls a fiery ball that causes 397 to 505 Fire damage and an additional 56 Fire damage over 8 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 60 | FireballRank 12410 Mana · 35 yd range 3.5 sec cast Hurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec. |
Defer Train during the first levels if it is your main attack. Once Frostbolt takes over, later Fireball ranks can wait. |
| 60 | Frost WardRank 5320 Mana Instant · 30 sec cooldown Absorbs 913 Frost damage. Lasts 30 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | FrostboltRank 11290 Mana · 30 yd range 3 sec cast Launches a bolt of frost at the enemy, causing 457 to 493 Frost damage and slowing movement speed by 40% for 9 sec. |
Train Your main Frost attack and a ranged slow. Damage-rank upgrades improve the spell you cast repeatedly on the solo route. |
| 60 | Frostfire BoltRank 3370 Mana · 35 yd range 3 sec cast Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | Ice ArmorRank 4500 Mana Instant Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
Train Keep useful ranks current while you regularly use this ability in the Frost solo toolkit. |
| 60 | Mana ShieldRank 6140 Mana Instant Absorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | PolymorphPig150 Mana · 30 yd range 1.5 sec cast Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. |
Utility First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time. |
| 60 | PolymorphRank 4150 Mana · 30 yd range 1.5 sec cast Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. |
Utility First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time. |
| 60 | PolymorphTurtle150 Mana · 30 yd range 1.5 sec cast Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. |
Utility First rank gives single-target control. Higher ranks extend its duration; buy when your pulls need the extra time. |
| 60 | PyroblastRank 8440 Mana · 35 yd range 6 sec cast Hurls an immense fiery boulder that causes 520 to 646 Fire damage and an additional 212 Fire damage over 12 sec. |
Defer Lower priority for Frost solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
No ranks match. Try another level, spell or priority.
Train — main toolkit. Utility — useful effect; damage-only upgrades can wait. Situational — buy for your route or role. Defer — lower priority for this solo build.
Client records: build 1.60.1.70170 · 3 October 2026. These are unlock levels, not a guarantee of trainer stock. Talent levels are minimums; points, quests, race and special sources still apply. Pet rows use the pet’s level. Training prices are not included; check your trainer’s quote. Later beta content may change.
Spell data adapted from TalentsForever, CC BY 4.0. Training priorities by StatRat. Spell text © Blizzard Entertainment.
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Sources and beta updates
Written for WoW Forever beta. Ability values and talent choices can change with updates; check your current in-game tooltips when a detail differs.
Mobalytics — Frost levelling · Mobalytics — Arcane, Fire and Frost changes · FF — Frost control and beta builds · Icy Veins — Ragefire Chasm rewards · Wowhead — Hall of Thanes quests and rewards · TalentsForever — licensed beta spell and talent records · Method — Mage training and builds
Community tips are linked beside the relevant advice. They describe player experience; they are not measured class rankings.