QUICK START
A shield-based Protection route is a practical starting option for solo play and early tanking. Keep a useful weapon, fight manageable enemies and avoid spending Rage on an enemy already about to die.
ROLE
Melee damage · Tank
RESOURCE
Rage
01
Create your character
Log in, select the realm you intend to play on and choose Create Character. If you are joining friends, agree on realm and faction before creating the character.
Alliance
Human, Dwarf, Night Elf, Gnome, Skyborne
Horde
Orc, Tauren, Troll, Undead, Skyborne
Choose an available race, select Warrior, customise the appearance and name the character. Enter the world with the new character. Read the racial descriptions, but choose a character you want to keep playing.
Read more: Blizzard’s race and class combinations.
02
Your first quests and fights
Find your health, resource bar, spellbook and quest log. Place your main attack and your survival tools on comfortable keys. Accept nearby starter quests, read the objectives and begin with one enemy at a time.
Use your starting attacks and watch Rage rather than trying to repeat a fixed sequence without enough resource. Keep Battle Shout active when useful, and pull one enemy at a time until you know what your weapon can handle.
Loot defeated enemies and return to complete your objectives. Before leaving the hub again, sell unwanted items, repair if needed and check your trainer for new abilities or ranks. Keep enough supplies for the next quest loop.
For a shield route, build a repeatable Revenge cycle: engage, maintain enough Rage, use Shield Block when useful, and take the Revenge opportunity after a defensive result. Keep the reactive attack where you can notice it.
Do not queue Heroic Strike just because you have Rage. It replaces a swing that would otherwise contribute Rage and competes with Revenge, interrupts and defensive tools. Banking Rage near the end of a kill can improve the next opening.
03
Training and talents
Level 4
Charge. Start with range and a clear path. It gives a useful opening; do not charge through an uncleared pack.
Level 10
Defensive Stance. Follow the stance unlock before your first tanking assignment. Keep a shield and the right stance accessible.
Level 14
Revenge. A major shield-route attack after a block, dodge or parry. Watch the activation rather than wasting Rage on filler.
Level 14
Tactical Mastery. Baseline Forever training. Old builds that budget talent points for Classic Tactical Mastery do not describe this version.
Level 16
Shield Block. Creates block opportunities for the Revenge cycle. Plan Rage for defence and damage instead of dumping it all into Heroic Strike.
Level 20
Master of Defense. A Protection talent milestone. Read the current beta tooltip before importing a Classic shield build.
Level 25
Vanguard. A deeper Protection talent at its earliest normal unlock. Off-tree points move the unlock later.
Level 30
Sweeping Strikes. An Arms alternative that needs its own point investment. It is not automatically available on the Protection route.
Level 36
Whirlwind. A later area-damage unlock. Check the current Forever stance and weapon requirements rather than importing an old rotation.
For a shield route, Shield Specialization supports blocking and Rage. Add defensive or Revenge support as rows open, then look at Master of Defense. Arms and Fury remain alternatives if their weapon play is what you enjoy.
Spend around your current toolkit. A talent that improves an attack you have not learned yet may help later, but does little for the next fight. Check prerequisites and point costs in the planner.
+ Plan your talent points
Read talents and plan a route for your Warrior. Open the full Warrior calculator for more space.
Loading talent trees…
A weapon change also means checking weapon skill. Train unfamiliar skills on safe enemies before a dungeon; misses against dangerous targets are a poor time to discover that the new weapon is barely trained.
Protection, Arms and Fury do not unlock the same attacks at the same level. A Sweeping Strikes route and a Vanguard route require different points. Test a new setup across several pulls, including the food and bandages afterwards.
04
Gear, professions and supplies
Check weapon rewards and usable crafted equipment. Keep weapon skill current, repair before a dungeon and carry recovery supplies. Choose equipment for the role you plan to perform.
Mining and Blacksmithing suit a player interested in crafting weapons and armour. First Aid is a useful recovery skill alongside your chosen professions; find a safe break before bandaging.
Spend with a purpose. Compare the upgrade with the money or materials it takes, and keep enough for training and the supplies you routinely use. A reliable quest route matters more than buying every small improvement.
Complete the early stance training before joining as tank. If you choose a new weapon reward, spend a little safe combat time training its skill before the next dungeon; a large tooltip upgrade does not fix an untrained skill.
At 20, check the Warrior armour quest chain rather than assuming all its objectives are solo content at the quest’s starting level. Brutal Hauberk is a named Horde class reward, but the chain includes group content beyond your first RFC run. Plan help instead of treating it as a free immediate upgrade.
05
Your first dungeon
Carry a shield and suitable tanking equipment if you are joining as tank. Watch healer mana, mark a target and learn each pull. If joining as damage, let the tank establish control before increasing your attacks.
Plan a first run around levels 13–18: Ragefire Chasm is in Orgrimmar; Hall of Thanes is below Ironforge’s High Seat. Choose the dungeon and quests that fit your faction and route.
RFC · weapon
Cursed Felblade from Taragaman is a one-handed sword comparison for a shield route. A two-handed reward serves a different setup, so inspect the weapon type before choosing.
Hall of Thanes · tank set
Golemguard Chest and Treads of the Protector Golem from Plunder are mail-armour comparisons. Keep an appropriate shield rather than replacing the whole setup for one damage item.
Alliance · quest
Old Ironforge Incursion offers Ironforge Greathammer for a two-handed route. It is an alternative weapon plan, not a replacement for shield-required attacks.
Mark the first kill target, bring ranged enemies into a safe position and keep Rage for threat plus interrupts. Turn enemies away from the group where possible. Watch healer mana before the next pull rather than charging ahead because your Rage bar is full.
Collect the linked quests before the run and compare the reward afterwards. A useful quest reward can end a gearing detour without repeated boss farming.
06
Spell ranks and training budget
Select a level to see its recorded unlocks, or choose All levels for the complete 1–60 list. Open a spell name to inspect its effect and requirements. The priorities assume Protection / shield solo levelling; buy the appropriate healing or tanking ranks when you take another role.
Keep your main attacks and recovery tools current. Learn useful control early; defer unused damage ranks before spending your travel and equipment gold.
117 recorded ranks
| Level | Spell & rank | Training advice |
|---|---|---|
| 1 | Battle ShoutRank 110 Rage Instant The warrior shouts, increasing the melee attack power of all party members within 20 yards by 12. Lasts 3 min. |
Train Attack power supports repeated weapon damage. Keep the buff active and its useful ranks current. |
| 1 | Battle StanceUnrankedInstant · 1 sec cooldown A balanced combat stance. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 1 | Heroic StrikeRank 115 Rage Next melee A strong attack that increases melee damage by 11 and causes a high amount of threat. |
Defer Adds damage but spends Rage and replaces a Rage-generating swing. On a Protection route, keep Rage for Revenge and control first. |
| 4 | ChargeRank 18-25 yd range Instant · 15 sec cooldown Requires Battle Stance Charge an enemy, generate 9 Rage, and Stun it for 1 sec. Cannot be used in combat. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 4 | RendRank 110 Rage · Melee Range Instant Requires Battle Stance, Defensive Stance Wounds the target causing them to bleed for 15 damage over 9 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 6 | Thunder ClapRank 120 Rage Instant · 6 sec cooldown Requires Battle Stance, Defensive Stance Blasts nearby enemies, increasing the time between their attacks by 20% for 10 sec and doing 10 damage to them. Will affect up to 4 targets. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 8 | HamstringRank 110 Rage · Melee Range Instant Requires Battle Stance, Berserker Stance Maims the enemy, causing 5 damage and slowing the enemy's movement by 40% for 15 sec. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 8 | Heroic StrikeRank 215 Rage Next melee A strong attack that increases melee damage by 21 and causes a high amount of threat. |
Defer Adds damage but spends Rage and replaces a Rage-generating swing. On a Protection route, keep Rage for Revenge and control first. |
| 10 | BloodrageUnrankedInstant · 1 min cooldown Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 10 | Defensive StanceUnrankedInstant · 1 sec cooldown A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 10 | RendRank 210 Rage · Melee Range Instant Requires Battle Stance, Defensive Stance Wounds the target causing them to bleed for 28 damage over 12 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 10 | Sunder ArmorRank 115 Rage · Melee Range Instant Sunders the target's armor, reducing it by 90 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec. |
Train Useful threat and armour reduction, particularly for tanking. Do not spend five stacks on a solo enemy already close to death. |
| 10 | TauntUnrankedMelee Range Instant · 8 sec cooldown Requires Defensive Stance Taunts the target to attack you, but has no effect if the target is already attacking you. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 12 | Battle ShoutRank 210 Rage Instant The warrior shouts, increasing the melee attack power of all party members within 20 yards by 23. Lasts 3 min. |
Train Attack power supports repeated weapon damage. Keep the buff active and its useful ranks current. |
| 12 | OverpowerRank 15 Rage · Melee Range Instant · 5 sec cooldown Requires Battle Stance Instantly overpower the enemy, causing weapon damage plus 5. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 12 | Shield BashRank 110 Rage · Melee Range Instant · 12 sec cooldown Requires Battle Stance, Defensive Stance Requires Shields Bashes the target with your shield for 6 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec. |
Utility Keep a shield interrupt accessible. A damage-rank upgrade is less urgent than keeping the interrupt usable. |
| 14 | Demoralizing ShoutRank 110 Rage Instant Reduces the melee attack power of all enemies within 10 yards by 62 for 45 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 14 | RevengeRank 15 Rage · Melee Range Instant · 5 sec cooldown Requires Defensive Stance Instantly counterattack an enemy for 20 to 24 damage and a high amount of threat. Revenge must follow a block, dodge or parry. |
Train A central Protection attack after a block, dodge or parry. Shield Block helps create opportunities; keep Revenge current. |
| 14 | Tactical MasteryUnrankedYou retain up to 10 Rage when you change Stances. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 16 | Heroic StrikeRank 315 Rage Next melee A strong attack that increases melee damage by 32 and causes a high amount of threat. |
Defer Adds damage but spends Rage and replaces a Rage-generating swing. On a Protection route, keep Rage for Revenge and control first. |
| 16 | Mocking BlowRank 110 Rage · Melee Range Instant · 2 min cooldown Requires Battle Stance A mocking attack that causes 22 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 16 | Shield BlockUnranked10 Rage Instant · 5 sec cooldown Requires Defensive Stance Requires Shields Increases chance to block by 75% for 7 sec, but will only block 2 attacks. |
Train Requires a shield. Blocking supports Protection defence and Revenge opportunities; keep enough Rage to use it when it matters. |
| 18 | DisarmUnranked20 Rage · Melee Range Instant · 1 min cooldown Requires Defensive Stance Disarm the enemy's weapon for 10 sec. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 18 | Thunder ClapRank 220 Rage Instant · 6 sec cooldown Requires Battle Stance, Defensive Stance Blasts nearby enemies with thunder increasing, the time between their attacks by 20% for 14 sec and doing 23 damage to them. Will affect up to 4 targets. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 20 | CleaveRank 120 Rage Next melee A sweeping attack that does your weapon damage plus 5 to the target and a second nearby enemy. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 20 | Last StandUnrankedInstant · 3 min cooldown When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 20 | Piercing HowlUnranked10 Rage Instant Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 20 | RendRank 310 Rage · Melee Range Instant Requires Battle Stance, Defensive Stance Wounds the target causing them to bleed for 45 damage over 15 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 20 | RetaliationUnrankedInstant · 15 min cooldown Requires Battle Stance Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 20 | SlamRank 115 Rage · Melee Range 1.5 sec cast · 18 sec cooldown Slams the opponent, causing weapon damage plus 16. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 20 | Victory RushUnrankedMelee Range Instant · 30 sec cooldown Instantly attack the target causing 15% of Attack Power damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 22 | Battle ShoutRank 310 Rage Instant The warrior shouts, increasing the melee attack power of all party members within 20 yards by 35. Lasts 3 min. |
Train Attack power supports repeated weapon damage. Keep the buff active and its useful ranks current. |
| 22 | Intimidating ShoutUnranked25 Rage · 10 yd range Instant · 3 min cooldown The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 22 | Sunder ArmorRank 215 Rage · Melee Range Instant Sunders the target's armor, reducing it by 180 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec. |
Train Useful threat and armour reduction, particularly for tanking. Do not spend five stacks on a solo enemy already close to death. |
| 24 | Demoralizing ShoutRank 210 Rage Instant Reduces the melee attack power of all enemies within 10 yards by 90 for 45 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 24 | ExecuteRank 115 Rage · Melee Range Instant Requires Battle Stance, Berserker Stance Attempt to finish off a wounded foe, causing 125 damage and converting each extra point of rage into 3 additional damage. Only usable on enemies that have 20% or less health. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 24 | Heroic StrikeRank 415 Rage Next melee A strong attack that increases melee damage by 44 and causes a high amount of threat. |
Defer Adds damage but spends Rage and replaces a Rage-generating swing. On a Protection route, keep Rage for Revenge and control first. |
| 24 | RevengeRank 25 Rage · Melee Range Instant · 5 sec cooldown Requires Defensive Stance Instantly counterattack an enemy for 31 to 37 damage and a high amount of threat. Revenge must follow a block, dodge or parry. |
Train A central Protection attack after a block, dodge or parry. Shield Block helps create opportunities; keep Revenge current. |
| 25 | Spearing StrikeUnranked15 Rage · Melee Range Instant · 20 sec cooldown Requires Battle Stance A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 26 | Challenging ShoutUnranked5 Rage Instant · 10 min cooldown Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 26 | ChargeRank 28-25 yd range Instant · 15 sec cooldown Requires Battle Stance Charge an enemy, generate 12 Rage, and Stun it for 1 sec. Cannot be used in combat. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 26 | Mocking BlowRank 210 Rage · Melee Range Instant · 2 min cooldown Requires Battle Stance A mocking attack that causes 31 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 28 | OverpowerRank 25 Rage · Melee Range Instant · 5 sec cooldown Requires Battle Stance Instantly overpower the enemy, causing weapon damage plus 15. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 28 | Shield WallUnrankedInstant · 15 min cooldown Requires Defensive Stance Requires Shields Reduces the damage taken from all attacks by 60% for 12 sec. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 28 | Thunder ClapRank 320 Rage Instant · 6 sec cooldown Requires Battle Stance, Defensive Stance Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 18 sec and doing 37 damage to them. Will affect up to 4 targets. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 30 | Berserker RageUnrankedInstant · 30 sec cooldown Requires Berserker Stance The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 30 | Berserker StanceUnrankedInstant · 1 sec cooldown An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | CleaveRank 220 Rage Next melee A sweeping attack that does your weapon damage plus 10 to the target and a second nearby enemy. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 30 | Concussion BlowUnranked10 Rage · Melee Range Instant · 45 sec cooldown Stuns the target for 5 sec. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 30 | Death WishUnranked10 Rage Instant · 3 min cooldown When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 30 | InterceptRank 110 Rage · 8-25 yd range Instant · 30 sec cooldown Requires Berserker Stance Charge an enemy, causing 25 damage and stunning it for 3 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | RendRank 410 Rage · Melee Range Instant Requires Battle Stance, Defensive Stance Wounds the target causing them to bleed for 66 damage over 18 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 30 | SlamRank 215 Rage · Melee Range 1.5 sec cast · 18 sec cooldown Slams the opponent, causing weapon damage plus 32. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 30 | Sweeping StrikesUnranked30 Rage Instant · 30 sec cooldown Requires Battle Stance Your next 5 melee attacks strike an additional nearby opponent. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 32 | Battle ShoutRank 410 Rage Instant The warrior shouts, increasing the melee attack power of all party members within 20 yards by 56. Lasts 3 min. |
Train Attack power supports repeated weapon damage. Keep the buff active and its useful ranks current. |
| 32 | ExecuteRank 215 Rage · Melee Range Instant Requires Battle Stance, Berserker Stance Attempt to finish off a wounded foe, causing 200 damage and converting each extra point of rage into 6 additional damage. Only usable on enemies that have 20% or less health. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 32 | HamstringRank 210 Rage · Melee Range Instant Requires Battle Stance, Berserker Stance Maims the enemy, causing 18 damage and slowing the enemy's movement by 45% for 15 sec. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 32 | Heroic StrikeRank 515 Rage Next melee A strong attack that increases melee damage by 58 and causes a high amount of threat. |
Defer Adds damage but spends Rage and replaces a Rage-generating swing. On a Protection route, keep Rage for Revenge and control first. |
| 32 | Shield BashRank 210 Rage · Melee Range Instant · 12 sec cooldown Requires Battle Stance, Defensive Stance Requires Shields Bashes the target with your shield for 18 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec. |
Utility Keep a shield interrupt accessible. A damage-rank upgrade is less urgent than keeping the interrupt usable. |
| 34 | Demoralizing ShoutRank 310 Rage Instant Reduces the melee attack power of all enemies within 10 yards by 111 for 45 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 34 | RevengeRank 35 Rage · Melee Range Instant · 5 sec cooldown Requires Defensive Stance Instantly counterattack an enemy for 43 to 53 damage and a high amount of threat. Revenge must follow a block, dodge or parry. |
Train A central Protection attack after a block, dodge or parry. Shield Block helps create opportunities; keep Revenge current. |
| 34 | Sunder ArmorRank 315 Rage · Melee Range Instant Sunders the target's armor, reducing it by 270 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec. |
Train Useful threat and armour reduction, particularly for tanking. Do not spend five stacks on a solo enemy already close to death. |
| 36 | Mocking BlowRank 310 Rage · Melee Range Instant · 2 min cooldown Requires Battle Stance A mocking attack that causes 46 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 36 | WhirlwindUnranked25 Rage Instant · 10 sec cooldown Requires Berserker Stance In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 38 | PummelRank 110 Rage · Melee Range Instant · 10 sec cooldown Requires Berserker Stance Pummel the target for 20 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 38 | SlamRank 315 Rage · Melee Range 1.5 sec cast · 18 sec cooldown Slams the opponent, causing weapon damage plus 43. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 38 | Thunder ClapRank 420 Rage Instant · 6 sec cooldown Requires Battle Stance, Defensive Stance Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 22 sec and doing 55 damage to them. Will affect up to 4 targets. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 40 | BloodthirstRank 130 Rage · Melee Range Instant · 6 sec cooldown Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | CleaveRank 320 Rage Next melee A sweeping attack that does your weapon damage plus 18 to the target and a second nearby enemy. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | ExecuteRank 315 Rage · Melee Range Instant Requires Battle Stance, Berserker Stance Attempt to finish off a wounded foe, causing 325 damage and converting each extra point of rage into 9 additional damage. Only usable on enemies that have 20% or less health. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 40 | Heroic StrikeRank 615 Rage Next melee A strong attack that increases melee damage by 80 and causes a high amount of threat. |
Defer Adds damage but spends Rage and replaces a Rage-generating swing. On a Protection route, keep Rage for Revenge and control first. |
| 40 | Mortal StrikeRank 130 Rage · Melee Range Instant · 6 sec cooldown A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | RendRank 510 Rage · Melee Range Instant Requires Battle Stance, Defensive Stance Wounds the target causing them to bleed for 98 damage over 21 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | Shield SlamRank 120 Rage · Melee Range Instant · 6 sec cooldown Requires Shields Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 42 | Battle ShoutRank 510 Rage Instant The warrior shouts, increasing the melee attack power of all party members within 20 yards by 83. Lasts 3 min. |
Train Attack power supports repeated weapon damage. Keep the buff active and its useful ranks current. |
| 42 | InterceptRank 210 Rage · 8-25 yd range Instant · 30 sec cooldown Requires Berserker Stance Charge an enemy, causing 45 damage and stunning it for 3 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 44 | Demoralizing ShoutRank 410 Rage Instant Reduces the melee attack power of all enemies within 10 yards by 160 for 45 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 44 | OverpowerRank 35 Rage · Melee Range Instant · 5 sec cooldown Requires Battle Stance Instantly overpower the enemy, causing weapon damage plus 25. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 44 | RevengeRank 45 Rage · Melee Range Instant · 5 sec cooldown Requires Defensive Stance Instantly counterattack an enemy for 73 to 91 damage and a high amount of threat. Revenge must follow a block, dodge or parry. |
Train A central Protection attack after a block, dodge or parry. Shield Block helps create opportunities; keep Revenge current. |
| 46 | ChargeRank 38-25 yd range Instant · 15 sec cooldown Requires Battle Stance Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 46 | Mocking BlowRank 410 Rage · Melee Range Instant · 2 min cooldown Requires Battle Stance A mocking attack that causes 71 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 46 | SlamRank 415 Rage · Melee Range 1.5 sec cast · 18 sec cooldown Slams the opponent, causing weapon damage plus 68. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 46 | Sunder ArmorRank 415 Rage · Melee Range Instant Sunders the target's armor, reducing it by 360 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec. |
Train Useful threat and armour reduction, particularly for tanking. Do not spend five stacks on a solo enemy already close to death. |
| 48 | BloodthirstRank 230 Rage · Melee Range Instant · 6 sec cooldown Instantly attack the target causing damage equal to 45% of your Attack Power plus 37 and increasing your movement speed by 10% for 10 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 48 | ExecuteRank 415 Rage · Melee Range Instant Requires Battle Stance, Berserker Stance Attempt to finish off a wounded foe, causing 450 damage and converting each extra point of rage into 12 additional damage. Only usable on enemies that have 20% or less health. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 48 | Heroic StrikeRank 715 Rage Next melee A strong attack that increases melee damage by 111 and causes a high amount of threat. |
Defer Adds damage but spends Rage and replaces a Rage-generating swing. On a Protection route, keep Rage for Revenge and control first. |
| 48 | Mortal StrikeRank 230 Rage · Melee Range Instant · 6 sec cooldown A vicious strike that deals weapon damage plus 110 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 48 | Shield SlamRank 220 Rage · Melee Range Instant · 6 sec cooldown Requires Shields Slam the target with your shield, causing 494 to 516 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 48 | Thunder ClapRank 520 Rage Instant · 6 sec cooldown Requires Battle Stance, Defensive Stance Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 26 sec and doing 82 damage to them. Will affect up to 4 targets. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 50 | CleaveRank 420 Rage Next melee A sweeping attack that does your weapon damage plus 32 to the target and a second nearby enemy. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 50 | RecklessnessUnrankedInstant · 30 min cooldown Requires Berserker Stance The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 50 | RendRank 610 Rage · Melee Range Instant Requires Battle Stance, Defensive Stance Wounds the target causing them to bleed for 126 damage over 21 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 52 | Battle ShoutRank 610 Rage Instant The warrior shouts, increasing the melee attack power of all party members within 20 yards by 115. Lasts 3 min. |
Train Attack power supports repeated weapon damage. Keep the buff active and its useful ranks current. |
| 52 | InterceptRank 310 Rage · 8-25 yd range Instant · 30 sec cooldown Requires Berserker Stance Charge an enemy, causing 65 damage and stunning it for 3 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 52 | Shield BashRank 310 Rage · Melee Range Instant · 12 sec cooldown Requires Battle Stance, Defensive Stance Requires Shields Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec. |
Utility Keep a shield interrupt accessible. A damage-rank upgrade is less urgent than keeping the interrupt usable. |
| 54 | BloodthirstRank 330 Rage · Melee Range Instant · 6 sec cooldown Instantly attack the target causing damage equal to 45% of your Attack Power plus 43 and increasing your movement speed by 10% for 10 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 54 | Demoralizing ShoutRank 510 Rage Instant Reduces the melee attack power of all enemies within 10 yards by 204 for 45 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 54 | HamstringRank 310 Rage · Melee Range Instant Requires Battle Stance, Berserker Stance Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 54 | Mortal StrikeRank 330 Rage · Melee Range Instant · 6 sec cooldown A vicious strike that deals weapon damage plus 135 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 54 | RevengeRank 55 Rage · Melee Range Instant · 5 sec cooldown Requires Defensive Stance Instantly counterattack an enemy for 109 to 133 damage and a high amount of threat. Revenge must follow a block, dodge or parry. |
Train A central Protection attack after a block, dodge or parry. Shield Block helps create opportunities; keep Revenge current. |
| 54 | Shield SlamRank 320 Rage · Melee Range Instant · 6 sec cooldown Requires Shields Slam the target with your shield, causing 567 to 593 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 54 | SlamRank 515 Rage · Melee Range 1.5 sec cast · 18 sec cooldown Slams the opponent, causing weapon damage plus 87. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 56 | ExecuteRank 515 Rage · Melee Range Instant Requires Battle Stance, Berserker Stance Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 56 | Heroic StrikeRank 815 Rage Next melee A strong attack that increases melee damage by 138 and causes a high amount of threat. |
Defer Adds damage but spends Rage and replaces a Rage-generating swing. On a Protection route, keep Rage for Revenge and control first. |
| 56 | Mocking BlowRank 510 Rage · Melee Range Instant · 2 min cooldown Requires Battle Stance A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 58 | PummelRank 210 Rage · Melee Range Instant · 10 sec cooldown Requires Berserker Stance Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 58 | Sunder ArmorRank 515 Rage · Melee Range Instant Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec. |
Train Useful threat and armour reduction, particularly for tanking. Do not spend five stacks on a solo enemy already close to death. |
| 58 | Thunder ClapRank 620 Rage Instant · 6 sec cooldown Requires Battle Stance, Defensive Stance Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
| 60 | Battle ShoutRank 710 Rage Instant The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min. |
Train Attack power supports repeated weapon damage. Keep the buff active and its useful ranks current. |
| 60 | BloodthirstRank 430 Rage · Melee Range Instant · 6 sec cooldown Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 60 | CleaveRank 520 Rage Next melee A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 60 | Heroic StrikeRank 915 Rage Next melee A strong attack that increases melee damage by 157 and causes a high amount of threat. |
Defer Adds damage but spends Rage and replaces a Rage-generating swing. On a Protection route, keep Rage for Revenge and control first. |
| 60 | Mortal StrikeRank 430 Rage · Melee Range Instant · 6 sec cooldown A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 60 | OverpowerRank 45 Rage · Melee Range Instant · 5 sec cooldown Requires Battle Stance Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | RendRank 710 Rage · Melee Range Instant Requires Battle Stance, Defensive Stance Wounds the target causing them to bleed for 147 damage over 21 sec. |
Defer Lower priority for Protection solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 60 | RevengeRank 65 Rage · Melee Range Instant · 5 sec cooldown Requires Defensive Stance Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry. |
Train A central Protection attack after a block, dodge or parry. Shield Block helps create opportunities; keep Revenge current. |
| 60 | Shield SlamRank 420 Rage · Melee Range Instant · 6 sec cooldown Requires Shields Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
Train Keep useful ranks current while you regularly use this ability in the Protection solo toolkit. |
No ranks match. Try another level, spell or priority.
Train — main toolkit. Utility — useful effect; damage-only upgrades can wait. Situational — buy for your route or role. Defer — lower priority for this solo build.
Client records: build 1.60.1.70170 · 3 October 2026. These are unlock levels, not a guarantee of trainer stock. Talent levels are minimums; points, quests, race and special sources still apply. Pet rows use the pet’s level. Training prices are not included; check your trainer’s quote. Later beta content may change.
Spell data adapted from TalentsForever, CC BY 4.0. Training priorities by StatRat. Spell text © Blizzard Entertainment.
07
Sources and beta updates
Written for WoW Forever beta. Ability values and talent choices can change with updates; check your current in-game tooltips when a detail differs.
Method — Warrior levelling and weapon choices · Mobalytics — Protection levelling · Mobalytics — Arms, Fury and Protection · Icy Veins — Ragefire Chasm rewards · Wowhead — Hall of Thanes quests and rewards · TalentsForever — licensed beta spell and talent records · Wowhead — early Warrior tank equipment
Community tips are linked beside the relevant advice. They describe player experience; they are not measured class rankings.