Spirit, MP5 and the five-second rule
Understand mana recovery, compare talent retention and calculate the difference between two loadouts.
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WoW Forever
WoW Forever · Game mechanics
Explore spell ranks, resource costs and the evidence behind the game’s rules.

Read & understand
Understand mana recovery, compare talent retention and calculate the difference between two loadouts.
Read article →Compare class conversions, weapon-damage contributions and the mechanics behind a useful stat choice.
Read article →Compare useful output per mana, account for overhealing and understand the trade-offs of lower spell ranks.
Read article →Compare mana-retention talents, temporary effects and casting patterns across all seven mana-using classes.
Read article →Compare ordinary weapon swings and understand how weapon abilities, scripted attacks and class mechanics change the calculation.
Read article →Inspect the data
These are fields from the beta client. Server scripts, talents and rank scaling can change the result. A displayed coefficient is not a verified live-game coefficient.
Lower ranks can lose spell-power benefit and talent proc chance at higher character levels. The exact penalty is not included here. Official beta notes
| Spell / rank | Reported level | Client cost | Cast time | Raw client coefficient | Inspect record |
|---|---|---|---|---|---|
| Loading spell records… | |||||
No records match these filters.
This is a selection of core spell families, rather than a complete trainer spellbook. Non-mana costs use raw resource units. A blank or missing cost is not treated as free. Script and dummy effects are not treated as damage or healing. Related records are not independently learned spells.
Costs, timing and effect fields use native client build 1.60.1.70205. No server hotfix cache is applied to this spell snapshot. Rank identities and reported learning levels come from an older, separately labelled beta extract.
SpellLevel and BaseLevel describe client scaling; they do not prove when a trainer offers the spell. Effective coefficients, rank penalties, talent overrides and server costs remain unverified. This workbench does not calculate DPS, healing per mana or an optimal rank.
Checked mechanics
See which claims come from beta client data, gameplay reports or Classic references.
See which claims come from beta client data, gameplay reports or Classic references.
Game facts and artwork © Blizzard Entertainment. Client exports: wago.tools. Rank references: TalentsForever, CC BY 4.0. StatRat is an independent fan project.