QUICK START
Enhancement is a practical solo start. Keep your weapon imbue active, save a shock for a dangerous cast when needed, and use totems where their benefit justifies the setup.
ROLE
Melee / Ranged damage · Healer
RESOURCE
Mana
01
Create your character
Log in, select the realm you intend to play on and choose Create Character. If you are joining friends, agree on realm and faction before creating the character.
Alliance
Dwarf
Horde
Orc, Tauren, Troll, Skyborne
Choose an available race, select Shaman, customise the appearance and name the character. Enter the world with the new character. Read the racial descriptions, but choose a character you want to keep playing.
Read more: Blizzard’s race and class combinations.
02
Your first quests and fights
Find your health, resource bar, spellbook and quest log. Place your main attack and your survival tools on comfortable keys. Accept nearby starter quests, read the objectives and begin with one enemy at a time.
Start with Lightning Bolt while enemies are at range, then use weapon swings and your learned shocks. Keep healing on a reachable key and avoid spending the whole mana bar on a weak enemy.
Loot defeated enemies and return to complete your objectives. Before leaving the hub again, sell unwanted items, repair if needed and check your trainer for new abilities or ranks. Keep enough supplies for the next quest loop.
Keep Rank 1 Earth Shock available for a cheap interrupt. Higher damage ranks are a separate purchase. In a dungeon, check the threat interaction and avoid turning an interrupt into an unintended tanking assignment.
Place a totem for the fight you are actually taking. A Searing Totem near a fresh pack can attack something you did not intend to pull; use Totemic Recall when moving on rather than leaving unattended damage behind.
03
Training and talents
Level 10
Searing Totem. Complete the Fire Totem unlock. Place it where it can attack your intended fight without pulling fresh enemies.
Level 12
Fire Nova. An area-damage option around the active fire totem. Keep the fight in the correct area; it is not a free ranged opener.
Level 20
Ghost Wolf. Travel becomes faster. Improved Ghost Wolf is valuable when your talent route makes the transformation convenient.
Level 20
Water Shield. A mana-sustain tool. Read its charges and refresh it when appropriate rather than filling every gap with another shock.
Level 25
Stormstrike. An Enhancement talent at its earliest normal unlock. This is a build milestone, not an ability every Shaman buys at 25.
Level 30
Windfury Weapon. A new weapon-imbue choice. Compare sustained fights on your current weapon against Rockbiter, including the recovery afterwards.
Thundering Strikes is a direct early choice for critical chance. Mental Dexterity gives Intellect an attack-power contribution. Once you have the points to reach Shamanistic Focus, its lower shock and shield costs can improve your questing rhythm.
Spend around your current toolkit. A talent that improves an attack you have not learned yet may help later, but does little for the next fight. Check prerequisites and point costs in the planner.
+ Plan your talent points
Read talents and plan a route for your Shaman. Open the full Shaman calculator for more space.
Loading talent trees…
Use one weapon imbue at a time. Rockbiter gives dependable early damage; Windfury becomes another option at 30. Compare your own weapon and several similar kills instead of judging the choice by one unusually large proc.
Leave enough mana for a heal or emergency control. Adding every available shock to an ordinary melee kill can increase drinking without reducing the whole quest loop. Keep a caster set if you intend to heal an early dungeon.
04
Gear, professions and supplies
Compare the damage of weapon rewards and keep useful mana pieces. If you want to heal a dungeon, prepare a caster set rather than entering with only your melee questing equipment.
Herbalism and Alchemy provide a gathering-and-consumables route. Skinning and Leatherworking suit equipment crafting. Choose a pair you will use along your actual quest route.
Spend with a purpose. Compare the upgrade with the money or materials it takes, and keep enough for training and the supplies you routinely use. A reliable quest route matters more than buying every small improvement.
Make the class-totem unlocks part of the route rather than treating the totem bar as something talents provide automatically. Fire Totem training around 10 enables Searing Totem; later travel and water utility require their own checks with the trainer.
For an early Horde dungeon, prepare Hidden Enemies before RFC and inspect its weapon choices for your current melee or caster setup. Keep a healing weapon if you intend to queue as healer, even while spending Enhancement talent points.
05
Your first dungeon
Use the support totems the group needs, keep your interrupt ready and check mana before another pull. Learn the dungeon as damage or healer first, and communicate your chosen role clearly.
Plan a first run around levels 13–18: Ragefire Chasm is in Orgrimmar; Hall of Thanes is below Ironforge’s High Seat. Choose the dungeon and quests that fit your faction and route.
RFC · melee
Bone Knuckles from Oggleflint are a fist-weapon comparison. Check weapon training and skill before equipping them; a sword drop is not a Shaman weapon upgrade.
RFC · healing
Trogg Scepter from Oggleflint is a healing-set option. A spell-power weapon can support a dungeon-healing assignment without being the right solo melee upgrade.
Hall of Thanes · mail
Kindlegem Girdle from Magmatus and Golemguard Chest from Plunder are named armour targets. Compare their stats with the role you are taking.
Use a cheap Earth Shock to interrupt when appropriate and watch its threat. Place Searing Totem where it cannot find an unintended target. Grounding and Tremor solve particular spell or fear problems; do not drop every totem simply to fill the slots.
Collect the linked quests before the run and compare the reward afterwards. A useful quest reward can end a gearing detour without repeated boss farming.
06
Spell ranks and training budget
Select a level to see its recorded unlocks, or choose All levels for the complete 1–60 list. Open a spell name to inspect its effect and requirements. The priorities assume Enhancement solo levelling; buy the appropriate healing or tanking ranks when you take another role.
Keep your main attacks and recovery tools current. Learn useful control early; defer unused damage ranks before spending your travel and equipment gold.
181 recorded ranks
| Level | Spell & rank | Training advice |
|---|---|---|
| 1 | Healing WaveRank 125 Mana · 40 yd range 1.5 sec cast Heals a friendly target for 36 to 46. |
Train Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon. |
| 1 | Lightning BoltRank 115 Mana · 30 yd range 1.5 sec cast Casts a bolt of lightning at the target for 15 to 17 Nature damage. |
Train Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent. |
| 1 | Rockbiter WeaponRank 115 Mana Instant Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. |
Train Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active. |
| 4 | Earth ShockRank 130 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with concussive force, causing 19 to 21 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. |
Utility Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons. |
| 4 | Stoneskin TotemRank 130 Mana Instant Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 4. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 6 | Earthbind TotemUnranked6% of base mana Instant · 15 sec cooldown Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 6 | Healing WaveRank 245 Mana · 40 yd range 2 sec cast Heals a friendly target for 69 to 83. |
Train Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon. |
| 8 | Earth ShockRank 250 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with concussive force, causing 35 to 37 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. |
Utility Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons. |
| 8 | Lightning BoltRank 230 Mana · 30 yd range 2 sec cast Casts a bolt of lightning at the target for 29 to 33 Nature damage. |
Train Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent. |
| 8 | Lightning ShieldRank 145 Mana Instant The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 8 | Rockbiter WeaponRank 225 Mana Instant Imbue the Shaman's weapon, increasing melee attack power by 79 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. |
Train Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active. |
| 8 | Stoneclaw TotemRank 115 Mana Instant · 30 sec cooldown Summons a Stoneclaw Totem with 206 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 10 | Flame ShockRank 155 Mana · 20 yd range Instant · 6 sec cooldown Instantly sears the target with fire, causing 24 Fire damage immediately and 28 Fire damage over 12 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 10 | Flametongue WeaponRank 130 Mana Instant Imbue the Shaman's weapon with fire. Each hit causes 5 to 18 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 10 | Searing TotemRank 125 Mana Instant Summons a Searing Totem with 5 health at your feet for 30 sec that repeatedly attacks an enemy within 20 yards for 9 to 11 Fire damage. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 10 | Strength of Earth TotemRank 125 Mana Instant Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 7. Lasts 5 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 12 | Ancestral SpiritRank 190% of base mana · 30 yd range 10 sec cast Returns the spirit to the body, restoring a dead target to life with 65 health and 120 mana. Cannot be cast when in combat. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 12 | Fire NovaRank 195 Mana · 30 yd range Instant · 10 sec cooldown Instantly inflicts 53 to 61 fire damage to enemies within 10 yd of your active Fire totem. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 12 | Healing WaveRank 380 Mana · 40 yd range 2.5 sec cast Heals a friendly target for 126 to 150. |
Train Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon. |
| 12 | PurgeRank 110% of base mana · 30 yd range Instant Purges the enemy target, removing 1 magic effect. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 14 | Earth ShockRank 385 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with concussive force, causing 51 to 55 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. |
Utility Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons. |
| 14 | Lightning BoltRank 345 Mana · 30 yd range 2.5 sec cast Casts a bolt of lightning at the target for 44 to 52 Nature damage. |
Train Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent. |
| 14 | Stoneskin TotemRank 260 Mana Instant Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 7. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 16 | Cure PoisonUnranked9% of base mana · 30 yd range Instant Cures 1 poison effect on the target. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 16 | Lightning ShieldRank 280 Mana Instant The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 24 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 16 | Rockbiter WeaponRank 350 Mana Instant Imbue the Shaman's weapon, increasing melee attack power by 118 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. |
Train Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active. |
| 18 | Flame ShockRank 295 Mana · 20 yd range Instant · 6 sec cooldown Instantly sears the target with fire, causing 38 Fire damage immediately and 32 Fire damage over 12 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 18 | Flametongue WeaponRank 255 Mana Instant Imbue the Shaman's weapon with fire. Each hit causes 7 to 26 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 18 | Healing WaveRank 4155 Mana · 40 yd range 3 sec cast Heals a friendly target for 246 to 288. |
Train Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon. |
| 18 | Stoneclaw TotemRank 230 Mana Instant · 30 sec cooldown Summons a Stoneclaw Totem with 276 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 18 | Tremor TotemUnranked60 Mana Instant Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 20 | Call of the ElementsUnranked3 sec cast Simultaneously places up to 4 totems specified in the Totem Bar. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 20 | Frost ShockRank 1115 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with frost, causing 68 to 72 Frost damage and slowing movement speed by 50%. Lasts 8 sec. |
Utility First rank supplies a ranged slow. Later ranks primarily matter when you also use it for damage. |
| 20 | Frostbrand WeaponRank 160 Mana Instant Imbue the Shaman's weapon with frost. Each hit has a chance of causing 44 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 20 | Ghost WolfUnranked100 Mana 3 sec cast Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 20 | Healing Stream TotemRank 140 Mana Instant Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 5 every 2 seconds. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 20 | Lesser Healing WaveRank 1105 Mana · 40 yd range 1.5 sec cast Heals a friendly target for 150 to 172. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 20 | Lightning BoltRank 460 Mana · 30 yd range 2.5 sec cast Casts a bolt of lightning at the target for 55 to 63 Nature damage. |
Train Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent. |
| 20 | Searing TotemRank 245 Mana Instant Summons a Searing Totem with 5 health at your feet for 35 sec that repeatedly attacks an enemy within 20 yards for 13 to 17 Fire damage. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 20 | Totemic RecallUnrankedInstant Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 20 | Water ShieldUnrankedInstant · 15 sec cooldown The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 22 | Cure DiseaseUnranked9% of base mana · 30 yd range Instant Cures 1 disease on the target. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 22 | Fire NovaRank 2170 Mana · 30 yd range Instant · 10 sec cooldown Instantly inflicts 110 to 124 fire damage to enemies within 10 yd of your active Fire totem. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 22 | Poison Cleansing TotemUnranked10% of base mana Instant Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 22 | Totemic ProjectionUnranked25% of base mana · 30 yd range Instant · 1 min cooldown Relocates your active totems to the specified location. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 22 | Water BreathingUnranked50 Mana · 30 yd range Instant Reagents: Shiny Fish Scales Allows the target to breathe underwater for 10 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 24 | Ancestral SpiritRank 290% of base mana · 30 yd range 10 sec cast Returns the spirit to the body, restoring a dead target to life with 150 health and 260 mana. Cannot be cast when in combat. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 24 | Earth ShockRank 4145 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with concussive force, causing 83 to 89 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. |
Utility Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons. |
| 24 | Frost Resistance TotemRank 175 Mana Instant Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 30, if within 30 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 24 | Healing WaveRank 5200 Mana · 40 yd range 3 sec cast Heals a friendly target for 328 to 382. |
Train Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon. |
| 24 | Lightning ShieldRank 3125 Mana Instant The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 40 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 24 | Rockbiter WeaponRank 475 Mana Instant Imbue the Shaman's weapon, increasing melee attack power by 193 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. |
Train Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active. |
| 24 | Stoneskin TotemRank 390 Mana Instant Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 11. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 24 | Strength of Earth TotemRank 265 Mana Instant Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 14. Lasts 5 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 25 | Mana Tide TotemRank 110 Mana Instant · 5 min cooldown Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 25 | StormstrikeUnranked125 Mana · Melee Range Instant · 8 sec cooldown Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 26 | Far SightUnranked80 Mana Channeled Unlimited range Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 26 | Flametongue WeaponRank 380 Mana Instant Imbue the Shaman's weapon with fire. Each hit causes 13 to 42 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 26 | Lightning BoltRank 585 Mana · 30 yd range 2.5 sec cast Casts a bolt of lightning at the target for 70 to 80 Nature damage. |
Train Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent. |
| 26 | Magma TotemRank 1230 Mana Instant Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 20 Fire damage to creatures within 8 yards every 2 seconds. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 26 | Mana Spring TotemRank 140 Mana Instant Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 4 mana every 2 seconds to group members within 30 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 28 | Fire Resistance TotemRank 175 Mana Instant Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 30. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 28 | Flame ShockRank 3160 Mana · 20 yd range Instant · 6 sec cooldown Instantly sears the target with fire, causing 49 Fire damage immediately and 56 Fire damage over 12 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 28 | Flametongue TotemRank 190 Mana Instant Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 28 | Frostbrand WeaponRank 285 Mana Instant Imbue the Shaman's weapon with frost. Each hit has a chance of causing 72 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 28 | Lesser Healing WaveRank 2145 Mana · 40 yd range 1.5 sec cast Heals a friendly target for 220 to 248. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 28 | Stoneclaw TotemRank 355 Mana Instant · 30 sec cooldown Summons a Stoneclaw Totem with 316 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 28 | Water WalkingUnranked95 Mana · 30 yd range Instant Reagents: Fish Oil Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | Astral RecallUnranked150 Mana 10 sec cast · 15 min cooldown Yanks the caster through the twisting nether back to home. Speak to an Innkeeper in a different place to change your home location. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | Call of the AncestorsUnranked3 sec cast Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | Grounding TotemUnranked6% of base mana Instant · 15 sec cooldown Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 30 | Healing Stream TotemRank 250 Mana Instant Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 6 every 2 seconds. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | Nature Resistance TotemRank 175 Mana Instant Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 30. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | Nature's SwiftnessUnrankedInstant · 3 min cooldown When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 30 | ReincarnationPassive1 hour cooldown Reagents: Ankh Allows you to resurrect yourself upon death with 20% health and mana. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 30 | Searing TotemRank 375 Mana Instant Summons a Searing Totem with 5 health at your feet for 40 sec that repeatedly attacks an enemy within 20 yards for 19 to 25 Fire damage. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 30 | Windfury WeaponRank 190 Mana Instant Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. |
Train A level-30 weapon-imbue option. Compare it with Rockbiter on your actual weapon instead of assuming every proc wins. |
| 32 | Chain LightningRank 1225 Mana · 30 yd range 2 sec cast · 6 sec cooldown Hurls a lightning bolt at the enemy, dealing 85 to 97 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 32 | Fire NovaRank 3280 Mana · 30 yd range Instant · 10 sec cooldown Instantly inflicts 195 to 219 fire damage to enemies within 10 yd of your active Fire totem. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 32 | Healing WaveRank 6265 Mana · 40 yd range 3 sec cast Heals a friendly target for 464 to 536. |
Train Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon. |
| 32 | Lightning BoltRank 6110 Mana · 30 yd range 2.5 sec cast Casts a bolt of lightning at the target for 108 to 122 Nature damage. |
Train Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent. |
| 32 | Lightning ShieldRank 4180 Mana Instant The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 64 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 32 | PurgeRank 210% of base mana · 30 yd range Instant Purges the enemy target, removing 2 beneficial magic effects. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 32 | Windfury TotemRank 1115 Mana Instant Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 34 | Frost ShockRank 2225 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with frost, causing 126 to 134 Frost damage and slowing movement speed by 50%. Lasts 8 sec. |
Utility First rank supplies a ranged slow. Later ranks primarily matter when you also use it for damage. |
| 34 | Rockbiter WeaponRank 5100 Mana Instant Imbue the Shaman's weapon, increasing melee attack power by 355 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. |
Train Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active. |
| 34 | Sentry TotemUnranked65 Mana Instant Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 34 | Stoneskin TotemRank 4115 Mana Instant Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 16. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 36 | Ancestral SpiritRank 390% of base mana · 30 yd range 10 sec cast Returns the spirit to the body, restoring a dead target to life with 250 health and 420 mana. Cannot be cast when in combat. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 36 | Earth ShockRank 5240 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with concussive force, causing 134 to 142 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. |
Utility Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons. |
| 36 | Flametongue WeaponRank 4105 Mana Instant Imbue the Shaman's weapon with fire. Each hit causes 21 to 69 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 36 | Lesser Healing WaveRank 3185 Mana · 40 yd range 1.5 sec cast Heals a friendly target for 297 to 335. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 36 | Magma TotemRank 2360 Mana Instant Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 35 Fire damage to creatures within 8 yards every 2 seconds. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 36 | Mana Spring TotemRank 260 Mana Instant Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 6 mana every 2 seconds to group members within 30 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 36 | Windwall TotemRank 1115 Mana Instant Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 32. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 38 | Disease Cleansing TotemUnranked10% of base mana Instant Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 38 | Flametongue TotemRank 2140 Mana Instant Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 9 to 31 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 38 | Frost Resistance TotemRank 2120 Mana Instant Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 45, if within 30 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 38 | Frostbrand WeaponRank 3110 Mana Instant Imbue the Shaman's weapon with frost. Each hit has a chance of causing 117 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 38 | Lightning BoltRank 7135 Mana · 30 yd range 2.5 sec cast Casts a bolt of lightning at the target for 142 to 160 Nature damage. |
Train Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent. |
| 38 | Stoneclaw TotemRank 475 Mana Instant · 30 sec cooldown Summons a Stoneclaw Totem with 346 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 38 | Strength of Earth TotemRank 3125 Mana Instant Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 25. Lasts 5 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 40 | Call of the SpiritsUnranked3 sec cast Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 40 | Chain HealRank 1260 Mana · 40 yd range 2.5 sec cast Heals the friendly target for 245 to 281, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | Chain LightningRank 2305 Mana · 30 yd range 2 sec cast · 6 sec cooldown Hurls a lightning bolt at the enemy, dealing 97 to 109 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | Flame ShockRank 4250 Mana · 20 yd range Instant · 6 sec cooldown Instantly sears the target with fire, causing 88 Fire damage immediately and 84 Fire damage over 12 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 40 | Healing Stream TotemRank 360 Mana Instant Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 7 every 2 seconds. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 40 | Healing WaveRank 7340 Mana · 40 yd range 3 sec cast Heals a friendly target for 655 to 753. |
Train Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon. |
| 40 | Lava BurstRank 1165 Mana · 30 yd range 2.5 sec cast · 10 sec cooldown You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | Lightning ShieldRank 5240 Mana Instant The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 40 | Rage of the FarseerUnrankedInstant · 3 min cooldown Increases your attack speed by 30% for 25 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 40 | RiptideRank 1245 Mana · 40 yd range Instant · 6 sec cooldown Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 40 | Searing TotemRank 4110 Mana Instant Summons a Searing Totem with 5 health at your feet for 45 sec that repeatedly attacks an enemy within 20 yards for 26 to 34 Fire damage. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 40 | Windfury WeaponRank 2115 Mana Instant Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 221 extra melee attack power. When appied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. |
Train A level-30 weapon-imbue option. Compare it with Rockbiter on your actual weapon instead of assuming every proc wins. |
| 42 | Fire NovaRank 4395 Mana · 30 yd range Instant · 10 sec cooldown Instantly inflicts 294 to 330 fire damage to enemies within 10 yd of your active Fire totem. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 42 | Fire Resistance TotemRank 2120 Mana Instant Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 45. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 42 | Grace of Air TotemRank 1155 Mana Instant Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 49. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 42 | Windfury TotemRank 2175 Mana Instant Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 179 extra melee attack power. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 44 | Lesser Healing WaveRank 4235 Mana · 40 yd range 1.5 sec cast Heals a friendly target for 416 to 466. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 44 | Lightning BoltRank 8160 Mana · 30 yd range 2.5 sec cast Casts a bolt of lightning at the target for 158 to 176 Nature damage. |
Train Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent. |
| 44 | Nature Resistance TotemRank 2120 Mana Instant Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 45. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 44 | Rockbiter WeaponRank 6125 Mana Instant Imbue the Shaman's weapon, increasing melee attack power by 521 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. |
Train Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active. |
| 44 | Stoneskin TotemRank 5160 Mana Instant Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 22. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 46 | Chain HealRank 2315 Mana · 40 yd range 2.5 sec cast Heals the friendly target for 325 to 371, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 46 | Flametongue WeaponRank 5130 Mana Instant Imbue the Shaman's weapon with fire. Each hit causes 30 to 95 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 46 | Frost ShockRank 3325 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with frost, causing 190 to 200 Frost damage and slowing movement speed by 50%. Lasts 8 sec. |
Utility First rank supplies a ranged slow. Later ranks primarily matter when you also use it for damage. |
| 46 | Magma TotemRank 3500 Mana Instant Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 52 Fire damage to creatures within 8 yards every 2 seconds. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 46 | Mana Spring TotemRank 380 Mana Instant Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 8 mana every 2 seconds to group members within 30 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 46 | Windwall TotemRank 2170 Mana Instant Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 50. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 48 | Ancestral SpiritRank 490% of base mana · 30 yd range 10 sec cast Returns the spirit to the body, restoring a dead target to life with 400 health and 600 mana. Cannot be cast when in combat. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 48 | Chain LightningRank 3390 Mana · 30 yd range 2 sec cast · 6 sec cooldown Hurls a lightning bolt at the enemy, dealing 109 to 121 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 48 | Earth ShockRank 6345 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with concussive force, causing 207 to 219 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. |
Utility Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons. |
| 48 | Flametongue TotemRank 3200 Mana Instant Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 13 to 42 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 48 | Frostbrand WeaponRank 4135 Mana Instant Imbue the Shaman's weapon with frost. Each hit has a chance of causing 159 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 48 | Healing WaveRank 8440 Mana · 40 yd range 3 sec cast Heals a friendly target for 928 to 1,062. |
Train Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon. |
| 48 | Lightning ShieldRank 6305 Mana Instant The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 134 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 48 | Mana Tide TotemRank 230 Mana Instant · 5 min cooldown Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 197 mana every 3 seconds to group members within 30 yards. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 48 | Stoneclaw TotemRank 5105 Mana Instant · 30 sec cooldown Summons a Stoneclaw Totem with 426 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 50 | Healing Stream TotemRank 470 Mana Instant Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 9 every 2 seconds. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 50 | Lava BurstRank 2230 Mana · 30 yd range 2.5 sec cast · 10 sec cooldown You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 50 | Lightning BoltRank 9190 Mana · 30 yd range 2.5 sec cast Casts a bolt of lightning at the target for 173 to 193 Nature damage. |
Train Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent. |
| 50 | RiptideRank 2300 Mana · 40 yd range Instant · 6 sec cooldown Heals a friendly target for 614 to 676, an additional 575 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 50 | Searing TotemRank 5145 Mana Instant Summons a Searing Totem with 5 health at your feet for 50 sec that repeatedly attacks an enemy within 20 yards for 33 to 45 Fire damage. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 50 | Windfury WeaponRank 3140 Mana Instant Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 315 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. |
Train A level-30 weapon-imbue option. Compare it with Rockbiter on your actual weapon instead of assuming every proc wins. |
| 52 | Fire NovaRank 5520 Mana · 30 yd range Instant · 10 sec cooldown Instantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 52 | Flame ShockRank 5345 Mana · 20 yd range Instant · 6 sec cooldown Instantly sears the target with fire, causing 136 Fire damage immediately and 136 Fire damage over 12 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 52 | Lesser Healing WaveRank 5305 Mana · 40 yd range 1.5 sec cast Heals a friendly target for 591 to 659. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 52 | Strength of Earth TotemRank 4225 Mana Instant Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 42. Lasts 5 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 52 | Windfury TotemRank 3250 Mana Instant Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 54 | Chain HealRank 3405 Mana · 40 yd range 2.5 sec cast Heals the friendly target for 474 to 538, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 54 | Frost Resistance TotemRank 3180 Mana Instant Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 54 | Rockbiter WeaponRank 7150 Mana Instant Imbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. |
Train Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active. |
| 54 | Stoneskin TotemRank 6210 Mana Instant Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 56 | Chain LightningRank 4485 Mana · 30 yd range 2 sec cast · 6 sec cooldown Hurls a lightning bolt at the enemy, dealing 119 to 133 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 56 | Flametongue WeaponRank 6155 Mana Instant Imbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 56 | Grace of Air TotemRank 2250 Mana Instant Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 77. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 56 | Healing WaveRank 9560 Mana · 40 yd range 3 sec cast Heals a friendly target for 1,277 to 1,455. |
Train Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon. |
| 56 | Lightning BoltRank 10220 Mana · 30 yd range 2.5 sec cast Casts a bolt of lightning at the target for 189 to 211 Nature damage. |
Train Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent. |
| 56 | Lightning ShieldRank 7370 Mana Instant The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 56 | Magma TotemRank 4650 Mana Instant Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 73 Fire damage to creatures within 8 yards every 2 seconds. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 56 | Mana Spring TotemRank 4100 Mana Instant Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 56 | Windwall TotemRank 3225 Mana Instant Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 58 | Fire Resistance TotemRank 3180 Mana Instant Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 60. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 58 | Flametongue TotemRank 4275 Mana Instant Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 58 | Frost ShockRank 4430 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with frost, causing 278 to 294 Frost damage and slowing movement speed by 50%. Lasts 8 sec. |
Utility First rank supplies a ranged slow. Later ranks primarily matter when you also use it for damage. |
| 58 | Frostbrand WeaponRank 5160 Mana Instant Imbue the Shaman's weapon with frost. Each hit has a chance of causing 169 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 58 | Mana Tide TotemRank 360 Mana Instant · 5 min cooldown Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 58 | Stoneclaw TotemRank 6140 Mana Instant · 30 sec cooldown Summons a Stoneclaw Totem with 486 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | Ancestral SpiritRank 590% of base mana · 30 yd range 10 sec cast Returns the spirit to the body, restoring a dead target to life with 600 health and 800 mana. Cannot be cast when in combat. |
Utility Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect. |
| 60 | Earth ShockRank 7450 Mana · 20 yd range Instant · 6 sec cooldown Instantly shocks the target with concussive force, causing 293 to 309 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. |
Utility Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons. |
| 60 | Flame ShockRank 6410 Mana · 20 yd range Instant · 6 sec cooldown Instantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | Grace of Air TotemRank 3310 Mana Instant Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | Healing Stream TotemRank 580 Mana Instant Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | Healing WaveRank 10620 Mana · 40 yd range 3 sec cast Heals a friendly target for 1,508 to 1,722. |
Train Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon. |
| 60 | Lava BurstRank 3265 Mana · 30 yd range 2.5 sec cast · 10 sec cooldown You hurl molten lava at the target, dealing 192 to 248 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 60 | Lesser Healing WaveRank 6380 Mana · 40 yd range 1.5 sec cast Heals a friendly target for 775 to 865. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 60 | Nature Resistance TotemRank 3180 Mana Instant Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60. |
Situational Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list. |
| 60 | RiptideRank 3385 Mana · 40 yd range Instant · 6 sec cooldown Heals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
Defer Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role. |
| 60 | Searing TotemRank 6170 Mana Instant Summons a Searing Totem with 5 health at your feet for 55 sec that repeatedly attacks an enemy within 20 yards for 40 to 54 Fire damage. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 60 | Strength of Earth TotemRank 5275 Mana Instant Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 53. Lasts 5 min. |
Train Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit. |
| 60 | Windfury WeaponRank 4165 Mana Instant Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. |
Train A level-30 weapon-imbue option. Compare it with Rockbiter on your actual weapon instead of assuming every proc wins. |
No ranks match. Try another level, spell or priority.
Train — main toolkit. Utility — useful effect; damage-only upgrades can wait. Situational — buy for your route or role. Defer — lower priority for this solo build.
Client records: build 1.60.1.70170 · 3 October 2026. These are unlock levels, not a guarantee of trainer stock. Talent levels are minimums; points, quests, race and special sources still apply. Pet rows use the pet’s level. Training prices are not included; check your trainer’s quote. Later beta content may change.
Spell data adapted from TalentsForever, CC BY 4.0. Training priorities by StatRat. Spell text © Blizzard Entertainment.
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Sources and beta updates
Written for WoW Forever beta. Ability values and talent choices can change with updates; check your current in-game tooltips when a detail differs.
NickTew / Mobalytics — Enhancement levelling and mana · Method — Shaman levelling · Icy Veins — Ragefire Chasm rewards · Wowhead — Hall of Thanes quests and rewards · TalentsForever — licensed beta spell and talent records
Community tips are linked beside the relevant advice. They describe player experience; they are not measured class rankings.