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WoW Forever

Shaman levelling guide

From character creation to early dungeons. Learn your first fights, training choices, upgrades and group role.

WoW Forever beta · Early levelling (1–30) · Updated 3 October 2026

QUICK START

Enhancement is a practical solo start. Keep your weapon imbue active, save a shock for a dangerous cast when needed, and use totems where their benefit justifies the setup.

ROLE

Melee / Ranged damage · Healer

RESOURCE

Mana

01

Create your character

Log in, select the realm you intend to play on and choose Create Character. If you are joining friends, agree on realm and faction before creating the character.

Alliance

Dwarf

Horde

Orc, Tauren, Troll, Skyborne

Choose an available race, select Shaman, customise the appearance and name the character. Enter the world with the new character. Read the racial descriptions, but choose a character you want to keep playing.

Read more: Blizzard’s race and class combinations.

02

Your first quests and fights

Find your health, resource bar, spellbook and quest log. Place your main attack and your survival tools on comfortable keys. Accept nearby starter quests, read the objectives and begin with one enemy at a time.

Start with Lightning Bolt while enemies are at range, then use weapon swings and your learned shocks. Keep healing on a reachable key and avoid spending the whole mana bar on a weak enemy.

Loot defeated enemies and return to complete your objectives. Before leaving the hub again, sell unwanted items, repair if needed and check your trainer for new abilities or ranks. Keep enough supplies for the next quest loop.

Keep Rank 1 Earth Shock available for a cheap interrupt. Higher damage ranks are a separate purchase. In a dungeon, check the threat interaction and avoid turning an interrupt into an unintended tanking assignment.

Place a totem for the fight you are actually taking. A Searing Totem near a fresh pack can attack something you did not intend to pull; use Totemic Recall when moving on rather than leaving unattended damage behind.

03

Training and talents

Level 10

Searing Totem. Complete the Fire Totem unlock. Place it where it can attack your intended fight without pulling fresh enemies.

Level 12

Fire Nova. An area-damage option around the active fire totem. Keep the fight in the correct area; it is not a free ranged opener.

Level 20

Ghost Wolf. Travel becomes faster. Improved Ghost Wolf is valuable when your talent route makes the transformation convenient.

Level 20

Water Shield. A mana-sustain tool. Read its charges and refresh it when appropriate rather than filling every gap with another shock.

Level 25

Stormstrike. An Enhancement talent at its earliest normal unlock. This is a build milestone, not an ability every Shaman buys at 25.

Level 30

Windfury Weapon. A new weapon-imbue choice. Compare sustained fights on your current weapon against Rockbiter, including the recovery afterwards.

Thundering Strikes is a direct early choice for critical chance. Mental Dexterity gives Intellect an attack-power contribution. Once you have the points to reach Shamanistic Focus, its lower shock and shield costs can improve your questing rhythm.

Spend around your current toolkit. A talent that improves an attack you have not learned yet may help later, but does little for the next fight. Check prerequisites and point costs in the planner.

+ Plan your talent points

Read talents and plan a route for your Shaman. Open the full Shaman calculator for more space.

Loading talent trees…

Use one weapon imbue at a time. Rockbiter gives dependable early damage; Windfury becomes another option at 30. Compare your own weapon and several similar kills instead of judging the choice by one unusually large proc.

Leave enough mana for a heal or emergency control. Adding every available shock to an ordinary melee kill can increase drinking without reducing the whole quest loop. Keep a caster set if you intend to heal an early dungeon.

04

Gear, professions and supplies

Compare the damage of weapon rewards and keep useful mana pieces. If you want to heal a dungeon, prepare a caster set rather than entering with only your melee questing equipment.

Herbalism and Alchemy provide a gathering-and-consumables route. Skinning and Leatherworking suit equipment crafting. Choose a pair you will use along your actual quest route.

Spend with a purpose. Compare the upgrade with the money or materials it takes, and keep enough for training and the supplies you routinely use. A reliable quest route matters more than buying every small improvement.

Make the class-totem unlocks part of the route rather than treating the totem bar as something talents provide automatically. Fire Totem training around 10 enables Searing Totem; later travel and water utility require their own checks with the trainer.

For an early Horde dungeon, prepare Hidden Enemies before RFC and inspect its weapon choices for your current melee or caster setup. Keep a healing weapon if you intend to queue as healer, even while spending Enhancement talent points.

05

Your first dungeon

Use the support totems the group needs, keep your interrupt ready and check mana before another pull. Learn the dungeon as damage or healer first, and communicate your chosen role clearly.

Plan a first run around levels 13–18: Ragefire Chasm is in Orgrimmar; Hall of Thanes is below Ironforge’s High Seat. Choose the dungeon and quests that fit your faction and route.

RFC · melee

Bone Knuckles from Oggleflint are a fist-weapon comparison. Check weapon training and skill before equipping them; a sword drop is not a Shaman weapon upgrade.

RFC · healing

Trogg Scepter from Oggleflint is a healing-set option. A spell-power weapon can support a dungeon-healing assignment without being the right solo melee upgrade.

Hall of Thanes · mail

Kindlegem Girdle from Magmatus and Golemguard Chest from Plunder are named armour targets. Compare their stats with the role you are taking.

Use a cheap Earth Shock to interrupt when appropriate and watch its threat. Place Searing Totem where it cannot find an unintended target. Grounding and Tremor solve particular spell or fear problems; do not drop every totem simply to fill the slots.

Collect the linked quests before the run and compare the reward afterwards. A useful quest reward can end a gearing detour without repeated boss farming.

06

Spell ranks and training budget

Select a level to see its recorded unlocks, or choose All levels for the complete 1–60 list. Open a spell name to inspect its effect and requirements. The priorities assume Enhancement solo levelling; buy the appropriate healing or tanking ranks when you take another role.

Shaman training · levels 1–60Enhancement solo priorities

Keep your main attacks and recovery tools current. Learn useful control early; defer unused damage ranks before spending your travel and equipment gold.

181 recorded ranks

Shaman spell ranks, client unlock levels and training advice
LevelSpell & rankTraining advice
1
Healing WaveRank 1

25 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 36 to 46.

Trainer / starting spell
Train

Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon.

1
Lightning BoltRank 1

15 Mana · 30 yd range

1.5 sec cast

Casts a bolt of lightning at the target for 15 to 17 Nature damage.

Trainer / starting spell
Train

Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent.

1
Rockbiter WeaponRank 1

15 Mana

Instant

Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Trainer / starting spell
Train

Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active.

4
Earth ShockRank 1

30 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with concussive force, causing 19 to 21 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

Trainer / starting spell
Utility

Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons.

4
Stoneskin TotemRank 1

30 Mana

Instant

Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 4. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

6
Earthbind TotemUnranked

6% of base mana

Instant · 15 sec cooldown

Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

6
Healing WaveRank 2

45 Mana · 40 yd range

2 sec cast

Heals a friendly target for 69 to 83.

Trainer / starting spell
Train

Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon.

8
Earth ShockRank 2

50 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with concussive force, causing 35 to 37 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

Trainer / starting spell
Utility

Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons.

8
Lightning BoltRank 2

30 Mana · 30 yd range

2 sec cast

Casts a bolt of lightning at the target for 29 to 33 Nature damage.

Trainer / starting spell
Train

Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent.

8
Lightning ShieldRank 1

45 Mana

Instant

The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

8
Rockbiter WeaponRank 2

25 Mana

Instant

Imbue the Shaman's weapon, increasing melee attack power by 79 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Trainer / starting spell
Train

Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active.

8
Stoneclaw TotemRank 1

15 Mana

Instant · 30 sec cooldown

Summons a Stoneclaw Totem with 206 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

10
Flame ShockRank 1

55 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly sears the target with fire, causing 24 Fire damage immediately and 28 Fire damage over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

10
Flametongue WeaponRank 1

30 Mana

Instant

Imbue the Shaman's weapon with fire. Each hit causes 5 to 18 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

10
Searing TotemRank 1

25 Mana

Instant

Summons a Searing Totem with 5 health at your feet for 30 sec that repeatedly attacks an enemy within 20 yards for 9 to 11 Fire damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

10
Strength of Earth TotemRank 1

25 Mana

Instant

Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 7. Lasts 5 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

12
Ancestral SpiritRank 1

90% of base mana · 30 yd range

10 sec cast

Returns the spirit to the body, restoring a dead target to life with 65 health and 120 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

12
Fire NovaRank 1

95 Mana · 30 yd range

Instant · 10 sec cooldown

Instantly inflicts 53 to 61 fire damage to enemies within 10 yd of your active Fire totem.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

12
Healing WaveRank 3

80 Mana · 40 yd range

2.5 sec cast

Heals a friendly target for 126 to 150.

Trainer / starting spell
Train

Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon.

12
PurgeRank 1

10% of base mana · 30 yd range

Instant

Purges the enemy target, removing 1 magic effect.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

14
Earth ShockRank 3

85 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with concussive force, causing 51 to 55 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

Trainer / starting spell
Utility

Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons.

14
Lightning BoltRank 3

45 Mana · 30 yd range

2.5 sec cast

Casts a bolt of lightning at the target for 44 to 52 Nature damage.

Trainer / starting spell
Train

Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent.

14
Stoneskin TotemRank 2

60 Mana

Instant

Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 7. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

16
Cure PoisonUnranked

9% of base mana · 30 yd range

Instant

Cures 1 poison effect on the target.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

16
Lightning ShieldRank 2

80 Mana

Instant

The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 24 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

16
Rockbiter WeaponRank 3

50 Mana

Instant

Imbue the Shaman's weapon, increasing melee attack power by 118 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Trainer / starting spell
Train

Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active.

18
Flame ShockRank 2

95 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly sears the target with fire, causing 38 Fire damage immediately and 32 Fire damage over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

18
Flametongue WeaponRank 2

55 Mana

Instant

Imbue the Shaman's weapon with fire. Each hit causes 7 to 26 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

18
Healing WaveRank 4

155 Mana · 40 yd range

3 sec cast

Heals a friendly target for 246 to 288.

Trainer / starting spell
Train

Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon.

18
Stoneclaw TotemRank 2

30 Mana

Instant · 30 sec cooldown

Summons a Stoneclaw Totem with 276 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

18
Tremor TotemUnranked

60 Mana

Instant

Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

20
Call of the ElementsUnranked

3 sec cast

Simultaneously places up to 4 totems specified in the Totem Bar.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
Frost ShockRank 1

115 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with frost, causing 68 to 72 Frost damage and slowing movement speed by 50%. Lasts 8 sec.

Trainer / starting spell
Utility

First rank supplies a ranged slow. Later ranks primarily matter when you also use it for damage.

20
Frostbrand WeaponRank 1

60 Mana

Instant

Imbue the Shaman's weapon with frost. Each hit has a chance of causing 44 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

20
Ghost WolfUnranked

100 Mana

3 sec cast

Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

20
Healing Stream TotemRank 1

40 Mana

Instant

Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 5 every 2 seconds.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
Lesser Healing WaveRank 1

105 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 150 to 172.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

20
Lightning BoltRank 4

60 Mana · 30 yd range

2.5 sec cast

Casts a bolt of lightning at the target for 55 to 63 Nature damage.

Trainer / starting spell
Train

Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent.

20
Searing TotemRank 2

45 Mana

Instant

Summons a Searing Totem with 5 health at your feet for 35 sec that repeatedly attacks an enemy within 20 yards for 13 to 17 Fire damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

20
Totemic RecallUnranked

Instant

Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

20
Water ShieldUnranked

Instant · 15 sec cooldown

The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

22
Cure DiseaseUnranked

9% of base mana · 30 yd range

Instant

Cures 1 disease on the target.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

22
Fire NovaRank 2

170 Mana · 30 yd range

Instant · 10 sec cooldown

Instantly inflicts 110 to 124 fire damage to enemies within 10 yd of your active Fire totem.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

22
Poison Cleansing TotemUnranked

10% of base mana

Instant

Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

22
Totemic ProjectionUnranked

25% of base mana · 30 yd range

Instant · 1 min cooldown

Relocates your active totems to the specified location.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

22
Water BreathingUnranked

50 Mana · 30 yd range

Instant

Reagents: Shiny Fish Scales

Allows the target to breathe underwater for 10 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

24
Ancestral SpiritRank 2

90% of base mana · 30 yd range

10 sec cast

Returns the spirit to the body, restoring a dead target to life with 150 health and 260 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

24
Earth ShockRank 4

145 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with concussive force, causing 83 to 89 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

Trainer / starting spell
Utility

Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons.

24
Frost Resistance TotemRank 1

75 Mana

Instant

Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 30, if within 30 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

24
Healing WaveRank 5

200 Mana · 40 yd range

3 sec cast

Heals a friendly target for 328 to 382.

Trainer / starting spell
Train

Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon.

24
Lightning ShieldRank 3

125 Mana

Instant

The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 40 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

24
Rockbiter WeaponRank 4

75 Mana

Instant

Imbue the Shaman's weapon, increasing melee attack power by 193 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Trainer / starting spell
Train

Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active.

24
Stoneskin TotemRank 3

90 Mana

Instant

Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 11. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

24
Strength of Earth TotemRank 2

65 Mana

Instant

Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 14. Lasts 5 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

25
Mana Tide TotemRank 1

10 Mana

Instant · 5 min cooldown

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Talent unlock
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

25
StormstrikeUnranked

125 Mana · Melee Range

Instant · 8 sec cooldown

Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

26
Far SightUnranked

80 Mana

Channeled

Unlimited range

Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

26
Flametongue WeaponRank 3

80 Mana

Instant

Imbue the Shaman's weapon with fire. Each hit causes 13 to 42 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

26
Lightning BoltRank 5

85 Mana · 30 yd range

2.5 sec cast

Casts a bolt of lightning at the target for 70 to 80 Nature damage.

Trainer / starting spell
Train

Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent.

26
Magma TotemRank 1

230 Mana

Instant

Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 20 Fire damage to creatures within 8 yards every 2 seconds.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

26
Mana Spring TotemRank 1

40 Mana

Instant

Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 4 mana every 2 seconds to group members within 30 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

28
Fire Resistance TotemRank 1

75 Mana

Instant

Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 30.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

28
Flame ShockRank 3

160 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly sears the target with fire, causing 49 Fire damage immediately and 56 Fire damage over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

28
Flametongue TotemRank 1

90 Mana

Instant

Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

28
Frostbrand WeaponRank 2

85 Mana

Instant

Imbue the Shaman's weapon with frost. Each hit has a chance of causing 72 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

28
Lesser Healing WaveRank 2

145 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 220 to 248.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

28
Stoneclaw TotemRank 3

55 Mana

Instant · 30 sec cooldown

Summons a Stoneclaw Totem with 316 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

28
Water WalkingUnranked

95 Mana · 30 yd range

Instant

Reagents: Fish Oil

Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
Astral RecallUnranked

150 Mana

10 sec cast · 15 min cooldown

Yanks the caster through the twisting nether back to home. Speak to an Innkeeper in a different place to change your home location.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
Call of the AncestorsUnranked

3 sec cast

Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
Grounding TotemUnranked

6% of base mana

Instant · 15 sec cooldown

Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

30
Healing Stream TotemRank 2

50 Mana

Instant

Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 6 every 2 seconds.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
Nature Resistance TotemRank 1

75 Mana

Instant

Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 30.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
Nature's SwiftnessUnranked

Instant · 3 min cooldown

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Talent unlock
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
ReincarnationPassive

1 hour cooldown

Reagents: Ankh

Allows you to resurrect yourself upon death with 20% health and mana.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

30
Searing TotemRank 3

75 Mana

Instant

Summons a Searing Totem with 5 health at your feet for 40 sec that repeatedly attacks an enemy within 20 yards for 19 to 25 Fire damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

30
Windfury WeaponRank 1

90 Mana

Instant

Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

Trainer / starting spell
Train

A level-30 weapon-imbue option. Compare it with Rockbiter on your actual weapon instead of assuming every proc wins.

32
Chain LightningRank 1

225 Mana · 30 yd range

2 sec cast · 6 sec cooldown

Hurls a lightning bolt at the enemy, dealing 85 to 97 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

32
Fire NovaRank 3

280 Mana · 30 yd range

Instant · 10 sec cooldown

Instantly inflicts 195 to 219 fire damage to enemies within 10 yd of your active Fire totem.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

32
Healing WaveRank 6

265 Mana · 40 yd range

3 sec cast

Heals a friendly target for 464 to 536.

Trainer / starting spell
Train

Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon.

32
Lightning BoltRank 6

110 Mana · 30 yd range

2.5 sec cast

Casts a bolt of lightning at the target for 108 to 122 Nature damage.

Trainer / starting spell
Train

Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent.

32
Lightning ShieldRank 4

180 Mana

Instant

The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 64 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

32
PurgeRank 2

10% of base mana · 30 yd range

Instant

Purges the enemy target, removing 2 beneficial magic effects.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

32
Windfury TotemRank 1

115 Mana

Instant

Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

34
Frost ShockRank 2

225 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with frost, causing 126 to 134 Frost damage and slowing movement speed by 50%. Lasts 8 sec.

Trainer / starting spell
Utility

First rank supplies a ranged slow. Later ranks primarily matter when you also use it for damage.

34
Rockbiter WeaponRank 5

100 Mana

Instant

Imbue the Shaman's weapon, increasing melee attack power by 355 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Trainer / starting spell
Train

Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active.

34
Sentry TotemUnranked

65 Mana

Instant

Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

34
Stoneskin TotemRank 4

115 Mana

Instant

Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 16. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

36
Ancestral SpiritRank 3

90% of base mana · 30 yd range

10 sec cast

Returns the spirit to the body, restoring a dead target to life with 250 health and 420 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

36
Earth ShockRank 5

240 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with concussive force, causing 134 to 142 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

Trainer / starting spell
Utility

Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons.

36
Flametongue WeaponRank 4

105 Mana

Instant

Imbue the Shaman's weapon with fire. Each hit causes 21 to 69 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

36
Lesser Healing WaveRank 3

185 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 297 to 335.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

36
Magma TotemRank 2

360 Mana

Instant

Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 35 Fire damage to creatures within 8 yards every 2 seconds.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

36
Mana Spring TotemRank 2

60 Mana

Instant

Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 6 mana every 2 seconds to group members within 30 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

36
Windwall TotemRank 1

115 Mana

Instant

Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 32. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

38
Disease Cleansing TotemUnranked

10% of base mana

Instant

Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

38
Flametongue TotemRank 2

140 Mana

Instant

Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 9 to 31 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

38
Frost Resistance TotemRank 2

120 Mana

Instant

Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 45, if within 30 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

38
Frostbrand WeaponRank 3

110 Mana

Instant

Imbue the Shaman's weapon with frost. Each hit has a chance of causing 117 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

38
Lightning BoltRank 7

135 Mana · 30 yd range

2.5 sec cast

Casts a bolt of lightning at the target for 142 to 160 Nature damage.

Trainer / starting spell
Train

Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent.

38
Stoneclaw TotemRank 4

75 Mana

Instant · 30 sec cooldown

Summons a Stoneclaw Totem with 346 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

38
Strength of Earth TotemRank 3

125 Mana

Instant

Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 25. Lasts 5 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

40
Call of the SpiritsUnranked

3 sec cast

Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
Chain HealRank 1

260 Mana · 40 yd range

2.5 sec cast

Heals the friendly target for 245 to 281, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Chain LightningRank 2

305 Mana · 30 yd range

2 sec cast · 6 sec cooldown

Hurls a lightning bolt at the enemy, dealing 97 to 109 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Flame ShockRank 4

250 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly sears the target with fire, causing 88 Fire damage immediately and 84 Fire damage over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
Healing Stream TotemRank 3

60 Mana

Instant

Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 7 every 2 seconds.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
Healing WaveRank 7

340 Mana · 40 yd range

3 sec cast

Heals a friendly target for 655 to 753.

Trainer / starting spell
Train

Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon.

40
Lava BurstRank 1

165 Mana · 30 yd range

2.5 sec cast · 10 sec cooldown

You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Talent unlock
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Lightning ShieldRank 5

240 Mana

Instant

The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

40
Rage of the FarseerUnranked

Instant · 3 min cooldown

Increases your attack speed by 30% for 25 sec.

Talent unlock
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
RiptideRank 1

245 Mana · 40 yd range

Instant · 6 sec cooldown

Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Talent unlock
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Searing TotemRank 4

110 Mana

Instant

Summons a Searing Totem with 5 health at your feet for 45 sec that repeatedly attacks an enemy within 20 yards for 26 to 34 Fire damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

40
Windfury WeaponRank 2

115 Mana

Instant

Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 221 extra melee attack power. When appied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

Trainer / starting spell
Train

A level-30 weapon-imbue option. Compare it with Rockbiter on your actual weapon instead of assuming every proc wins.

42
Fire NovaRank 4

395 Mana · 30 yd range

Instant · 10 sec cooldown

Instantly inflicts 294 to 330 fire damage to enemies within 10 yd of your active Fire totem.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
Fire Resistance TotemRank 2

120 Mana

Instant

Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 45.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
Grace of Air TotemRank 1

155 Mana

Instant

Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 49. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
Windfury TotemRank 2

175 Mana

Instant

Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 179 extra melee attack power. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

44
Lesser Healing WaveRank 4

235 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 416 to 466.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

44
Lightning BoltRank 8

160 Mana · 30 yd range

2.5 sec cast

Casts a bolt of lightning at the target for 158 to 176 Nature damage.

Trainer / starting spell
Train

Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent.

44
Nature Resistance TotemRank 2

120 Mana

Instant

Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 45.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

44
Rockbiter WeaponRank 6

125 Mana

Instant

Imbue the Shaman's weapon, increasing melee attack power by 521 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Trainer / starting spell
Train

Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active.

44
Stoneskin TotemRank 5

160 Mana

Instant

Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 22. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

46
Chain HealRank 2

315 Mana · 40 yd range

2.5 sec cast

Heals the friendly target for 325 to 371, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

46
Flametongue WeaponRank 5

130 Mana

Instant

Imbue the Shaman's weapon with fire. Each hit causes 30 to 95 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

46
Frost ShockRank 3

325 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with frost, causing 190 to 200 Frost damage and slowing movement speed by 50%. Lasts 8 sec.

Trainer / starting spell
Utility

First rank supplies a ranged slow. Later ranks primarily matter when you also use it for damage.

46
Magma TotemRank 3

500 Mana

Instant

Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 52 Fire damage to creatures within 8 yards every 2 seconds.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

46
Mana Spring TotemRank 3

80 Mana

Instant

Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 8 mana every 2 seconds to group members within 30 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

46
Windwall TotemRank 2

170 Mana

Instant

Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 50. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

48
Ancestral SpiritRank 4

90% of base mana · 30 yd range

10 sec cast

Returns the spirit to the body, restoring a dead target to life with 400 health and 600 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

48
Chain LightningRank 3

390 Mana · 30 yd range

2 sec cast · 6 sec cooldown

Hurls a lightning bolt at the enemy, dealing 109 to 121 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

48
Earth ShockRank 6

345 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with concussive force, causing 207 to 219 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

Trainer / starting spell
Utility

Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons.

48
Flametongue TotemRank 3

200 Mana

Instant

Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 13 to 42 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

48
Frostbrand WeaponRank 4

135 Mana

Instant

Imbue the Shaman's weapon with frost. Each hit has a chance of causing 159 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

48
Healing WaveRank 8

440 Mana · 40 yd range

3 sec cast

Heals a friendly target for 928 to 1,062.

Trainer / starting spell
Train

Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon.

48
Lightning ShieldRank 6

305 Mana

Instant

The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 134 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

48
Mana Tide TotemRank 2

30 Mana

Instant · 5 min cooldown

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 197 mana every 3 seconds to group members within 30 yards.

Trainer · requires talent
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

48
Stoneclaw TotemRank 5

105 Mana

Instant · 30 sec cooldown

Summons a Stoneclaw Totem with 426 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
Healing Stream TotemRank 4

70 Mana

Instant

Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 9 every 2 seconds.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
Lava BurstRank 2

230 Mana · 30 yd range

2.5 sec cast · 10 sec cooldown

You hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Trainer · requires talent
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
Lightning BoltRank 9

190 Mana · 30 yd range

2.5 sec cast

Casts a bolt of lightning at the target for 173 to 193 Nature damage.

Trainer / starting spell
Train

Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent.

50
RiptideRank 2

300 Mana · 40 yd range

Instant · 6 sec cooldown

Heals a friendly target for 614 to 676, an additional 575 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Trainer · requires talent
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
Searing TotemRank 5

145 Mana

Instant

Summons a Searing Totem with 5 health at your feet for 50 sec that repeatedly attacks an enemy within 20 yards for 33 to 45 Fire damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

50
Windfury WeaponRank 3

140 Mana

Instant

Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 315 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

Trainer / starting spell
Train

A level-30 weapon-imbue option. Compare it with Rockbiter on your actual weapon instead of assuming every proc wins.

52
Fire NovaRank 5

520 Mana · 30 yd range

Instant · 10 sec cooldown

Instantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

52
Flame ShockRank 5

345 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly sears the target with fire, causing 136 Fire damage immediately and 136 Fire damage over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

52
Lesser Healing WaveRank 5

305 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 591 to 659.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

52
Strength of Earth TotemRank 4

225 Mana

Instant

Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 42. Lasts 5 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

52
Windfury TotemRank 3

250 Mana

Instant

Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

54
Chain HealRank 3

405 Mana · 40 yd range

2.5 sec cast

Heals the friendly target for 474 to 538, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

54
Frost Resistance TotemRank 3

180 Mana

Instant

Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

54
Rockbiter WeaponRank 7

150 Mana

Instant

Imbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

Trainer / starting spell
Train

Reliable early melee damage. Reassess later ranks when you switch to another imbue; only one weapon enhancement can be active.

54
Stoneskin TotemRank 6

210 Mana

Instant

Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

56
Chain LightningRank 4

485 Mana · 30 yd range

2 sec cast · 6 sec cooldown

Hurls a lightning bolt at the enemy, dealing 119 to 133 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

56
Flametongue WeaponRank 6

155 Mana

Instant

Imbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

56
Grace of Air TotemRank 2

250 Mana

Instant

Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 77. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

56
Healing WaveRank 9

560 Mana · 40 yd range

3 sec cast

Heals a friendly target for 1,277 to 1,455.

Trainer / starting spell
Train

Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon.

56
Lightning BoltRank 10

220 Mana · 30 yd range

2.5 sec cast

Casts a bolt of lightning at the target for 189 to 211 Nature damage.

Trainer / starting spell
Train

Useful for ranged openings. An Enhancement route can defer later ranks if most damage comes from melee and casts are infrequent.

56
Lightning ShieldRank 7

370 Mana

Instant

The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

56
Magma TotemRank 4

650 Mana

Instant

Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 73 Fire damage to creatures within 8 yards every 2 seconds.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

56
Mana Spring TotemRank 4

100 Mana

Instant

Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

56
Windwall TotemRank 3

225 Mana

Instant

Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
Fire Resistance TotemRank 3

180 Mana

Instant

Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 60.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
Flametongue TotemRank 4

275 Mana

Instant

Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
Frost ShockRank 4

430 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with frost, causing 278 to 294 Frost damage and slowing movement speed by 50%. Lasts 8 sec.

Trainer / starting spell
Utility

First rank supplies a ranged slow. Later ranks primarily matter when you also use it for damage.

58
Frostbrand WeaponRank 5

160 Mana

Instant

Imbue the Shaman's weapon with frost. Each hit has a chance of causing 169 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.

Trainer / starting spell
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

58
Mana Tide TotemRank 3

60 Mana

Instant · 5 min cooldown

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards.

Trainer · requires talent
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

58
Stoneclaw TotemRank 6

140 Mana

Instant · 30 sec cooldown

Summons a Stoneclaw Totem with 486 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
Ancestral SpiritRank 5

90% of base mana · 30 yd range

10 sec cast

Returns the spirit to the body, restoring a dead target to life with 600 health and 800 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

60
Earth ShockRank 7

450 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly shocks the target with concussive force, causing 293 to 309 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

Trainer / starting spell
Utility

Keep Rank 1 for an inexpensive interrupt. Train damage ranks if you use the shock for damage; its threat matters in dungeons.

60
Flame ShockRank 6

410 Mana · 20 yd range

Instant · 6 sec cooldown

Instantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
Grace of Air TotemRank 3

310 Mana

Instant

Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
Healing Stream TotemRank 5

80 Mana

Instant

Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
Healing WaveRank 10

620 Mana · 40 yd range

3 sec cast

Heals a friendly target for 1,508 to 1,722.

Trainer / starting spell
Train

Keep a heal strong enough to recover from a difficult pull. A lower rank can top up health cheaply; train appropriately if healing a dungeon.

60
Lava BurstRank 3

265 Mana · 30 yd range

2.5 sec cast · 10 sec cooldown

You hurl molten lava at the target, dealing 192 to 248 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Trainer · requires talent
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Lesser Healing WaveRank 6

380 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 775 to 865.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

60
Nature Resistance TotemRank 3

180 Mana

Instant

Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
RiptideRank 3

385 Mana · 40 yd range

Instant · 6 sec cooldown

Heals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Trainer · requires talent
Defer

Lower priority for Enhancement solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Searing TotemRank 6

170 Mana

Instant

Summons a Searing Totem with 5 health at your feet for 55 sec that repeatedly attacks an enemy within 20 yards for 40 to 54 Fire damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

60
Strength of Earth TotemRank 5

275 Mana

Instant

Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 53. Lasts 5 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Enhancement solo toolkit.

60
Windfury WeaponRank 4

165 Mana

Instant

Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

Trainer / starting spell
Train

A level-30 weapon-imbue option. Compare it with Rockbiter on your actual weapon instead of assuming every proc wins.

Train — main toolkit. Utility — useful effect; damage-only upgrades can wait. Situational — buy for your route or role. Defer — lower priority for this solo build.

Client records: build 1.60.1.70170 · 3 October 2026. These are unlock levels, not a guarantee of trainer stock. Talent levels are minimums; points, quests, race and special sources still apply. Pet rows use the pet’s level. Training prices are not included; check your trainer’s quote. Later beta content may change.

Spell data adapted from TalentsForever, CC BY 4.0. Training priorities by StatRat. Spell text © Blizzard Entertainment.

07

Sources and beta updates

Written for WoW Forever beta. Ability values and talent choices can change with updates; check your current in-game tooltips when a detail differs.

NickTew / Mobalytics — Enhancement levelling and mana · Method — Shaman levelling · Icy Veins — Ragefire Chasm rewards · Wowhead — Hall of Thanes quests and rewards · TalentsForever — licensed beta spell and talent records

Community tips are linked beside the relevant advice. They describe player experience; they are not measured class rankings.