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WoW Forever

WoW Forever · Spell and demon damage

Demonology Warlock

Demonology makes the active demon and its condition part of the build. Choose the demon for its learned job, keep its abilities trained and watch its health and positioning. Soul Link and other pet-dependent effects require a suitable active demon; a sacrificed pet is not simultaneously performing its normal attacks.

Current beta play is capped at level 30. Level 60 reference models and deeper talents are identified as later planning. Client descriptions and server updates can differ.

What this build asks you to do

Demonic Brand changes Searing Pain’s threat behaviour and prepares bonus damage and threat on the pet’s next attacks against the branded target. That is a target-specific interaction, not a promise of perfect pet control. Later Demonic Pact changes how a sacrifice benefit can coexist with a different summoned demon. Keep the sacrificed demon’s identity separate from the currently active one instead of assuming every possible pet benefit stacks.

  • A demon-specific package supports coordinated damage and defensive decisions.
  • Pet availability, target selection and sacrifice rules can change the active benefits.
Sources for this section
  • TalentsForever: current beta talents and spell tooltips Forever beta report · 1.60.1.70170 · 2026-10-04

    CC-BY-4.0 author-client export generated October 4. Build 70170 with dated research/hotfix annotations; client descriptions do not establish every current server effect or trainer offer.

  • Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

    First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

  • Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

    Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

  • Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

    Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

  • Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

    Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

Choose the next action

  • Begin with the active demon chosen for its learned job and check its health, position and trained abilities. A sacrificed demon is not also performing its normal attacks.
  • With Demonic Brand learned, prepare the target-specific pet interaction through the eligible Searing Pain cast. The described threat behaviour is not the same as ordinary unmodified Searing Pain.
  • Send the active demon to that target and watch the next eligible pet attacks. Bonus damage and threat on a branded target do not secure every enemy in the area.
  • Recall or retarget deliberately when the pull changes. A pet-dependent benefit requires the appropriate living active demon and its actual contact.
  • Later Demonic Pact changes the sacrifice-and-summon comparison. Keep the sacrificed identity distinct from the current demon rather than stacking every possible pet benefit by assumption.
Sources for this section
  • TalentsForever: current beta talents and spell tooltips Forever beta report · 1.60.1.70170 · 2026-10-04

    CC-BY-4.0 author-client export generated October 4. Build 70170 with dated research/hotfix annotations; client descriptions do not establish every current server effect or trainer offer.

  • Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

    First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

  • Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

    Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

  • Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

    Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

  • Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

    Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

A branded target changes the demon’s next attacks

Click through an illustrative sequence. Conditional effects require the named spells and talents; this is not a damage, resource, threat or timing simulation.

  • Brand the chosen enemy: With Demonic Brand learned, Searing Pain prepares its target-specific pet interaction.
  • Send the active demon: Command the demon to attack that same target rather than an unrelated enemy.
  • Eligible pet attacks use the brand: The described next-pet-attacks condition adds its damage and threat. No amount or guaranteed control is calculated.
  • Recall or retarget deliberately: A command changes the pet’s job. Recheck its health and the target instead of assuming the damage condition secures the pull.

Inspect the interaction

The scene explains this named mechanic. The saved level 60 priority reference, where present, is separate.

A branded target changes the demon’s next attacks Current beta · use the spells and talents you know
A branded target changes the demon’s next attacks

Click through an illustrative sequence. Conditional effects require the named spells and talents; this is not a damage, resource, threat or timing simulation.

    This scene illustrates a named interaction. Playback does not simulate combat timing, damage, resource costs or enemy behaviour.

    Sources for this section
    • TalentsForever: current beta talents and spell tooltips Forever beta report · 1.60.1.70170 · 2026-10-04

      CC-BY-4.0 author-client export generated October 4. Build 70170 with dated research/hotfix annotations; client descriptions do not establish every current server effect or trainer offer.

    • Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

      First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

    • Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

      Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

    • Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

      Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

    • Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

      Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

    Build the toolkit

    Train the abilities of the demon you actually use and keep the relevant summoning supplies. Soul Link, Demonic Brand and Demonic Pact have different point and pet conditions. The saved sacrifice-oriented level 60 preset is not proof all benefits coexist on a fresh beta Warlock.

    Build the toolkit
    Level Decision or milestone Scope
    10 Complete the actual Voidwalker learning introduction if using that demon. Current beta
    20 Demonic Sacrifice is a talent-row option. Current beta
    25 Demonic Brand becomes a talent-row option. Current beta
    30 Soul Link is an ordinary talent-row option. Current beta
    40 Demonic Pact is deeper planning. Later planning
    Sources for this section
    • TalentsForever: current beta talents and spell tooltips Forever beta report · 1.60.1.70170 · 2026-10-04

      CC-BY-4.0 author-client export generated October 4. Build 70170 with dated research/hotfix annotations; client descriptions do not establish every current server effect or trainer offer.

    • Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

      First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

    • Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

      Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

    • Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

      Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

    • Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

      Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

    Understand the upgrade

    Inspect both the caster’s spells and the demon’s learned abilities; one player-only damage score misses the package.

    Demonic Knowledge and similar effects have active-pet conditions. A gear attribute does not activate an absent talent or demon.

    These examples describe the pinned client baseline. Learned talents, buffs, attack type and actual encounter change the useful result; they are not universal stat weights. Spirit’s value must be compared through the full and casting regeneration your character reports, rather than a fixed Spirit-to-MP5 rule.

    Understand the upgrade
    Comparison Meaning
    +10 Intellect +150 mana if existing effective Intellect is at least 20, before further modifiers; about +0.355 percentage points of spell crit at level 30.
    +7 Intellect from 19 The first-20 breakpoint gives +91 mana, not +105.
    Spell/healing power Compare the affected spell or heal and learned rank; the coefficient and useful outcome differ.
    Sources for this section
    • Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

      Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

    • Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

      Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

    • Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

      First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

    • Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

      Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

    Questing and group play

    Demonology can make solo questing comfortable when the chosen demon supports the pull, but you still need recovery if it dies or loses contact. In a group, control its movement and attack target with the tank. Do not ask the demon to chase a fleeing enemy through another pack simply to retain a damage effect.

    Sources for this section
    • TalentsForever: current beta talents and spell tooltips Forever beta report · 1.60.1.70170 · 2026-10-04

      CC-BY-4.0 author-client export generated October 4. Build 70170 with dated research/hotfix annotations; client descriptions do not establish every current server effect or trainer offer.

    • Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

      First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

    • Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

      Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

    • Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

      Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

    • Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

      Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

    Choose useful equipment

    Compare personal spell damage with the pet and survival package actually learned. A personal spell-power gain and a demon talent change are different experiments. Health matters to Life Tap and to surviving a failed pet pull; a fixed boss-damage result does not describe that recovery cost.

    Sources for this section
    • TalentsForever: current beta talents and spell tooltips Forever beta report · 1.60.1.70170 · 2026-10-04

      CC-BY-4.0 author-client export generated October 4. Build 70170 with dated research/hotfix annotations; client descriptions do not establish every current server effect or trainer offer.

    • Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

      First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

    • Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

      Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

    • Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

      Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

    • Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

      Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

    • Forever item reference: build 70205 Client data · 1.60.1.70205 · 2026-10-04

      Item names and requirements; client presence does not establish a drop source or current access.

    Level 60 reference priorities

    Gnome; saved 2/31/18 talent split; level 60; 10,000 iterations; one level 63 target; nominal 120 seconds with ±15 seconds variation.

    These are the visible core spell decisions in this saved model’s effective rotation, in source priority order. Check the first usable higher-priority action; later entries can be skipped. Item, racial and other auxiliary management remains in the full report, and execute-phase percentages are encounter settings rather than proc chances.

    Level 60 reference priorities
    Action Condition in this saved model
    Eureka! (periodic effect active: Bane of Agony AND periodic effect active: Corruption AND periodic effect active: Immolate AND fight time elapsed ≥ 10s)
    Searing Pain fight time remaining ≤ 3.5
    Life Tap Mana % < 10%
    Curse of the Elements NOT (active effect: Curse of the Elements on target)
    Searing Pain (known model effect: Demonic Brand AND NOT (active effect: Demonic Brand on target))
    Bane of Agony remaining periodic time: Bane of Agony ≤ model cast time: Bane of Agony
    Corruption remaining periodic time: Corruption ≤ model cast time: Corruption
    Immolate remaining periodic time: Immolate ≤ model cast time: Immolate
    Shadow Bolt No additional priority test
    Sources for this section
    • MythicSim: Demonology Warlock Model documentation · 2026-10-05

      Saved level 60 reference, inspected October 5, 2026. Engine forever-f43215d07e51fc228c2e32366d7563b03d76fec8. Its priorities and events describe this model, not tested live gameplay.

    Inspect the saved opening

    These timestamps show selected events from one recorded model opening. A row can be a triggered event; it is not automatically another button press. Negative times are preparation before the encounter.

    Saved endgame model · later planning

    Saved level 60 reference

    Inspect events from this saved setup.

    Level 60 single-target damage reference · later planning

    Inspect the saved opening

    These rows are events from one model timeline. A triggered hit or effect is not automatically an extra player cast.

    Saved model event · 0 sLash of Pain

    These are the visible core spell decisions in this saved model’s effective rotation, in source priority order. Check the first usable higher-priority action; later entries can be skipped. Item, racial and other auxiliary management remains in the full report, and execute-phase percentages are encounter settings rather than proc chances. The preset uses fixed gear and buffs. It does not prove an optimized BiS set or current beta access.

    Inspect the original setup and full report →
    Sources for this section
    • MythicSim: Demonology Warlock Model documentation · 2026-10-05

      Saved level 60 reference, inspected October 5, 2026. Engine forever-f43215d07e51fc228c2e32366d7563b03d76fec8. Its priorities and events describe this model, not tested live gameplay.

    Equipment in this reference

    The publisher describes these sets as primarily dungeon and crafted equipment, rather than optimized BiS. The Survival and Holy / Protection references have beta-gear exceptions. This is an item sample without inferred inventory slots.

    Equipment in this reference
    Reference item How to use this comparison
    Stormcloth Shoulders Fixed reference item; verify your level, source and current access.
    Robe of the Void Fixed reference item; verify your level, source and current access.
    Gloves of Spell Mastery Fixed reference item; verify your level, source and current access.
    Sources for this section
    • MythicSim: Demonology Warlock Model documentation · 2026-10-05

      Saved level 60 reference, inspected October 5, 2026. Engine forever-f43215d07e51fc228c2e32366d7563b03d76fec8. Its priorities and events describe this model, not tested live gameplay.

    • Forever item reference: build 70205 Client data · 1.60.1.70205 · 2026-10-04

      Item names and requirements; client presence does not establish a drop source or current access.

    • MythicSim: reference-model methodology Model documentation · 2026-10-04

      Dated level 60 damage-model references; selected profiles are not gameplay or healer-performance evidence.

    Sources and coverage

    Checked 2026-10-05 · client reference 1.60.1.70205

    • Use the spells, ranks and talent points you actually have; a listed level is not proof of completed acquisition.
    • Priorities respond to target, resources and role. The mechanic scene illustrates a condition rather than simulating combat.
    • The saved level 60 damage reference is fixed and not optimized BiS; it does not establish present beta obtainability.
    1. TalentsForever: current beta talents and spell tooltips Forever beta report · 1.60.1.70170 · 2026-10-04

      CC-BY-4.0 author-client export generated October 4. Build 70170 with dated research/hotfix annotations; client descriptions do not establish every current server effect or trainer offer.

    2. Method: Warlock levelling advice Forever author guide · 2026-10-04

      Original creator playstyle and spending advice. Exact unlocks are cross-checked against beta data; dated Blizzard changes override stale details.

    3. Blizzard beta update: October 1 Official beta notes · 2026-10-04

      Dated announced changes and level 30 beta cap; no exact numerical build supplied.

    4. Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

      First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

    5. Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

      Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

    6. Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

      Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

    7. Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

      Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

    8. MythicSim: Demonology Warlock Model documentation · 2026-10-05

      Saved level 60 reference, inspected October 5, 2026. Engine forever-f43215d07e51fc228c2e32366d7563b03d76fec8. Its priorities and events describe this model, not tested live gameplay.

    9. Forever item reference: build 70205 Client data · 1.60.1.70205 · 2026-10-04

      Item names and requirements; client presence does not establish a drop source or current access.

    10. MythicSim: reference-model methodology Model documentation · 2026-10-04

      Dated level 60 damage-model references; selected profiles are not gameplay or healer-performance evidence.