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StatRat

WoW Forever

Paladin · Protection

Protection Paladin

Keep control of the pull, make Seal of Fury work with your shield, and balance threat tools against survival and mana.

WoW Forever beta Client 1.60.1.70205 Checked 2026-10-04

The current beta cap is level 30, announced 1 October 2026. Current-play advice and later level 60 planning are separated. Client tooltips and native data can lag server changes.

Protection Paladin tanking starts with control: the right targets attacking you, a shield equipped for the mechanics that need it, and enough mana to respond when the pull changes. Damage is useful when it helps hold enemies, but a damage-only item comparison does not tell you whether the healer can sustain the pull. The practical sequence here is for the current level 1–30 beta; deeper talents are listed separately.

Prepare before you spend mana

Check the shield, weapon, active seal and threat buff before the pull. Seal of Fury’s first Forever rank is listed at level 10, and its absorb effect requires a shield. Righteous Fury is listed at level 16 and increases threat from Holy attacks; it is a later addition to the early tanking setup. Check that you have learned the required spells before planning the pull around them.

Inspect the enemies before deciding how many to take. Pick the first kill target and agree who handles casts or crowd control. Paladin’s toolkit still has gaps, so coordinate another player’s interrupt rather than pretending that damage and a taunt solve every dangerous cast. Begin with mana for control and recovery, not just enough to cast your opener.

Section references

A controlled pull

Use a suitable available pull tool or a careful approach, then bring enemies into a position the group can work with. Keep the pack together without dragging it into the next group. Start attacking the priority target and make your Holy attacks contribute to control.

With Seal of Fury active, Judgement supplies the seal’s taunt. Judgement does not consume the active seal in Forever. Reapplying Fury after every Judgement is unnecessary; instead watch the seal’s remaining duration and whether a different seal has replaced it. Once Consecration is learned, place it where the enemies will remain rather than where they happened to stand before the pull settled.

  • Set the pull: check safe space, healer position, mana and the first target.
  • Establish control: attack and use your learned Holy threat tools on targets the group will damage.
  • Hold the position: let enemies remain inside your ground effect when safe, and avoid unnecessary movement through nearby packs.
  • Reassess: target loose enemies deliberately; do not spend the entire mana bar on damage while recovery tools are needed.
Section references
  • Seal of Fury: first level 10 rankCurrent Forever spell entry; inspect actual rank/variant and talent context, not historical comments.
  • JudgementCurrent Forever spell entry; inspect actual rank/variant and talent context, not historical comments.
  • ConsecrationCurrent Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

Recover a loose target deliberately

When an enemy leaves you, identify which enemy moved and who it is attacking. Check Fury is active before using Judgement as the taunt; the same button under another seal has a different job. A taunt is a response to the loose target, not evidence that every enemy in the pack is now secure.

If talented, Swift Judgement resets Judgement’s remaining cooldown and removes the next Judgement’s mana cost. Save that option for a useful recovery rather than automatically spending it in every opener. Ask the group to bring a loose melee enemy back into the controlled area when safe, and use available control while the taunt response is unavailable. Avoid chasing through another pack.

Section references
  • Seal of Fury: first level 10 rankCurrent Forever spell entry; inspect actual rank/variant and talent context, not historical comments.
  • Swift JudgementCurrent Forever spell entry; inspect actual rank/variant and talent context, not historical comments.
  • JudgementCurrent Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

Mana returns have conditions

Improved Seal of Fury is tied to its absorb shield being fully consumed. Shield Specialization links blocks to a mana-return effect. Those are different triggers. Neither guarantees unlimited mana against every target, and neither means that pulling more enemies is always safer.

Against melee packs, your shield-related effects can be relevant repeatedly. Against casters, check what is actually being blocked or absorbed rather than expecting the same returns. Budget Consecration and other offensive casts around the pull’s duration and the mana you need if control fails. Before the next pull, give both yourself and the healer time to recover; faster individual kills are not useful if the group must stop after every pack.

Section references

Compare a complete tanking setup

For baseline Paladin weapon accounting, +7 effective Strength gives +14 melee AP. On the client’s 14-AP tooltip basis, that is +1 nominal weapon DPS, before misses, critical strikes, armor and ability rules. This explains one offensive gain; it does not calculate threat, survivability or the best tanking item.

Strength’s configured block-value contribution increases by one for every complete 20 points of total Strength. An upgrade from 33 to 40 Strength adds one block value, while 40 to 47 adds none. Block value is not block chance. Check the actual before-and-after totals and whether blocking is available with the loadout.

A shield contributes more than its damage-block number: it is also a prerequisite for Fury’s absorb effect. Compare armor, Stamina, mana-related stats and useful threat stats across the whole setup. +10 Agility adds 20 configured armor, but an exact Agility-to-dodge coefficient is not verified here. Do not turn these individual conversions into one unsupported tanking score.

Section references

Training priorities through the beta

Build the early toolkit around the spells you have learned. Seal of Fury’s new first rank is level 10 in the native data; Righteous Fury is 16, and baseline Consecration is 20. Later ranks and utility should be checked against the current trainer or acquisition route rather than inferred from an old Classic shopping list.

Prioritize the tanking spells and recovery tools needed for your next dungeon. Add damage ranks that improve the route you actually play. Keep a healing or solo set if you regularly fill those roles, but do not spend a fresh character’s entire budget trying to maintain every possible build at once.

Section references
  • Build 70205 native spell levelsSpell-level fields, not a trainer list or proof of talent/quest acquisition.
  • Seal of Fury: first level 10 rankCurrent Forever spell entry; inspect actual rank/variant and talent context, not historical comments.
  • Righteous FuryCurrent Forever spell entry; inspect actual rank/variant and talent context, not historical comments.
  • ConsecrationCurrent Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

Separate current choices from later tank tools

Holy Shield is listed at level 40, beyond the beta’s level 30 cap. Blizzard’s 1 October notes changed its listed block bonus to 30% and Redoubt’s rank bonuses to 4/8/12/16/20%. Those published changes do not make Holy Shield available to a level 30 character.

Templar’s Bulwark is a different choice: it is listed at level 30, but still needs the relevant talent investment. Check its absorb and Forbearance restrictions before using it as a recovery button. Iron Creed’s Holy Strike interaction belongs to deeper-build planning. Use the tools your current build actually has rather than adding every endgame talent to a low-level survivability estimate.

Section references

A profession should solve a real gap

Engineering goggles can fill a weak low-level head slot if you meet the personal skill requirement, while devices or explosives may add useful options once their current use and acquisition gates are known. A purchased item does not bypass its owner’s Engineering requirement.

Judge the choice by your targets and route: which slot improves, which materials or gold it costs, and whether the profession remains useful after that upgrade. Keep faction-only quests, binding and experience earned on the route separate from the item’s equip level when planning a tank twink.

Section references

Check the attribute conversions

Compare baseline Attack Power and level-dependent crit contributions. These examples do not predict threat, survivability or the best tanking item.

Attributes, in numbers

Paladin stat conversions

Forever beta · Client data

Strength increases baseline melee Attack Power. Holy attacks and seals have their own spell and talent rules; these swing numbers do not calculate their damage.

Level 30: class baseline, before buffs and talents.

Strength+7Attribute increase
Melee Attack Power+142 AP per Strength
AP contribution+1Nominal weapon DPS · AP ÷ 14
Per ordinary swing+3.5At 3.5 seconds, before mitigation

Agility

+0.935 ppWeapon crit contribution at this level

Baseline melee AP
+0
Tooltip armor contribution
+20

Intellect

+0.313 ppSpell crit contribution at this level

Mana gained
+150

The AP contribution is added to the weapon's base DPS. It is not total combat DPS. Listed weapon speed is used; haste, misses, crits, armor, procs and special attacks are excluded.

Uses existing plus added effective Intellect: the first 20 contribute 1 mana per point; above 20, 15 per point. This is neither Spell Power nor mana regeneration.

“pp” means percentage points: +1 pp takes 5% to 6%, before other modifiers. Crit contributions are not total crit chances.

Stamina
The first 20 effective points add 1 health each. Above 20, the client uses your character’s current health-per-point rate; health buffs and talents can change the gain.
Mana per 5 seconds
+5 MP5 gives 60 mana over one minute, assuming a constant effective rate and enough missing mana to receive it.
Spirit
Mana recovery depends on class rules, talents and when you spend mana. See the regeneration mechanics.
Spell Power
Applied by each spell and rank's coefficient. It has no universal damage or healing conversion. Inspect the spell-rank data.
How crit changes as you level +10 attribute examples
Paladin baseline contributions from +10 of the named attribute
Level Agility → weapon crit Intellect → spell crit
1 +2.15 pp +0.75 pp
10 +1.72 pp +0.6 pp
20 +1.229 pp +0.417 pp
30 +0.935 pp +0.313 pp
60Future/reference +0.506 pp +0.167 pp

“pp” means percentage points: +1 pp turns 5% into 6%, before other modifiers. These are contributions, not total crit chances.

Assumptions & sources Build 1.60.1.70205

Interactive figures use class baseline: race, buffs, talents, form overrides and server-side changes are not applied. The client data describes configured conversions; it is not a combat-log measurement or a gear ranking.

  • Attack Power: added Strength × the class's AP-per-Strength field. Agility's melee and ranged AP fields are kept separate.
  • Crit: added attribute × its exact class-and-level coefficient × 100. No interpolation or Classic fallback is used.
  • Ordinary swing contribution: added AP ÷ 14 × listed weapon speed. The divisor and +2 armor per Agility come from the matching client tooltip code.
  • Configured mana contribution at effective Intellect I: min(I, 20) + 15 × max(I − 20, 0). An increase across the breakpoint is the difference between the old and new totals.
  • Stamina's first-20 breakpoint is present in the matching constants file. The exact above-20 Forever rate has not been verified; the UI obtains it from the game's runtime API.

Class conversion data · Level conversion data · Matching client tooltip source · Intellect and Stamina constants · Read the stat mechanics

Game data and icons © Blizzard Entertainment. Public client exports: wago.tools; client UI mirror: Gethe. Values rounded for display.

Sources & scope

Use your learned spell ranks and current talent points; reaching a level does not automatically unlock every ability.

Beta tooltips can lag server changes. The current beta cap is level 30; later-build advice is identified separately.

Seal of Fury’s absorb effect requires a shield. Judgement’s effect depends on the seal you currently have active.

Holy Shield starts beyond the current beta cap; Templar’s Bulwark is a separate level 30 talent choice that still requires a qualifying build.

Individual stat conversions do not predict final threat, damage or survivability. Shield-related mana returns have their own trigger conditions.

  1. Blizzard beta update: October 1 Official beta notes · 2026-10-01

    Published beta changes and current level 30 cap; no exact build supplied.

  2. Blizzard Forever systems and Paladin recap Official announcement

    Design and announced mechanics; not a numerical server simulation.

  3. Build 70205 class AP conversions Client data · 1.60.1.70205

    Paladin baseline 2 melee AP/effectiveStrength; modifiers/formulas outside baseline are separate.

  4. Matching client stat tooltip arithmetic Client tooltip · 1.60.1.70205

    Tooltip arithmetic and runtime getter boundaries; not realized damage/threat/mitigation.

  5. Build 70205 native spell levels Client data · 1.60.1.70205

    Spell-level fields, not a trainer list or proof of talent/quest acquisition.

  6. Seal of Fury: first level 10 rank Rendered beta tooltip

    Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

  7. Righteous Fury Rendered beta tooltip

    Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

  8. Consecration Rendered beta tooltip

    Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

  9. Judgement Rendered beta tooltip

    Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

  10. Swift Judgement Rendered beta tooltip

    Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

  11. Improved Seal of Fury Rendered beta tooltip

    Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

  12. Shield Specialization: current trait variant Rendered beta tooltip

    Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

  13. Holy Shield Rendered beta tooltip

    Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

  14. Build 70205 item properties Client data · 1.60.1.70205

    Gear stats/equip restrictions; source availability remains separate.

  15. Templar’s Bulwark Rendered beta tooltip

    Native spell 1311015 is associated with Protection trait 135150 and lists SpellLevel 30. This does not prove automatic talent acquisition at level 30.

Original StatRat guide. Game names and icons © Blizzard Entertainment. StatRat is an independent fan project.

Go deeper · Protection

Protection · decisions and mechanics

Current beta play is capped at level 30. Level 60 reference models and deeper talents are identified as later planning. Client descriptions and server updates can differ.

Choose the next action

  • Before the pull, establish the tanking setup you actually know and equip a shield when the interaction requires one. Choose a position that lets the group avoid accidental adds.
  • Put initial attention on enemies threatening a healer or another player. Consecration can pressure a controlled group, but its presence is not proof that every enemy is secured.
  • Separate the Seal of Fury absorb being fully consumed from a successful shield block. The recovery talents attach to different events; credit only the event that occurred.
  • Use Swift Judgement as a reset and preparation for the next Judgement, not as an invisible damaging cast. Judging the active Seal leaves that Seal in place in Forever.
  • When health, control or mana becomes unsafe, choose the relevant defensive or recovery action. Deep Holy Shield belongs to later planning and should not be assumed in a level 30 tank.
Sources for this section
  • TalentsForever: current beta talents and spell tooltips Forever beta report · 1.60.1.70170 · 2026-10-04

    CC-BY-4.0 author-client export generated October 4. Build 70170 with dated research/hotfix annotations; client descriptions do not establish every current server effect or trainer offer.

  • Blizzard Forever systems and Paladin recap Official announcement · 2026-10-04

    Design and announced mechanics; not a numerical server simulation.

  • Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

    Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

  • Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

    Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

  • Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

    First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

  • Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

    Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

Fury absorb and recovery are separate from blocks

Click through an illustrative sequence. Conditional effects require the named spells and talents; this is not a damage, resource, threat or timing simulation.

  • Maintain Seal of Fury: Begin with the learned Seal of Fury effect; its absorb is not a shield-block event.
  • Absorb is consumed: Show an incoming attack using the absorb fully. This is the Improved Seal of Fury trigger.
  • Conditional recovery: If Improved Seal of Fury is learned, its mana return follows that consumed absorb.
  • Prepare Swift Judgement: When learned, reset Judgement and prepare its next cast. This self preparation does not cast Judgement at an enemy.

Inspect the interaction

The scene explains this named mechanic. The saved level 60 priority reference, where present, is separate.

Fury absorb and recovery are separate from blocks Current beta · use the spells and talents you know
Fury absorb and recovery are separate from blocks

Click through an illustrative sequence. Conditional effects require the named spells and talents; this is not a damage, resource, threat or timing simulation.

    This scene illustrates a named interaction. Playback does not simulate combat timing, damage, resource costs or enemy behaviour.

    Sources for this section
    • TalentsForever: current beta talents and spell tooltips Forever beta report · 1.60.1.70170 · 2026-10-04

      CC-BY-4.0 author-client export generated October 4. Build 70170 with dated research/hotfix annotations; client descriptions do not establish every current server effect or trainer offer.

    • Blizzard Forever systems and Paladin recap Official announcement · 2026-10-04

      Design and announced mechanics; not a numerical server simulation.

    • Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

      Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

    • Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

      Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

    • Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

      First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

    • Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

      Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

    Level 60 reference priorities

    Undead; saved 8/33/10 talent split; level 60; 10,000 iterations; one level 63 target; nominal 120 seconds with ±15 seconds variation.

    These are the visible core spell decisions in this saved model’s effective rotation, in source priority order. Check the first usable higher-priority action; later entries can be skipped. Item, racial and other auxiliary management remains in the full report, and execute-phase percentages are encounter settings rather than proc chances.

    Level 60 reference priorities
    Action Condition in this saved model
    Judgement active effect: Seal of Righteousness
    Seal of Righteousness remaining effect time: Seal of Righteousness ≤ 1.5s
    Hammer of Wrath No additional priority test
    Holy Strike No additional priority test
    Holy Shield No additional priority test
    Consecration Mana % ≥ 20%
    Sources for this section
    • MythicSim: Protection Paladin Model documentation · 2026-10-05

      Saved level 60 reference, inspected October 5, 2026. Engine forever-f43215d07e51fc228c2e32366d7563b03d76fec8. Its priorities and events describe this model, not tested live gameplay.

    Inspect the saved opening

    These timestamps show selected events from one recorded model opening. A row can be a triggered event; it is not automatically another button press. Negative times are preparation before the encounter.

    Saved endgame model · later planning

    Saved level 60 reference

    Inspect events from this saved setup.

    Level 60 single-target damage reference · later planning

    Inspect the saved opening

    These rows are events from one model timeline. A triggered hit or effect is not automatically an extra player cast.

    Saved model event · -5 sRighteous Fury

    These are the visible core spell decisions in this saved model’s effective rotation, in source priority order. Check the first usable higher-priority action; later entries can be skipped. Item, racial and other auxiliary management remains in the full report, and execute-phase percentages are encounter settings rather than proc chances. The preset uses fixed gear and buffs. It does not prove an optimized BiS set or current beta access. This tank example compares damage while attacked; it does not establish safe survival or sufficient threat.

    Inspect the original setup and full report →
    Sources for this section
    • MythicSim: Protection Paladin Model documentation · 2026-10-05

      Saved level 60 reference, inspected October 5, 2026. Engine forever-f43215d07e51fc228c2e32366d7563b03d76fec8. Its priorities and events describe this model, not tested live gameplay.

    Equipment in this reference

    The publisher describes these sets as primarily dungeon and crafted equipment, rather than optimized BiS. The Survival and Holy / Protection references have beta-gear exceptions. This is an item sample without inferred inventory slots.

    Equipment in this reference
    Reference item How to use this comparison
    Lionheart Helm Fixed reference item; verify your level, source and current access.
    Sources for this section
    • MythicSim: Protection Paladin Model documentation · 2026-10-05

      Saved level 60 reference, inspected October 5, 2026. Engine forever-f43215d07e51fc228c2e32366d7563b03d76fec8. Its priorities and events describe this model, not tested live gameplay.

    • Forever item reference: build 70205 Client data · 1.60.1.70205 · 2026-10-04

      Item names and requirements; client presence does not establish a drop source or current access.

    • MythicSim: reference-model methodology Model documentation · 2026-10-04

      Dated level 60 damage-model references; selected profiles are not gameplay or healer-performance evidence.

    Sources and coverage

    Checked 2026-10-05 · client reference 1.60.1.70205

    • Use the spells, ranks and talent points you actually have; a listed level is not proof of completed acquisition.
    • Priorities respond to target, resources and role. The mechanic scene illustrates a condition rather than simulating combat.
    • The saved level 60 damage reference is fixed and not optimized BiS; it does not establish present beta obtainability.
    1. TalentsForever: current beta talents and spell tooltips Forever beta report · 1.60.1.70170 · 2026-10-04

      CC-BY-4.0 author-client export generated October 4. Build 70170 with dated research/hotfix annotations; client descriptions do not establish every current server effect or trainer offer.

    2. Blizzard Forever systems and Paladin recap Official announcement · 2026-10-04

      Design and announced mechanics; not a numerical server simulation.

    3. Matching Forever attribute breakpoints Client interface source · 1.60.1.70205 · 2026-10-04

      First 20 effective Intellect and Stamina breakpoints; Intellect above 20 has 15 mana per point in the client display. HP above the Stamina breakpoint uses a runtime getter.

    4. Forever client regeneration evidence Client interface source · 1.60.1.70205 · 2026-10-04

      Reported rate display and accepted class/retention evidence. No universal Spirit-to-MP5 conversion or invented server tick formula.

    5. Forever class attribute coefficients Client data · 1.60.1.70205 · 2026-10-04

      Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

    6. Matching Forever character-stat display Client interface source · 1.60.1.70205 · 2026-10-04

      Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

    7. MythicSim: linked Shockadin reference Model documentation · 2026-10-04

      Linked tier-list Shockadin example; primary report metadata records Human, 23/0/28, single target and 120 seconds. Saved report engine/settings beyond visible metadata are not inferred.

    8. MythicSim: reference-model methodology Model documentation · 2026-10-04

      Dated level 60 damage-model references; selected profiles are not gameplay or healer-performance evidence.

    9. MythicSim: Protection Paladin Model documentation · 2026-10-05

      Saved level 60 reference, inspected October 5, 2026. Engine forever-f43215d07e51fc228c2e32366d7563b03d76fec8. Its priorities and events describe this model, not tested live gameplay.

    10. Forever item reference: build 70205 Client data · 1.60.1.70205 · 2026-10-04

      Item names and requirements; client presence does not establish a drop source or current access.

    11. Blizzard beta update: October 1 Official beta notes · 2026-10-04

      Published beta changes and current level 30 cap; no exact build supplied.

    12. Build 70205 class AP conversions Client data · 1.60.1.70205 · 2026-10-04

      Paladin baseline 2 melee AP/effectiveStrength; modifiers/formulas outside baseline are separate.

    13. Matching client stat tooltip arithmetic Client tooltip · 1.60.1.70205 · 2026-10-04

      Tooltip arithmetic and runtime getter boundaries; not realized damage/threat/mitigation.

    14. Build 70205 native spell levels Client data · 1.60.1.70205 · 2026-10-04

      Spell-level fields, not a trainer list or proof of talent/quest acquisition.

    15. Seal of Fury: first level 10 rank Rendered beta tooltip · 2026-10-04

      Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

    16. Righteous Fury Rendered beta tooltip · 2026-10-04

      Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

    17. Consecration Rendered beta tooltip · 2026-10-04

      Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

    18. Judgement Rendered beta tooltip · 2026-10-04

      Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

    19. Swift Judgement Rendered beta tooltip · 2026-10-04

      Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

    20. Improved Seal of Fury Rendered beta tooltip · 2026-10-04

      Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

    21. Shield Specialization: current trait variant Rendered beta tooltip · 2026-10-04

      Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

    22. Holy Shield Rendered beta tooltip · 2026-10-04

      Current Forever spell entry; inspect actual rank/variant and talent context, not historical comments.

    23. Build 70205 item properties Client data · 1.60.1.70205 · 2026-10-04

      Gear stats/equip restrictions; source availability remains separate.

    24. Templar’s Bulwark Rendered beta tooltip · 2026-10-04

      Native spell 1311015 is associated with Protection trait 135150 and lists SpellLevel 30. This does not prove automatic talent acquisition at level 30.