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StatRat

WoW Forever

Druid levelling guide

From character creation to early dungeons. Learn your first fights, training choices, upgrades and group role.

WoW Forever beta · Early levelling (1–30) · Updated 3 October 2026

QUICK START

Start with manageable pulls and keep mana for a heal. Feral is a practical solo route once your forms arrive; keep a separate set of caster equipment if you want to heal dungeons.

ROLE

Damage · Tank · Healer

RESOURCE

Mana · Rage · Energy

01

Create your character

Log in, select the realm you intend to play on and choose Create Character. If you are joining friends, agree on realm and faction before creating the character.

Alliance

Night Elf, Skyborne

Horde

Tauren, Skyborne

Choose an available race, select Druid, customise the appearance and name the character. Enter the world with the new character. Read the racial descriptions, but choose a character you want to keep playing.

Read more: Blizzard’s race and class combinations.

02

Your first quests and fights

Find your health, resource bar, spellbook and quest log. Place your main attack and your survival tools on comfortable keys. Accept nearby starter quests, read the objectives and begin with one enemy at a time.

Open at range with Wrath, add Moonfire for a longer fight, and finish without emptying your mana. Put a healing spell beside your attacks so you can recover before the next pull.

Loot defeated enemies and return to complete your objectives. Before leaving the hub again, sell unwanted items, repair if needed and check your trainer for new abilities or ranks. Keep enough supplies for the next quest loop.

Weapon damage contributes to form damage in Forever. Inspect the weapon itself when your Cat or Bear damage feels weak; the old Classic habit of treating every weapon as only a stat stick is misleading here.

Before shifting, spend only the mana that solves a problem: a heal, a useful buff or control. Repeatedly leaving and re-entering form to top up a tiny amount of health can turn a sustainable route into a drinking route.

03

Training and talents

Level 10

Bear Form. Complete the form quest. Bear gives a Rage-based melee route and an early tanking option.

Level 12

Revive. Train the ordinary resurrection before joining groups. It is separate from combat resurrection, Rebirth.

Level 14

Cure Poison. Follow the class unlock. Keep it reachable rather than treating every available spell as damage training.

Level 16

Aquatic Form. A class-quest travel tool for water routes. Plan the quest when it fits your journey rather than interrupting every zone for it.

Level 20

Cat Form. Complete the Cat quest. Energy and combo points replace Rage; practise Claw and an appropriately timed finisher.

Level 30

Travel Form. Shortens outdoor travel. Useful time saved between objectives can matter more than a small damage-rank purchase.

For a Feral start, Ferocity reduces the cost of several core form attacks. Heart of the Wild supports your attributes, while Feral Swiftness is useful once you can use Cat Form. Choose points that help abilities you can already use.

Spend around your current toolkit. A talent that improves an attack you have not learned yet may help later, but does little for the next fight. Check prerequisites and point costs in the planner.

+ Plan your talent points

Read talents and plan a route for your Druid. Open the full Druid calculator for more space.

Loading talent trees…

In Cat, choose a finisher for the health remaining. Saving five combo points on an enemy that will die to the next Claw wastes time; maintaining a bleed on a dying enemy wastes Energy.

Keep a small Intellect and recovery set for healing. Feral points do not remove your healing spells, but they also do not make a damage set a reliable healing set. Tell the group which role you are taking.

04

Gear, professions and supplies

Compare your weapon and keep useful caster quest rewards rather than selling every Intellect piece. You can prepare a small healing set without rebuilding your whole character.

Skinning and Leatherworking suit a player who wants to gather while questing and craft leather equipment. Herbalism and Alchemy are another useful route if you prefer consumables.

Spend with a purpose. Compare the upgrade with the money or materials it takes, and keep enough for training and the supplies you routinely use. A reliable quest route matters more than buying every small improvement.

At 10, prioritise the Bear Form class quest; at 14, the poison-removal unlock; at 16, Aquatic Form; at 20, Cat Form. These change what you can do rather than simply adding another damage rank. Visit the class trainer when you reach each milestone.

For an early Hall of Thanes run, collect An Ancient Grudge inside the dungeon and compare Deepgrave Trousers for Feral. Important Heirlooms supplies a caster off-hand alternative. Pick for the role you will actually play next; retaining a healing set is different from replacing your form gear.

05

Your first dungeon

Feral talents can support early tanking and damage. Healing is also possible with suitable caster gear and careful mana use. Agree on your role before entering; practise one role at a time while learning the dungeon.

Plan a first run around levels 13–18: Ragefire Chasm is in Orgrimmar; Hall of Thanes is below Ironforge’s High Seat. Choose the dungeon and quests that fit your faction and route.

Feral · quests

Deepgrave Trousers from An Ancient Grudge in Hall of Thanes are an early leg-slot comparison. Do not choose a caster reward automatically if your next hours are in Cat or Bear.

Healing · first dungeons

Trogg Scepter from RFC’s Oggleflint and Aetherwisp Bracers from Hall of Thanes’ Faldrim belong on the caster/healing shortlist, rather than replacing your Feral weapon plan.

Healing · quest reward

Important Heirlooms in Hall of Thanes offers Dwarven Tome. Keep it with your caster set when you intend to heal.

As tank, keep Bear tools and a safe pull size ready; as healer, wear your caster set and stop before mana runs out. Remove a relevant curse or poison when you have the matching spell. Revive is your ordinary out-of-combat resurrection.

Collect the linked quests before the run and compare the reward afterwards. A useful quest reward can end a gearing detour without repeated boss farming.

06

Spell ranks and training budget

Select a level to see its recorded unlocks, or choose All levels for the complete 1–60 list. Open a spell name to inspect its effect and requirements. The priorities assume Feral Combat solo levelling; buy the appropriate healing or tanking ranks when you take another role.

Druid training · levels 1–60Feral solo priorities

Keep your main attacks and recovery tools current. Learn useful control early; defer unused damage ranks before spending your travel and equipment gold.

209 recorded ranks

Druid spell ranks, client unlock levels and training advice
LevelSpell & rankTraining advice
1
Healing TouchRank 1

25 Mana · 40 yd range

1.5 sec cast

Heals a friendly target for 40 to 54.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

1
Mark of the WildRank 1

20 Mana · 30 yd range

Instant

Increases the friendly target's armor by 34 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

1
WrathRank 1

10 Mana · 30 yd range

1.5 sec cast

Causes 15 to 17 Nature damage to the target.

Trainer / starting spell
Defer

Train early while you fight as a caster. After moving into Feral, defer damage ranks unless you still cast them regularly.

4
MoonfireRank 1

25 Mana · 30 yd range

Instant

Burns the enemy for 9 to 11 Arcane damage and then an additional 12 Arcane damage over 9 sec.

Trainer / starting spell
Defer

Useful before forms and for tagging. A Feral route can defer later damage ranks while retaining its ranged pull.

4
RejuvenationRank 1

25 Mana · 40 yd range

Instant

Heals the target for 32 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

6
ThornsRank 1

35 Mana · 30 yd range

Instant

Thorns sprout from the friendly target causing 4 Nature damage to attackers when hit. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

6
WrathRank 2

20 Mana · 30 yd range

1.7 sec cast

Causes 24 to 28 Nature damage to the target.

Trainer / starting spell
Defer

Train early while you fight as a caster. After moving into Feral, defer damage ranks unless you still cast them regularly.

8
Entangling RootsRank 1

50 Mana · 30 yd range

1.5 sec cast

Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

8
Healing TouchRank 2

55 Mana · 40 yd range

2 sec cast

Heals a friendly target for 94 to 118.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

10
Bear FormShapeshift

55% of base mana

Instant

Shapeshift into Bear Form, increasing Attack Power by 120, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Class quest / unlock
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

10
Demoralizing RoarRank 1

10 Rage

Instant

Requires Bear Form, Dire Bear Form

The druid roars, decreasing nearby enemies' melee attack power by 56. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

10
GrowlUnranked

Melee Range

Instant · 8 sec cooldown

Requires Bear Form, Dire Bear Form

Taunts the target to attack you, but has no effect if the target is already attacking you.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

10
Mark of the WildRank 2

50 Mana · 30 yd range

Instant

Increases the friendly target's armor by 88 and all attributes by 3 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

10
MaulRank 1

15 Rage

Next melee

Requires Bear Form, Dire Bear Form

Increases the druid's next attack by 18 damage.

Trainer / starting spell
Train

A Bear attack that spends Rage. Keep ranks current for Bear fighting or tanking; Cat-only questing makes later Bear ranks less urgent.

10
MoonfireRank 2

50 Mana · 30 yd range

Instant

Burns the enemy for 15 to 19 Arcane damage and then an additional 24 Arcane damage over 12 sec.

Trainer / starting spell
Defer

Useful before forms and for tagging. A Feral route can defer later damage ranks while retaining its ranged pull.

10
Nature's GraspRank 1

50 Mana

Instant · 1 min cooldown

The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

10
RejuvenationRank 2

40 Mana · 40 yd range

Instant

Heals the target for 48 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

10
Teleport: MoongladeUnranked

120 Mana

10 sec cast

Teleports the caster to the Moonglade.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

12
EnrageUnranked

Instant · 1 min cooldown

Requires Bear Form, Dire Bear Form

Instantly generates 10 Rage and another 20 Rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form. The druid is considered in combat for the duration.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

12
RegrowthRank 1

70 Mana · 40 yd range

2 sec cast

Heals a friendly target for 88 to 102 and another 91 over 21 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

12
ReviveRank 1

75% of base mana · 30 yd range

10 sec cast

Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

14
BashRank 1

10 Rage · Melee Range

Instant · 1 min cooldown

Requires Bear Form, Dire Bear Form

Stuns the target for 2 sec.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

14
Cure PoisonUnranked

16% of base mana · 30 yd range

Instant

Cures 1 poison effect on the target.

Class quest / unlock
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

14
Healing TouchRank 3

110 Mana · 40 yd range

2.5 sec cast

Heals a friendly target for 188 to 232.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

14
ThornsRank 2

60 Mana · 30 yd range

Instant

Thorns sprout from the friendly target causing 9 Nature damage to attackers when hit. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

14
WrathRank 3

40 Mana · 30 yd range

2 sec cast

Causes 31 to 37 Nature damage to the target.

Trainer / starting spell
Defer

Train early while you fight as a caster. After moving into Feral, defer damage ranks unless you still cast them regularly.

16
Aquatic FormShapeshift

20% of base mana

Instant

Shapeshift into Aquatic Form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Class quest / unlock
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

16
MoonfireRank 3

75 Mana · 30 yd range

Instant

Burns the enemy for 25 to 29 Arcane damage and then an additional 36 Arcane damage over 12 sec.

Trainer / starting spell
Defer

Useful before forms and for tagging. A Feral route can defer later damage ranks while retaining its ranged pull.

16
RejuvenationRank 3

75 Mana · 40 yd range

Instant

Heals the target for 92 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

16
SwipeRank 1

20 Rage · Melee Range

Instant

Requires Bear Form, Dire Bear Form

Swipe 3 nearby enemies, inflicting 18 damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

18
Entangling RootsRank 2

65 Mana · 30 yd range

1.5 sec cast

Roots the target in place and causes 45 Nature damage over 15 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

18
Faerie FireRank 1

55 Mana · 30 yd range

Instant

Requires Cat Form, Bear Form, Dire Bear Form

Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

18
HibernateRank 1

90 Mana · 30 yd range

1.5 sec cast

Forces the enemy target to sleep for up to 20 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

18
MaulRank 2

15 Rage

Next melee

Requires Bear Form, Dire Bear Form

Increases the druid's next attack by 27 damage.

Trainer / starting spell
Train

A Bear attack that spends Rage. Keep ranks current for Bear fighting or tanking; Cat-only questing makes later Bear ranks less urgent.

18
Nature's GraspRank 2

65 Mana

Instant · 1 min cooldown

The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 2). Castable while shapeshifted. Lasts 45 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

18
RegrowthRank 2

125 Mana · 40 yd range

2 sec cast

Heals a friendly target for 165 to 187 and another 154 over 21 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
Cat FormShapeshift

55% of base mana

Instant

Shapeshift into Cat Form, increasing Attack Power by 120 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Class quest / unlock
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

20
ClawRank 1

45 Energy · Melee Range

Instant

Requires Cat Form

Claw the enemy for 110% normal damage plus 29. Awards 1 combo point.

Trainer / starting spell
Train

A practical Cat combo-point builder against a target facing you. Keep its damage ranks current on the Feral route.

20
Demoralizing RoarRank 2

10 Rage

Instant

Requires Bear Form, Dire Bear Form

The druid roars, decreasing nearby enemies' melee attack power by 87. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
Feral ChargeUnranked

5 Rage · 8-25 yd range

Instant · 15 sec cooldown

Requires Cat Form, Bear Form, Dire Bear Form

Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

20
Healing TouchRank 4

190 Mana · 40 yd range

3 sec cast

Heals a friendly target for 338 to 412.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

20
Mark of the WildRank 3

100 Mana · 30 yd range

Instant

Increases the friendly target's armor by 142 and all attributes by 5 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

20
Omen of ClarityUnranked

Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

20
ProwlRank 1

Instant · 10 sec cooldown

Requires Cat Form

Allows the Druid to prowl around, but reduces your movement speed by 40%. Lasts until cancelled.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

20
RebirthRank 1

85% of base mana · 30 yd range

2 sec cast · 30 min cooldown

Reagents: Maple Seed

Returns the spirit to the body, restoring a dead target to life with 400 health and 700 mana.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

20
RipRank 1

30 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 44 damage over 12 sec. 2 points: 71 damage over 12 sec. 3 points: 97 damage over 12 sec. 4 points: 124 damage over 12 sec. 5 points: 150 damage over 12 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

20
StarfireRank 1

95 Mana · 30 yd range

3.5 sec cast

Causes 79 to 95 Arcane damage to the target.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

22
MoonfireRank 4

105 Mana · 30 yd range

Instant

Burns the enemy for 36 to 42 Arcane damage and then an additional 52 Arcane damage over 12 sec.

Trainer / starting spell
Defer

Useful before forms and for tagging. A Feral route can defer later damage ranks while retaining its ranged pull.

22
RejuvenationRank 4

105 Mana · 40 yd range

Instant

Heals the target for 128 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

22
ShredRank 1

60 Energy · Melee Range

Instant

Requires Cat Form

Shred the target, causing 155% damage plus 54 to the target. Must be behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Use when you can attack from behind. Solo targets usually face you; prioritise Claw unless your positioning or talents enable Shred.

22
Soothe AnimalRank 1

50 Mana · 40 yd range

1.5 sec cast

Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 40 or lower. Lasts 15 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

22
WrathRank 4

50 Mana · 30 yd range

2 sec cast

Causes 40 to 46 Nature damage to the target.

Trainer / starting spell
Defer

Train early while you fight as a caster. After moving into Feral, defer damage ranks unless you still cast them regularly.

24
RakeRank 1

40 Energy · Melee Range

Instant

Requires Cat Form

Rake the target for 23 damage and an additional 48 damage over 9 sec. Awards 1 combo point.

Trainer / starting spell
Train

A Cat bleed and combo-point builder. Use on targets that survive its ticks; a dying enemy may need direct damage instead.

24
RegrowthRank 3

170 Mana · 40 yd range

2 sec cast

Heals a friendly target for 234 to 266 and another 224 over 21 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

24
Remove CurseUnranked

10% of base mana · 30 yd range

Instant

Dispels 1 Curse or Bane from a friendly target.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

24
ReviveRank 2

75% of base mana · 30 yd range

10 sec cast

Brings a dead player back to life with 160 health and 300 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

24
SwipeRank 2

20 Rage · Melee Range

Instant

Requires Bear Form, Dire Bear Form

Swipe 3 nearby enemies, inflicting 25 damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

24
ThornsRank 3

105 Mana · 30 yd range

Instant

Thorns sprout from the friendly target causing 11 Nature damage to attackers when hit. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

25
Insect SwarmRank 1

45 Mana · 30 yd range

Instant

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Talent unlock
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

25
Primal BiteRank 1

20 Rage · Melee Range

Instant · 6 sec cooldown

Requires Bear Form, Dire Bear Form

Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

25
Shifting PowerUnranked

55% of base mana

Instant · 16 sec cooldown

Requires Cat Form

Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

25
SwiftmendUnranked

20% of base mana · 40 yd range

Instant · 15 sec cooldown

Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Talent unlock
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

26
Abolish PoisonUnranked

16% of base mana · 30 yd range

Instant

Attempts to cure 1 poison effect on the target, and 1 more poison effect every 2 seconds for 8 sec.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

26
DashRank 1

Instant · 5 min cooldown

Requires Cat Form

Increases movement speed by 50% for 15 sec. Does not break prowling.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

26
Healing TouchRank 5

280 Mana · 40 yd range

3.5 sec cast

Heals a friendly target for 510 to 616.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

26
MaulRank 3

15 Rage

Next melee

Requires Bear Form, Dire Bear Form

Increases the druid's next attack by 37 damage.

Trainer / starting spell
Train

A Bear attack that spends Rage. Keep ranks current for Bear fighting or tanking; Cat-only questing makes later Bear ranks less urgent.

26
StarfireRank 2

135 Mana · 30 yd range

3.5 sec cast

Causes 108 to 130 Arcane damage to the target.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

28
Challenging RoarUnranked

15 Rage

Instant · 10 min cooldown

Requires Bear Form, Dire Bear Form

Forces all nearby enemies to focus attacks on you for 6 sec.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

28
ClawRank 2

45 Energy · Melee Range

Instant

Requires Cat Form

Claw the enemy for 110% normal damage plus 42. Awards 1 combo point.

Trainer / starting spell
Train

A practical Cat combo-point builder against a target facing you. Keep its damage ranks current on the Feral route.

28
CowerRank 1

20 Energy · Melee Range

Instant · 10 sec cooldown

Requires Cat Form

Cower, causing no damage but lowering your threat a small amount, making the enemy less likely to attack you.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

28
Entangling RootsRank 3

80 Mana · 30 yd range

1.5 sec cast

Roots the target in place and causes 72 Nature damage over 18 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

28
MoonfireRank 5

150 Mana · 30 yd range

Instant

Burns the enemy for 50 to 58 Arcane damage and then an additional 76 Arcane damage over 12 sec.

Trainer / starting spell
Defer

Useful before forms and for tagging. A Feral route can defer later damage ranks while retaining its ranged pull.

28
Nature's GraspRank 3

80 Mana

Instant · 1 min cooldown

The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 3). Castable while shapeshifted. Lasts 45 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

28
RejuvenationRank 5

135 Mana · 40 yd range

Instant

Heals the target for 168 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

28
RipRank 2

30 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 67 damage over 12 sec. 2 points: 110 damage over 12 sec. 3 points: 154 damage over 12 sec. 4 points: 197 damage over 12 sec. 5 points: 240 damage over 12 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

30
BashRank 2

10 Rage · Melee Range

Instant · 1 min cooldown

Requires Bear Form, Dire Bear Form

Stuns the target for 3 sec.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

30
Faerie FireRank 2

75 Mana · 30 yd range

Instant

Requires Cat Form, Bear Form, Dire Bear Form

Decrease the armor of the target by 285 for 40 sec. While affected, the target cannot stealth or turn invisible.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
Insect SwarmRank 2

85 Mana · 30 yd range

Instant

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 90 Nature damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

30
Mark of the WildRank 4

160 Mana · 30 yd range

Instant

Increases the friendly target's armor by 203, all attributes by 8 and all resistances by 7 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

30
Nature's SwiftnessUnranked

Instant · 3 min cooldown

When activated, your next Nature spell becomes an instant cast spell.

Talent unlock
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
RebirthRank 2

85% of base mana · 30 yd range

2 sec cast · 30 min cooldown

Reagents: Stranglethorn Seed

Returns the spirit to the body, restoring a dead target to life with 750 health and 1,200 mana.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

30
RegrowthRank 4

210 Mana · 40 yd range

2 sec cast

Heals a friendly target for 309 to 347 and another 294 over 21 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

30
ShredRank 2

60 Energy · Melee Range

Instant

Requires Cat Form

Shred the target, causing 155% damage plus 72 to the target. Must be behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Use when you can attack from behind. Solo targets usually face you; prioritise Claw unless your positioning or talents enable Shred.

30
TranquilityRank 1

375 Mana

Channeled · 5 min cooldown

Regenerates all nearby party members within 20 yards for 90 every 2 sec for 10 sec. Druid must channel to maintain the spell.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

30
Travel FormShapeshift

20% of base mana

Instant

Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

30
WrathRank 5

70 Mana · 30 yd range

2 sec cast

Causes 47 to 53 Nature damage to the target.

Trainer / starting spell
Defer

Train early while you fight as a caster. After moving into Feral, defer damage ranks unless you still cast them regularly.

32
Demoralizing RoarRank 3

10 Rage

Instant

Requires Bear Form, Dire Bear Form

The druid roars, decreasing nearby enemies' melee attack power by 105. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

32
Ferocious BiteRank 1

35 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

32
Healing TouchRank 6

350 Mana · 40 yd range

3.5 sec cast

Heals a friendly target for 661 to 793.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

32
RavageRank 1

60 Energy · Melee Range

Instant

Requires Cat Form

Ravage the target, causing 350% damage plus 147 to the target. Must be prowling and behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

32
Track HumanoidsUnranked

Instant

Requires Cat Form

Shows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

34
MaulRank 4

15 Rage

Next melee

Requires Bear Form, Dire Bear Form

Increases the druid's next attack by 49 damage.

Trainer / starting spell
Train

A Bear attack that spends Rage. Keep ranks current for Bear fighting or tanking; Cat-only questing makes later Bear ranks less urgent.

34
MoonfireRank 6

190 Mana · 30 yd range

Instant

Burns the enemy for 62 to 72 Arcane damage and then an additional 92 Arcane damage over 12 sec.

Trainer / starting spell
Defer

Useful before forms and for tagging. A Feral route can defer later damage ranks while retaining its ranged pull.

34
RakeRank 2

40 Energy · Melee Range

Instant

Requires Cat Form

Rake the target for 31 damage and an additional 63 damage over 9 sec. Awards 1 combo point.

Trainer / starting spell
Train

A Cat bleed and combo-point builder. Use on targets that survive its ticks; a dying enemy may need direct damage instead.

34
RejuvenationRank 6

160 Mana · 40 yd range

Instant

Heals the target for 204 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

34
StarfireRank 3

180 Mana · 30 yd range

3.5 sec cast

Causes 140 to 166 Arcane damage to the target.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

34
SwipeRank 3

20 Rage · Melee Range

Instant

Requires Bear Form, Dire Bear Form

Swipe 3 nearby enemies, inflicting 36 damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

34
ThornsRank 4

170 Mana · 30 yd range

Instant

Thorns sprout from the friendly target causing 13 Nature damage to attackers when hit. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

36
Frenzied RegenerationUnranked

Instant · 3 min cooldown

Requires Bear Form, Dire Bear Form

Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

36
PounceRank 1

50 Energy · Melee Range

Instant

Requires Cat Form

Pounce, stunning the target for 2 sec and causing 90 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

36
Primal BiteRank 2

20 Rage · Melee Range

Instant · 6 sec cooldown

Requires Bear Form, Dire Bear Form

Bite the target, dealing 100% normal damage plus 38 and generating a high amount of threat.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

36
RegrowthRank 5

250 Mana · 40 yd range

2 sec cast

Heals a friendly target for 390 to 438 and another 364 over 21 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

36
ReviveRank 3

75% of base mana · 30 yd range

10 sec cast

Brings a dead player back to life with 300 health and 520 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

36
RipRank 3

30 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 87 damage over 12 sec. 2 points: 138 damage over 12 sec. 3 points: 189 damage over 12 sec. 4 points: 240 damage over 12 sec. 5 points: 291 damage over 12 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

38
ClawRank 3

45 Energy · Melee Range

Instant

Requires Cat Form

Claw the enemy for 110% normal damage plus 62. Awards 1 combo point.

Trainer / starting spell
Train

A practical Cat combo-point builder against a target facing you. Keep its damage ranks current on the Feral route.

38
Entangling RootsRank 4

95 Mana · 30 yd range

1.5 sec cast

Roots the target in place and causes 112 Nature damage over 21 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

38
Healing TouchRank 7

425 Mana · 40 yd range

3.5 sec cast

Heals a friendly target for 840 to 1,000.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

38
HibernateRank 2

120 Mana · 30 yd range

1.5 sec cast

Forces the enemy target to sleep for up to 30 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

38
Nature's GraspRank 4

95 Mana

Instant · 1 min cooldown

The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 4). Castable while shapeshifted. Lasts 45 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

38
ShredRank 3

60 Energy · Melee Range

Instant

Requires Cat Form

Shred the target, causing 155% damage plus 99 to the target. Must be behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Use when you can attack from behind. Solo targets usually face you; prioritise Claw unless your positioning or talents enable Shred.

38
Soothe AnimalRank 2

75 Mana · 40 yd range

1.5 sec cast

Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 55 or lower. Lasts 15 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

38
WrathRank 6

80 Mana · 30 yd range

2 sec cast

Causes 56 to 62 Nature damage to the target.

Trainer / starting spell
Defer

Train early while you fight as a caster. After moving into Feral, defer damage ranks unless you still cast them regularly.

40
BerserkUnranked

Instant · 3 min cooldown

Requires Cat Form, Bear Form, Dire Bear Form

Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Talent unlock
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

40
CowerRank 2

20 Energy · Melee Range

Instant · 10 sec cooldown

Requires Cat Form

Cower, causing no damage but lowering your threat a medium amount, making the enemy less likely to attack you.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
Dire Bear FormShapeshift

55% of base mana

Instant

Shapeshift into Dire Bear Form, increasing Attack Power by 180, Armor contribution from items by 360%, and Health by 1,240. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

40
Feline GracePassive

Requires Cat Form

Reduces damage from falling.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

40
Ferocious BiteRank 2

35 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power. 1 point : 79-103 damage 2 points: 138-162 damage 3 points: 197-221 damage 4 points: 256-280 damage 5 points: 315-339 damage

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

40
HurricaneRank 1

880 Mana · 30 yd range

Channeled

Creates a violent storm in the target area causing 69 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
InnervateUnranked

5% of base mana · 30 yd range

Instant · 6 min cooldown

Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 sec.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

40
Insect SwarmRank 3

100 Mana · 30 yd range

Instant

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 120 Nature damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Mark of the WildRank 5

240 Mana · 30 yd range

Instant

Increases the friendly target's armor by 263, all attributes by 11 and all resistances by 14 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

40
MoonfireRank 7

235 Mana · 30 yd range

Instant

Burns the enemy for 75 to 87 Arcane damage and then an additional 124 Arcane damage over 12 sec.

Trainer / starting spell
Defer

Useful before forms and for tagging. A Feral route can defer later damage ranks while retaining its ranged pull.

40
Moonkin FormShapeshift

35% of base mana

Instant

Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Talent unlock
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
ProwlRank 2

Instant · 10 sec cooldown

Requires Cat Form

Allows the Druid to prowl around, but reduces your movement speed by 35%. Lasts until cancelled.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

40
RebirthRank 3

85% of base mana · 30 yd range

2 sec cast · 30 min cooldown

Reagents: Ashwood Seed

Returns the spirit to the body, restoring a dead target to life with 1,100 health and 1,700 mana.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

40
RejuvenationRank 7

195 Mana · 40 yd range

Instant

Heals the target for 284 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

40
TranquilityRank 2

505 Mana

Channeled · 5 min cooldown

Regenerates all nearby party members within 20 yards for 133 every 2 sec for 10 sec. Druid must channel to maintain the spell.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

40
Wild GrowthRank 1

550 Mana · 40 yd range

Instant · 6 sec cooldown

Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Talent unlock
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

42
Demoralizing RoarRank 4

10 Rage

Instant

Requires Bear Form, Dire Bear Form

The druid roars, decreasing nearby enemies' melee attack power by 157. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
Faerie FireRank 3

95 Mana · 30 yd range

Instant

Requires Cat Form, Bear Form, Dire Bear Form

Decrease the armor of the target by 395 for 40 sec. While affected, the target cannot stealth or turn invisible.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
LacerateRank 1

15 Rage · Melee Range

Instant

Requires Bear Form, Dire Bear Form

Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
MaulRank 5

15 Rage

Next melee

Requires Bear Form, Dire Bear Form

Increases the druid's next attack by 71 damage.

Trainer / starting spell
Train

A Bear attack that spends Rage. Keep ranks current for Bear fighting or tanking; Cat-only questing makes later Bear ranks less urgent.

42
RavageRank 2

60 Energy · Melee Range

Instant

Requires Cat Form

Ravage the target, causing 350% damage plus 217 to the target. Must be prowling and behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
RegrowthRank 6

305 Mana · 40 yd range

2 sec cast

Heals a friendly target for 497 to 557 and another 476 over 21 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

42
StarfireRank 4

230 Mana · 30 yd range

3.5 sec cast

Causes 191 to 225 Arcane damage to the target.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

44
BarkskinUnranked

Instant · 1 min cooldown

Your skin becomes as tough as bark. Physical damage taken is reduced by 20%. While you are protected, damaging attacks will not cause spellcasting delays. Lasts 15 sec.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

44
Healing TouchRank 8

520 Mana · 40 yd range

3.5 sec cast

Heals a friendly target for 1,096 to 1,300.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

44
RakeRank 3

40 Energy · Melee Range

Instant

Requires Cat Form

Rake the target for 45 damage and an additional 78 damage over 9 sec. Awards 1 combo point.

Trainer / starting spell
Train

A Cat bleed and combo-point builder. Use on targets that survive its ticks; a dying enemy may need direct damage instead.

44
RipRank 4

30 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 124 damage over 12 sec. 2 points: 200 damage over 12 sec. 3 points: 277 damage over 12 sec. 4 points: 353 damage over 12 sec. 5 points: 429 damage over 12 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

44
SwipeRank 4

20 Rage · Melee Range

Instant

Requires Bear Form, Dire Bear Form

Swipe 3 nearby enemies, inflicting 60 damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

44
ThornsRank 5

240 Mana · 30 yd range

Instant

Thorns sprout from the friendly target causing 16 Nature damage to attackers when hit. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

46
BashRank 3

10 Rage · Melee Range

Instant · 1 min cooldown

Requires Bear Form, Dire Bear Form

Stuns the target for 4 sec.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

46
DashRank 2

Instant · 5 min cooldown

Requires Cat Form

Increases movement speed by 60% for 15 sec. Does not break prowling.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

46
MoonfireRank 8

280 Mana · 30 yd range

Instant

Burns the enemy for 96 to 112 Arcane damage and then an additional 156 Arcane damage over 12 sec.

Trainer / starting spell
Defer

Useful before forms and for tagging. A Feral route can defer later damage ranks while retaining its ranged pull.

46
PounceRank 2

50 Energy · Melee Range

Instant

Requires Cat Form

Pounce, stunning the target for 2 sec and causing 120 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

46
RejuvenationRank 8

235 Mana · 40 yd range

Instant

Heals the target for 376 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

46
ShredRank 4

60 Energy · Melee Range

Instant

Requires Cat Form

Shred the target, causing 155% damage plus 144 to the target. Must be behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Use when you can attack from behind. Solo targets usually face you; prioritise Claw unless your positioning or talents enable Shred.

46
WrathRank 7

100 Mana · 30 yd range

2 sec cast

Causes 69 to 77 Nature damage to the target.

Trainer / starting spell
Defer

Train early while you fight as a caster. After moving into Feral, defer damage ranks unless you still cast them regularly.

48
ClawRank 4

45 Energy · Melee Range

Instant

Requires Cat Form

Claw the enemy for 110% normal damage plus 96. Awards 1 combo point.

Trainer / starting spell
Train

A practical Cat combo-point builder against a target facing you. Keep its damage ranks current on the Feral route.

48
Entangling RootsRank 5

110 Mana · 30 yd range

1.5 sec cast

Roots the target in place and causes 168 Nature damage over 24 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

48
Ferocious BiteRank 3

35 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage per combo point and converts each extra point of energy into 2 additional damage. Damage is increased by your Attack Power. 1 point : 122-162 damage 2 points: 214-254 damage 3 points: 306-346 damage 4 points: 398-438 damage 5 points: 490-530 damage

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

48
Nature's GraspRank 5

110 Mana

Instant · 1 min cooldown

The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 5). Castable while shapeshifted. Lasts 45 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

48
Primal BiteRank 3

20 Rage · Melee Range

Instant · 6 sec cooldown

Requires Bear Form, Dire Bear Form

Bite the target, dealing 100% normal damage plus 59 and generating a high amount of threat.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

48
RegrowthRank 7

370 Mana · 40 yd range

2 sec cast

Heals a friendly target for 634 to 708 and another 616 over 21 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

48
ReviveRank 4

75% of base mana · 30 yd range

10 sec cast

Brings a dead player back to life with 500 health and 750 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

50
Gift of the WildRank 1

900 Mana · 40 yd range

Instant

Reagents: Wild Berries

Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hour.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
Healing TouchRank 9

630 Mana · 40 yd range

3.5 sec cast

Heals a friendly target for 1,417 to 1,673.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

50
HurricaneRank 2

1,180 Mana · 30 yd range

Channeled

Creates a violent storm in the target area causing 99 Nature damage to enemies every 1 sec, and increasing the time between attacks by 20%. Lasts 10 sec. Druid must channel to maintain the spell.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
Insect SwarmRank 4

140 Mana · 30 yd range

Instant

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 150 Nature damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
LacerateRank 2

15 Rage · Melee Range

Instant

Requires Bear Form, Dire Bear Form

Lacerates the enemy target, making them bleed for 60 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
Mark of the WildRank 6

340 Mana · 30 yd range

Instant

Increases the friendly target's armor by 324, all attributes by 14 and all resistances by 20 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

50
MaulRank 6

15 Rage

Next melee

Requires Bear Form, Dire Bear Form

Increases the druid's next attack by 101 damage.

Trainer / starting spell
Train

A Bear attack that spends Rage. Keep ranks current for Bear fighting or tanking; Cat-only questing makes later Bear ranks less urgent.

50
RavageRank 3

60 Energy · Melee Range

Instant

Requires Cat Form

Ravage the target, causing 350% damage plus 273 to the target. Must be prowling and behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

50
RebirthRank 4

85% of base mana · 30 yd range

2 sec cast · 30 min cooldown

Reagents: Hornbeam Seed

Returns the spirit to the body, restoring a dead target to life with 1,600 health and 2,200 mana.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

50
StarfireRank 5

275 Mana · 30 yd range

3.5 sec cast

Causes 257 to 301 Arcane damage to the target.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
TranquilityRank 3

695 Mana

Channeled · 5 min cooldown

Regenerates all nearby party members within 20 yards for 201 every 2 sec for 10 sec. Druid must channel to maintain the spell.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

50
Wild GrowthRank 2

755 Mana · 40 yd range

Instant · 6 sec cooldown

Heals the target and their party for 490 over 7 sec. Party members must be within 43 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Trainer · requires talent
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

52
CowerRank 3

20 Energy · Melee Range

Instant · 10 sec cooldown

Requires Cat Form

Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

52
Demoralizing RoarRank 5

10 Rage

Instant

Requires Bear Form, Dire Bear Form

The druid roars, decreasing nearby enemies' melee attack power by 204. Lasts 30 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

52
MoonfireRank 9

325 Mana · 30 yd range

Instant

Burns the enemy for 112 to 130 Arcane damage and then an additional 196 Arcane damage over 12 sec.

Trainer / starting spell
Defer

Useful before forms and for tagging. A Feral route can defer later damage ranks while retaining its ranged pull.

52
RejuvenationRank 9

280 Mana · 40 yd range

Instant

Heals the target for 496 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

52
RipRank 5

30 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 175 damage over 12 sec. 2 points: 284 damage over 12 sec. 3 points: 394 damage over 12 sec. 4 points: 503 damage over 12 sec. 5 points: 612 damage over 12 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

54
Faerie FireRank 4

115 Mana · 30 yd range

Instant

Requires Cat Form, Bear Form, Dire Bear Form

Decrease the armor of the target by 505 for 40 sec. While affected, the target cannot stealth or turn invisible.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

54
RakeRank 4

40 Energy · Melee Range

Instant

Requires Cat Form

Rake the target for 61 damage and an additional 102 damage over 9 sec. Awards 1 combo point.

Trainer / starting spell
Train

A Cat bleed and combo-point builder. Use on targets that survive its ticks; a dying enemy may need direct damage instead.

54
RegrowthRank 8

445 Mana · 40 yd range

2 sec cast

Heals a friendly target for 801 to 893 and another 791 over 21 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

54
ShredRank 5

60 Energy · Melee Range

Instant

Requires Cat Form

Shred the target, causing 155% damage plus 180 to the target. Must be behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Use when you can attack from behind. Solo targets usually face you; prioritise Claw unless your positioning or talents enable Shred.

54
Soothe AnimalRank 3

100 Mana · 40 yd range

1.5 sec cast

Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 70 or lower. Lasts 15 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

54
SwipeRank 5

20 Rage · Melee Range

Instant

Requires Bear Form, Dire Bear Form

Swipe 3 nearby enemies, inflicting 83 damage.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

54
ThornsRank 6

320 Mana · 30 yd range

Instant

Thorns sprout from the friendly target causing 22 Nature damage to attackers when hit. Lasts 10 min.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

54
WrathRank 8

120 Mana · 30 yd range

2 sec cast

Causes 92 to 102 Nature damage to the target.

Trainer / starting spell
Defer

Train early while you fight as a caster. After moving into Feral, defer damage ranks unless you still cast them regularly.

56
Ferocious BiteRank 4

35 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power. 1 point : 173-223 damage 2 points: 301-351 damage 3 points: 429-479 damage 4 points: 557-607 damage 5 points: 685-735 damage

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

56
Healing TouchRank 10

755 Mana · 40 yd range

3.5 sec cast

Heals a friendly target for 1,788 to 2,104.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

56
PounceRank 3

50 Energy · Melee Range

Instant

Requires Cat Form

Pounce, stunning the target for 2 sec and causing 150 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
ClawRank 5

45 Energy · Melee Range

Instant

Requires Cat Form

Claw the enemy for 110% normal damage plus 126. Awards 1 combo point.

Trainer / starting spell
Train

A practical Cat combo-point builder against a target facing you. Keep its damage ranks current on the Feral route.

58
Entangling RootsRank 6

125 Mana · 30 yd range

1.5 sec cast

Roots the target in place and causes 234 Nature damage over 27 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

58
HibernateRank 3

150 Mana · 30 yd range

1.5 sec cast

Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
LacerateRank 3

15 Rage · Melee Range

Instant

Requires Bear Form, Dire Bear Form

Lacerates the enemy target, making them bleed for 75 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
MaulRank 7

15 Rage

Next melee

Requires Bear Form, Dire Bear Form

Increases the druid's next attack by 128 damage.

Trainer / starting spell
Train

A Bear attack that spends Rage. Keep ranks current for Bear fighting or tanking; Cat-only questing makes later Bear ranks less urgent.

58
MoonfireRank 10

375 Mana · 30 yd range

Instant

Burns the enemy for 128 to 150 Arcane damage and then an additional 240 Arcane damage over 12 sec.

Trainer / starting spell
Defer

Useful before forms and for tagging. A Feral route can defer later damage ranks while retaining its ranged pull.

58
Nature's GraspRank 6

125 Mana

Instant · 1 min cooldown

The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 6). Castable while shapeshifted. Lasts 45 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
RavageRank 4

60 Energy · Melee Range

Instant

Requires Cat Form

Ravage the target, causing 350% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo point.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
RejuvenationRank 10

335 Mana · 40 yd range

Instant

Heals the target for 644 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

58
StarfireRank 6

315 Mana · 30 yd range

3.5 sec cast

Causes 313 to 369 Arcane damage to the target.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Ferocious BiteRank 5

35 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power. 1 point : 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

60
Gift of the WildRank 2

1,200 Mana · 40 yd range

Instant

Reagents: Wild Thornroot

Gives the Gift of the Wild to all party and raid members, increasing armor by 385, all attributes by 16 and all resistances by 27 for 1 hour.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
Healing TouchRank 11

840 Mana · 40 yd range

3.5 sec cast

Heals a friendly target for 2,139 to 2,525.

Trainer / starting spell
Train

Keep a useful out-of-form heal. A lower rank can top up cheaply, but does not replace enough healing for a dangerous pull.

60
HurricaneRank 3

1,495 Mana · 30 yd range

Channeled

Creates a violent storm in the target area causing 132 Nature damage to enemies every 1 sec, and increasing the time between attacks by 20%. Lasts 10 sec. Druid must channel to maintain the spell.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Insect SwarmRank 5

160 Mana · 30 yd range

Instant

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 186 Nature damage over 12 sec.

Trainer · requires talent
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Mark of the WildRank 7

445 Mana · 30 yd range

Instant

Increases the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 1 hour.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

60
Primal BiteRank 4

20 Rage · Melee Range

Instant · 6 sec cooldown

Requires Bear Form, Dire Bear Form

Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.

Trainer · requires talent
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

60
ProwlRank 3

Instant · 10 sec cooldown

Requires Cat Form

Allows the Druid to prowl around, but reduces your movement speed by 30%. Lasts until cancelled.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

60
RebirthRank 5

85% of base mana · 30 yd range

2 sec cast · 30 min cooldown

Reagents: Ironwood Seed

Returns the spirit to the body, restoring a dead target to life with 2,200 health and 2,800 mana.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

60
RegrowthRank 9

525 Mana · 40 yd range

2 sec cast

Heals a friendly target for 965 to 1,077 and another 994 over 21 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
RejuvenationRank 11

360 Mana · 40 yd range

Instant

Heals the target for 776 over 12 sec.

Trainer / starting spell
Situational

Read the rank effect below. Buy for a task you plan to use—group support, a particular enemy type, travel or an alternate build—rather than clearing the trainer list.

60
ReviveRank 5

75% of base mana · 30 yd range

10 sec cast

Brings a dead player back to life with 750 health and 1,000 mana. Cannot be cast when in combat.

Trainer / starting spell
Utility

Learn the control, escape, dispel or group tool. If a later rank only adds damage, it can wait; keep ranks that improve its useful effect.

60
RipRank 6

30 Energy · Melee Range

Instant

Requires Cat Form

Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 243 damage over 12 sec. 2 points: 396 damage over 12 sec. 3 points: 549 damage over 12 sec. 4 points: 702 damage over 12 sec. 5 points: 855 damage over 12 sec.

Trainer / starting spell
Train

Keep useful ranks current while you regularly use this ability in the Feral solo toolkit.

60
StarfireRank 7

340 Mana · 30 yd range

3.5 sec cast

Causes 350 to 412 Arcane damage to the target.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
TranquilityRank 4

925 Mana

Channeled · 5 min cooldown

Regenerates all nearby party members within 20 yards for 285 every 2 sec for 10 sec. Druid must channel to maintain the spell.

Trainer / starting spell
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

60
Wild GrowthRank 3

1,050 Mana · 40 yd range

Instant · 6 sec cooldown

Heals the target and their party for 679 over 7 sec. Party members must be within 43 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Trainer · requires talent
Defer

Lower priority for Feral solo levelling. Buy when you switch builds, use this attack regularly, or take the matching dungeon role.

Train — main toolkit. Utility — useful effect; damage-only upgrades can wait. Situational — buy for your route or role. Defer — lower priority for this solo build.

Client records: build 1.60.1.70170 · 3 October 2026. These are unlock levels, not a guarantee of trainer stock. Talent levels are minimums; points, quests, race and special sources still apply. Pet rows use the pet’s level. Training prices are not included; check your trainer’s quote. Later beta content may change.

Spell data adapted from TalentsForever, CC BY 4.0. Training priorities by StatRat. Spell text © Blizzard Entertainment.

07

Sources and beta updates

Written for WoW Forever beta. Ability values and talent choices can change with updates; check your current in-game tooltips when a detail differs.

Blizzard — Hunter and Druid deep dive · Method — Druid levelling · Mobalytics — Feral progression · Icy Veins — Ragefire Chasm rewards · Wowhead — Hall of Thanes quests and rewards · TalentsForever — licensed beta spell and talent records · Wowhead — early Druid healing equipment

Community tips are linked beside the relevant advice. They describe player experience; they are not measured class rankings.