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WoW Forever

WoW Forever · Class guide

Druid

Start as a caster, learn Bear, then make Cat your ordinary solo questing form. Keep mana available for healing, shifting and unexpected pulls.

The current beta level cap is 30. Levels 31–60 describe later planning from the published talent structure, not content currently playable through level 60.

Choose your Druid’s start

Choose the same region and realm or ruleset as your friends. Open Create Character, pick a faction and a race that offers Druid, select the class, customise your appearance and name, then enter the world. Night Elf and Tauren are ordinary faction choices. Choose the race and community you prefer; unlock-only starting options are a separate journey.

You begin without the full set of forms. Put Wrath and Healing Touch where you can reach them, and expect the first levels to play as a caster rather than trying to follow a level 60 Cat routine.

◆Does race change your damage?Compare the gap · level 60 model⌄

Compare the size of the difference before choosing a race for damage alone. These are MythicSim’s experimental level 60 presets, not measurements of a fresh character or the level 30 beta.

Balance Druid

Highest → lowest mean1.6 DPS · 0.31%

Night Elf 509.2 → Skyborne 507.6

  • Night Elf
    509.2± 0.60.00.00%
  • Tauren
    507.9± 0.6−1.30.26%
  • Skyborne
    507.6± 0.6−1.60.31%

Bars show a share of the highest DPS, starting at zero. Percentages use the highest displayed mean. Overlapping ± ranges cannot establish a clear order; missing mechanics add further uncertainty.

Preset, date and what the model misses
Talents / preset race
Night Elf · 5532220115501351--505
Fight
Level 60 vs level 63 · 120 ± 15 seconds · empty trinkets
Iterations / seed
10,000 / 1179603525
Snapshot (UTC)
2026-10-04T10:43:05Z
Engine
f43215d07e51 · checked 2026-10-04

The preset holds its setup fixed, with weapon swaps where the source specifies them. Shared gear may cross faction restrictions. Some racials are only partly implemented. Healing, PvP, defensive utility, travel and your preference for a race are outside this DPS comparison. Check the races offered in your client.

Read MythicSim’s exact settings and racial assumptions →

Feral (Bear) Druid

Highest → lowest mean4.3 DPS · 1.03%

Night Elf 418.3 → Tauren 414.0

This compares tank damage. It does not rank threat, durability or the best tank race.

  • Night Elf
    418.3± 0.70.00.00%
  • Skyborne
    414.9± 0.7−3.40.81%
  • Tauren
    414.0± 0.7−4.31.03%

Bars show a share of the highest DPS, starting at zero. Percentages use the highest displayed mean. Overlapping ± ranges cannot establish a clear order; missing mechanics add further uncertainty.

Preset, date and what the model misses
Talents / preset race
Night Elf · -55000332120132012551-055
Fight
Level 60 vs level 63 · 120 ± 15 seconds · empty trinkets
Iterations / seed
10,000 / 1179603525
Snapshot (UTC)
2026-10-04T10:43:05Z
Engine
f43215d07e51 · checked 2026-10-04

The preset holds its setup fixed, with weapon swaps where the source specifies them. Shared gear may cross faction restrictions. Some racials are only partly implemented. Healing, PvP, defensive utility, travel and your preference for a race are outside this DPS comparison. Check the races offered in your client.

Read MythicSim’s exact settings and racial assumptions →

Feral (Cat) Druid

Highest → lowest mean5.6 DPS · 0.95%

Night Elf 587.6 → Skyborne 582.0

  • Night Elf
    587.6± 0.50.00.00%
  • Tauren
    583.4± 0.5−4.20.72%
  • Skyborne
    582.0± 0.5−5.60.95%

Bars show a share of the highest DPS, starting at zero. Percentages use the highest displayed mean. Overlapping ± ranges cannot establish a clear order; missing mechanics add further uncertainty.

Preset, date and what the model misses
Talents / preset race
Night Elf · 050022-55000032021032212051-053
Fight
Level 60 vs level 63 · 120 ± 15 seconds · empty trinkets
Iterations / seed
10,000 / 1179603525
Snapshot (UTC)
2026-10-04T10:43:05Z
Engine
f43215d07e51 · checked 2026-10-04

The preset holds its setup fixed, with weapon swaps where the source specifies them. Shared gear may cross faction restrictions. Some racials are only partly implemented. Healing, PvP, defensive utility, travel and your preference for a race are outside this DPS comparison. Check the races offered in your client.

Read MythicSim’s exact settings and racial assumptions →

A close DPS result leaves plenty of room to choose for appearance, faction, friends and utility. Different equipment or fights can change the order. No healing-performance preset is supplied here.

Sources for this chapter
  • Method: Druid levelling advice Forever author guide · checked 2026-10-04

    Original creator playstyle and spending advice. Exact unlocks are cross-checked against beta data; dated Blizzard changes override stale details.

  • Blizzard Hunter and Druid deep dives Official announcement · checked 2026-10-04

    Announced Hunter and Druid class design. Later beta notes override older details.

Levels 1–9: control your mana

Use Wrath to begin a pull and add Moonfire when its periodic damage has time to work. Moonfire and Rejuvenation are level 4 milestones; Entangling Roots at 8 adds another way to separate a difficult pull. Keep a heal available and avoid spending the last mana point merely to finish an almost defeated enemy.

A Tauren starter can look up Gart Mistrunner at Camp Narache in the recorded beta location. For Night Elf training, Mardant Strongoak at Shadowglen is a Classic landmark reference; follow the current introduction and check the finder before travelling.

Consider professions during these first levels, as local training becomes available. Skinning with Leatherworking can turn beast kills into equipment materials; Herbalism with Alchemy offers consumables instead. Gathering alone is a reasonable early budget choice. Keep useful cloth for First Aid if it helps your recovery, and buy the spells you actually use before an expensive craft. Keep enough money for spell training and repairs; a profession is a choice about your budget, not a prerequisite for accepting quests.

Sources for this chapter
  • TalentsForever beta talent and spellbook research Forever beta report · build 1.60.1.70170 · published 2026-10-04 · checked 2026-10-04

    Licensed CC-BY-4.0 export generated October 4. Talent structure from build 70170; trainer-level and tooltip research has separate source limits. Recommended point routes are StatRat editorial choices, not measured optimal builds.

  • Method: Druid levelling advice Forever author guide · checked 2026-10-04

    Original creator playstyle and spending advice. Exact unlocks are cross-checked against beta data; dated Blizzard changes override stale details.

  • Gart Mistrunner: recorded beta trainer Forever beta report · checked 2026-10-04

    Original beta report places the Druid trainer at Camp Narache. Build/date and complete training stock are not established.

  • Classic Druid starter trainer landmarks Classic reference · checked 2026-10-04

    Older starter-hub names and landmarks. They are explicitly historical directions, not beta coordinates or proof of all current training offers.

Druid specialisations

Explore a role, its mechanics and equipment decisions. Use the solo levelling guide for your first character.

Put the advice into practice

Compare your equipment and learn the changes your next levels bring.

Compare Druid attributes

Use your level and current attributes to compare the baseline contribution of an upgrade. Buffs, talents and weapon effects can change the result.

Attributes, in numbers

Druid stat conversions

Forever beta · Client data

Humanoid class baseline. Cat and Bear forms need separate rules; equipped weapon DPS is not a form-damage estimate. The matching Cat tooltip gives 1 AP per Agility.

Level 1: class baseline, before buffs and talents.

Strength+7Attribute increase
Melee Attack Power+142 AP per Strength
AP contribution+1Nominal weapon DPS · AP ÷ 14
Per ordinary swing+3.5At 3.5 seconds, before mitigation

Agility

+2.05 ppWeapon crit contribution at this level

Baseline melee AP
+0
Tooltip armor contribution
+20

Intellect

+1.455 ppSpell crit contribution at this level

Mana gained
+150

The AP contribution is added to the weapon's base DPS. It is not total combat DPS. Listed weapon speed is used; haste, misses, crits, armor, procs and special attacks are excluded.

Uses existing plus added effective Intellect: the first 20 contribute 1 mana per point; above 20, 15 per point. This is neither Spell Power nor mana regeneration.

“pp” means percentage points: +1 pp takes 5% to 6%, before other modifiers. Crit contributions are not total crit chances.

Stamina
The first 20 effective points add 1 health each. Above 20, the client uses your character’s current health-per-point rate; health buffs and talents can change the gain.
Mana per 5 seconds
+5 MP5 gives 60 mana over one minute, assuming a constant effective rate and enough missing mana to receive it.
Spirit
Mana recovery depends on class rules, talents and when you spend mana. See the regeneration mechanics.
Spell Power
Applied by each spell and rank's coefficient. It has no universal damage or healing conversion. Inspect the spell-rank data.
How crit changes as you level +10 attribute examples
Druid baseline contributions from +10 of the named attribute
Level Agility → weapon crit Intellect → spell crit
1 +2.05 pp +1.455 pp
10 +1.577 pp +1 pp
20 +1.139 pp +0.525 pp
30 +0.891 pp +0.352 pp
60Future/reference +0.5 pp +0.167 pp

“pp” means percentage points: +1 pp turns 5% into 6%, before other modifiers. These are contributions, not total crit chances.

Assumptions & sources Build 1.60.1.70205

Interactive figures use class baseline: race, buffs, talents, form overrides and server-side changes are not applied. The client data describes configured conversions; it is not a combat-log measurement or a gear ranking.

  • Attack Power: added Strength × the class's AP-per-Strength field. Agility's melee and ranged AP fields are kept separate.
  • Crit: added attribute × its exact class-and-level coefficient × 100. No interpolation or Classic fallback is used.
  • Ordinary swing contribution: added AP ÷ 14 × listed weapon speed. The divisor and +2 armor per Agility come from the matching client tooltip code.
  • Configured mana contribution at effective Intellect I: min(I, 20) + 15 × max(I − 20, 0). An increase across the breakpoint is the difference between the old and new totals.
  • Stamina's first-20 breakpoint is present in the matching constants file. The exact above-20 Forever rate has not been verified; the UI obtains it from the game's runtime API.

Class conversion data · Level conversion data · Matching client tooltip source · Intellect and Stamina constants · Read the stat mechanics

Game data and icons © Blizzard Entertainment. Public client exports: wago.tools; client UI mirror: Gethe. Values rounded for display.

Continue through the Druid levelling guide →

Sources, build and beta coverage

Checked 2026-10-04 · client build 1.60.1.70205

  • This route assumes a fresh character with no Legacy bonuses. Choose the races offered for your faction in the current character-creation screen; unlock-only options are separate.
  • Trainer and class-quest availability can change during beta. Reported spell levels identify milestones to check, rather than guaranteeing that every trainer sells the spell.
  • Gear suggestions are targets to compare at your level. A native item record does not establish a current drop, auction listing or completed quest route.
  1. Method: Druid levelling advice Forever author guide · checked 2026-10-04

    Original creator playstyle and spending advice. Exact unlocks are cross-checked against beta data; dated Blizzard changes override stale details.

  2. Blizzard Hunter and Druid deep dives Official announcement · checked 2026-10-04

    Announced Hunter and Druid class design. Later beta notes override older details.

  3. TalentsForever beta talent and spellbook research Forever beta report · build 1.60.1.70170 · published 2026-10-04 · checked 2026-10-04

    Licensed CC-BY-4.0 export generated October 4. Talent structure from build 70170; trainer-level and tooltip research has separate source limits. Recommended point routes are StatRat editorial choices, not measured optimal builds.

  4. Gart Mistrunner: recorded beta trainer Forever beta report · checked 2026-10-04

    Original beta report places the Druid trainer at Camp Narache. Build/date and complete training stock are not established.

  5. Classic Druid starter trainer landmarks Classic reference · checked 2026-10-04

    Older starter-hub names and landmarks. They are explicitly historical directions, not beta coordinates or proof of all current training offers.

  6. Blizzard beta update: October 1 Official beta notes · published 2026-10-01 · checked 2026-10-04

    Dated announced changes and level 30 beta cap; no exact numerical build supplied.

  7. Forever class attribute coefficients Client data · build 1.60.1.70205 · checked 2026-10-04

    Class baseline attack-power coefficients; form-specific branches and modifiers are separate.

  8. Matching Forever character-stat display Client interface source · build 1.60.1.70205 · checked 2026-10-04

    Client display basis: 14 AP per nominal ordinary weapon DPS, 2 Armor per Agility, and Cat-specific Agility branch. Not a special-attack or shapeshifted damage model.

  9. Forever item requirements and attributes Client data · build 1.60.1.70205 · checked 2026-10-04

    Build 70205 wearer requirements and attributes. Item level, craft learning, quest acquisition and current server availability are separate.

  10. Smite’s Mighty Hammer: current item Forever catalogue · checked 2026-10-04

    Current item identity and attributes; older twink comments do not establish current acquisition or ranking.

  11. Neryssa: Forever Deadmines loot Forever author guide · checked 2026-10-04

    Original current Forever guide associates Rhahk’Zor’s Hammer with Rhahk’Zor and Smite’s Mighty Hammer with Mr. Smite. Only these bounded loot associations are used; inconsistent quest/date labels elsewhere are not imported.